Owing to sagging profits and and a less-than-firm grip on their once invulnerable spot at top of the third party heap, Electronic Arts is looking to make some changes in their corporate structure, starting with Mythic and their Redwood Shores studio. An internal email from a trustworthy source who wishes to remain anonymous reveals that John Riccitiello, CEO of Electronic Arts, has tasked every studio and company within the monolithic publisher with getting their rising costs in line with revenue, which in plain English means layoffs.
The email from Mythic VP Rob Denton was sent to all employees of Mythic and details some of the plans to reduce costs by cutting jobs as well as some actions already taken. Headcount will be managed through "attrition, performance management, stricter hiring guidelines and layoffs". Over the next two months, the Ultima Online team will be moving from EA Redwood Shores to Mythic's Fairfax, VA studio to streamline operations. Meanwhile, a number of employees at both studios have already been let go as of earlier today including many UO staffers, with more to follow as EA tightens its belt in the coming months.
While this is the first we've heard directly of the layoffs, increasing efficiency and lowering costs in the face of falling profit margins and flat revenue can't be achieved by just two of over 20 studios. While we were asked not to print the email in its entirety, one direct quote from the email we can show you is the following:
Given this, John Riccitiello, our CEO, has tasked the company to get its costs in line with revenues ... Every studio, group and division of the company has been tasked to review its overall headcount and adjust its organization to meet the needs of the business moving forward.
Such an order coming from the top likely means some far-reaching consequences within the company. Destructoid will keep you posted on any further updates.
I believe you, I also believe that Bioware was reported one of the top companies to work for here in Canada (yet to be seen if it holds true after the recent acquisition). But when it comes to the major publishers like EA and Ubisoft, the employees I've spoken with or known have some major resentment in terms of their treatment and the pressure to work 16 hour days during crunch time, which, due to the development strategies set in place by these companies, seems to be pretty much all the time.
Last week Bioware employees knew they were working with one of the top 10 companies in the country, and now they only have the day a memo like this gets passed around the office. Awesome.
Maybe I DON'T want to send them my resume anymore
Goodbye UO
Damn, it must be nice to live in Upper Management™. I hope to live there some day.
plz don't fire me!
Um, what???
"Given this, John Riccitiello, our CEO, has tasked Bioware to get its costs in line with revenues ... Bioware has been tasked to review its overall headcount and adjust its organization to meet the needs of the business moving forward."
:'(
"A few years back at GDC I was sitting in the bar at the Argent Hotel with a few industry HR people from a few of the "good guy" studios. They uniformly held the opinion that they did not like to risk hiring former employees of EA. They all felt that these folks were "damaged goods" and the risk of taking on their rehabilitation was too great.
This seemed a bit extreme to me., But their experience was that as high as 80% for these folks were too screwed up to make good employees in an environment where talent is gently nurtured buy senior people. Because if they could not be trained the lost productivity of both the leads and the new employee was too great. So, why risk it! One even said they just don't even interview former EA entry level employees due to the risk factor."
They won't even have the chance to get an easy new job.
China recently launched the first-ever international bond in RMB in the Hong Kong market with significant success. It is pushing some Asian nations like Indonesia and Pakistan to transact business in RMB by offering them easy loans.
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