As for this game locking save data... I personally can not fathom supporting it for that reason. I am a huge, HUGE supporter of resetting data and do it on an almost constant basis with my games. My father (also a gamer) is notorious for doing the same thing as well, once the game has been completed, deleting the data and starting from scratch when you want to play it again.
Not being able to clear data from my cart is personally a major setback for the way I want to play the games I have purchased, this more than online pass bullshit, or lame DRM tactics strikes me closer to home, and if they continue it, it will affect what games I decide to purchase or not.
I think you're missing the point. Some people might like unlocking stuff off their own merit. It gives a sense of satisfaction and progression.
I won't be buying this because I like to unlock my own shit in the games I buy. That's my preference and if you can't understand it then I'm sorry you can't broaden your perspective past your own.
I highly doubt it, I think the only companies that would do something like this are the ones doing things like online passes, Most Nintendo games have multiple save files( I can't think of one that doesn't besides Pokemon, but that's so they can sell two copies of the game), it kind of plays in with family aspect of the console. So even if they did have it where you can't delete a save file, it would probably be fine because you can start over a new game and just save over it. The Layton series didn't let you erase data, but it did let you overwrite it, so it wasn't a big deal.
@ Nick Chester
great write up
I don't know about you, but I detest the idea of purposeful mechanisms designed to sharply decrease my property's value the minute I purchase it. I wouldn't buy a car that wouldn't start for anybody but the first person to ever drive it (which makes it useless to me if I should decide to sell it/trade it in). If I spend full price, play it, and decide it's time to get rid of it, it's mine to do with as I wish. And the only plausible "benefit" to a single, indelible save file is, again, to keep people from erasing it and starting fresh, as would be in the case of a trade. In other words, this is of no other benefit to Capcom other than to fuck gamers who might trade it in. It wasn't some unavoidable requirement of the game design.
I'm guessing when developers started doing dlc, you just said "what's the big deal"
Or when developers started doing preorder DLC you said the same.
When they charged us for on disk content, initiated online passes, and added incredibly obtrusive DRM, did you also say "what's the big deal?"
Game developers do this shit slowly and people don't notice. People laugh at me when I say this shit is harming the game industry, but it's getting worse and worse, and I'm tired of people acting "mature" because they can't be bothered to give a shit about what they buy, or other people's opinions on what they buy.
You fail to realize that trading doesn't just benefit gamers who BUY used games; when they trade used games, they get some credit. So if you get, say, $20 in credit and a $5 discount on the next used game you purchase, that's a whole $25 extra dollars that you didn't have to pay for your next game. When games are generally around the $60 mark, that's a BIG help for an industry laden with cash-strapped teens and twenty-somethings. Especially when $60, from the outset, is an absolutely ludicrous price to charge for even the most anticipated AAA titles. It's completely unnecessary.
You make your voice clear as to why you didn't purchase it this way (however forwarding your opinion to the companies when they ask for feedback also helps).
I appreciate games companies making great products, I really do, bringing a hand-held version of something which no other company will do.
However restrictions aside it just comes down to money + is the game worth it? - This for me sums it up and decides the fate of whether I buy it or not regardless of the bullshit security measures they try to tack on.
That situation can't happen - the videogame market requires lots of people playing in order to continue evolving. So, while only the rich would be able to have them, a thousand people buying a seven-hundred dollar game won't mean shit against a million people buying a fifty dollar game.
Shit like this comes out of Capcom, now. For shame. I'm becoming more and more ashamed of liking and supporting you every time you pull shit like this, Cap.
How? What is your damage? How does this really hurt you beyond typical internet outrage? The complaints over this are so exaggerated that most of them make no sense. How does this actually hurt anyone?
When you replay, is there some extra challenge? Do you go, "oh no, I don't know if I can unlock the next level, even though I did it before, and I should be a much better player by this point, and knowing how to do it should make it much easier"? No. There is no actual value to unlocking something again. Point blank, this isn't the type of game where this kind of thing should matter at all. Sterling and the internet are outraged because they want to be outraged.
Not a fan of this move at all. Let's hope their experiment fails and that's the last we hear about it...
The problem I see is with the conditions by which your outrage applies. How many used games are significantly cheaper than retail within a close window to launch? The usually Gamestop knock-off is $5, and most other local stores don't discount much more than that. Chances are, games at retail are easily discounted to well below that. Using a deal from last week at Best Buy, RE: The Mercenaries came to $15. So, yeah, definitely better than buying used. I can't even remember the last time I bought a new game for full retail price within a month of launch.
Secondly, where is the evidence that gamers buying used games helps the sequels? Why would a customer think "y'know what, Mass Effect was such a great game for $20 used, I clearly think it's a smarter idea to buy the next one (which is a completely different game) for $60." I'd feel terrible for the dope who, by your logic, bought Mercenaries (from Pandemic) for the PS2 used, then dropped $50 for the sequel at launch.
Furthermore, how does this apply games without sequels? Lost in Shadows was an excellent game, but regardless of how it was reviewed critically, it will probably never see a sequel. So any sales Hudson Soft sees come from retail sales. It's great if people buy it used, but the developer will not directly see that money.
The concept of making it so something can only be done ONCE on a game cartridge is deplorable, and as nasic870 just put it, IF I ever buy this game, it will be from a bargain bin years down the road.
As for the whole used vs new debate... That's that a huge topic to get into. Just because you can't wipe the data and sell it to GameStop doesn't mean you're stuck with it forever. There's a consumer niche out there of people who like purchasing completed games. You can go on eBay right now and find people selling memory cards of older games with save data from RPGs with max-leveled characters or the best items equipped. Hell, people spend real money on epic or rare gear and weapons in MMOs.
Some people are lazy and want the best from their games. So instead of working towards it, they just buy someone else's work. Capcom may try to prevent used sales, but the consumer base is still going to do it one way or another.
"Capcom has stated that the used market was not a factor. I can't say I am wholly inclined to believe it because ... what other factors could there be?"
Well, and I'm strictly playing devil's advocate here: it could very well be Developer Stupidity Sindrome, so if Capcom tells you the used games market didn't enter their equation, I'm kind of inclined to believe them.
Why?
Because they pulled this kind of crap already, a view times in fact.
I still remember buying a brand new Super Street Fighter II on GBA, loaning it to a friend, and later realizing in horror that I couldn't wipe out the memory of the cart after he had unlocked every character, every ending and beat every challenge in that game while filling the top 10 screen with his initials.
Yeah, I kinda gifted him the game after that.
So, stupid cat is stupid?
I don't believe it will happen either, I'm just saying that if it would happen, then we're pretty much doomed to accept this system. At the end of the day we're all here to play games, and best all the games we want start having only one save file, we'll just learn to deal with it. Gamers are not going to deny themselves the privilege of playing the next Mario, Battlefield, Zelda, Pokemon or Bioshock because they're going to be stuck with one save file.
We're all pretty gullible when you really think about it. Last time I checked, this is the only mainstream entertainment medium where paying 60$ for a product is the norm. Books, Movies, Comics and Music don't even come close to that amount, and we're not counting the cost of consoles and handhelds either.
You just made the worst analogy I've ever heard in my life. I'm not saying that to be mean, it's just that wait you said is the complete opposite of the situation.
This is NOT the same as a car that will start only for one person. It's more like a car that, when you buy it, has all the best modifications already.
We aren't dealing with a game that has a story made here. We're talking about a game with different maps. You're supposed to play the levels over and over. There is no value to unlocking them over and over again.
But, whatever. Jim Sterling presenting baseless theories as fact and gamers being outraged and overly-dramatic. Another day on the internet.
That is the reason why Capcom is doing this for Mercenaries. Decreasing used sales was just an after-effect, not their intention.
........really stupid if you ask me
These are mostly off the top of my head, I'm not going to go link digging.
- 75% of used game trade credit at Gamestop is used to purchase a new game in the same trip.
- Well over 90% of used game trades result in store credit, rather than cash.
- 90% of used games sold at Gamestop are over 90 days old.
- Retailer profit margins for new games at retail amount to between $2-5.
It's more common sense economics though. Games are a luxury item, despite how well they sell. No matter which way you slice the pie, the loss of the used games market would lower consumer spending capital, which would result in lower game sales and higher game prices.
Games continue to sell better than they ever have, the issue isn't the loss of new game sales, it's the growth of new game production costs. Taking a bite of the used games market would buy you some time to find new streams of revenue as your costs continue to outpace the money coming in from new game sales. All the number continue to prove that game sales are as robust as ever, so where is all that revenue going? How come consumers should be punished for consuming at monumental levels when its not enough to sustain the industry in its current form?
The fact is that the sales numbers show that consumers are consuming more now than they were even 5 years ago, and exponentially more than they were 10 years ago. Gaming brought in more than $40 billion last year, and sales have spiked enormously year over year since 05. There is no reason why the industry should be in such dire straights when consumer support for games is unprecedented in the history of this planet.
"No game-play elements are being lost."
Actually, it is when one of the entire points of the game is to collect/unlock and achieve.
Once thats been done, no matter how repayable the levels may be, I can see how the game would lose its charm -specially if you happened to get a copy previously owned by a person who's score is so high the game becomes frustrating for you simply because you may not come close to ever beating it.
The game at its core is competitive but between this and the lack of online leader boards (which, if there was one, would make this save thing make some sense) they've stripped away most -if not all- of the competition out of it, and that in and of itself should be a turn off for most people.
Most GBA games, Advance Wars included, had a "delete data" screen that could be reached by pressing something like A+B+Start+Select when they system was turned on with the game in it.
It's a FUCKING BONUS MINIGAME AT FULL PRICE!
Serious, someone was thinking in support an $7 app at the $40 price?!
The only other reason I can think of is that they screwed up placing their hardwar order and ended up with a crapton of ROM chips instead of EPROM and decided to pass over the screwing to their loyal customers.
Stay classy Capcom
I have to wonder what percentage of their audience will even know this before they go out and buy the game? I'll certainly be voting with my wallet on this game, and making it a point to watch out for in any future 3ds games.
Screw you Capcom.
Just borrow Nick's copy.
Then keep it...FOREVER.
Seriously speaking, I agree with you mate. As a guy who fits your description in being unemployed, I always end up looking for used game bargains - trying to get games for a tenner maximum, and new games for 20. I also like to unlock stuff for myself - it's especially vital in games that lack strong narrative & have repetitive game mechanics as the satisfaction of accomplishment is a strong factor to playability & continued enjoyment of the game.
I modeled my approach after your ability to make inane comments with no real value to the discussion. And I fucked your mom last night.
You always make me day a little brighter.
@pokota
It's more like buying a car with all the best modifications already installed, and not being able to uninstall them to a base model even if you wanted to.
I personally love being able to reset data and start over, its one of the ways I play games. Can't remember where I was? start over. Beat it? start over. Want to work back up through the ranks? start over. This concept of locked save data prevents me from doing that with this game, and that hampers my personal play style, which is why I won't buy this game. Simple as that.
I guess you would rather buy already solved sudoku books as well?
Because that's Jim's point: If half the game is unlocking stuff, if everything is already unlocked, then you're missing half a game.
You know, "Focus on the journey, not the destination"...?
Consumers come first. Always.

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