Site layout weird? Try Ctrl-Shift-Refresh   |   Report a bug

Resogun is a blast, lets you throw humans


Share this story:

Dale North

Former Dtoid EIC

12:12 PM on 08.22.2013

First hands-on with Housemarque's latest

Housemarque's latest, announced at this week's PlayStation press conference at gamescom, is PS4 title Resogun. Any fan of Super Stardust HD or Super Stardust Delta would be glad to hear that this game is a spiritual successor, though it adds some new ideas and some next-gen shine to the formula.

It's a shooter at heart, reminding of Defender, though it's not as space-y as you're fending off alien invaders in an attempt to save the last humans. Resogun plays cylindrically, with free back-and-forth movement. It's fast, but it's not so fast that you're overwhelmed. The left analog stick controls movement while the right one fires either forward or back. And aside from a few buttons for special attacks, that's all you really need to know to jump in and have fun.

Resogun looks great with its sharp edges and its eye popping lighting effects. One of the coolest visual aspects is that the game's world is made up of little cubes. Its fully destructible environment has stray fire busting up walls and flooring. They all do this neat thing where they kind of disintegrate and fall downward. And as you progress through each level, you're actually slowly destroying this world, bit by bit. If you manage to beat the boss the entire world blows up into little cubes. Housemarque says that the game's engine is capable of displaying 500,000 on screen at any time, in full HD at 60 frames per second. They're already working the PS4 hard.

There's this nice feeling of accessibility even with all of the bullets flying anywhere. If you're well-versed in shmups, you'll do fine. But if not, there's still hope for you. Some guidance I received after dying a few times had me relying on a refillable forward boost. This move adds temporary invincibility, letting you get out of messes a bit easier. This combined with spread bombs worked as training wheels until I got a good feeling of the game's movement. 

Once I got that down, I fell into this pleasant, focused trance. After a clean series of dodges, close calls, well-timed boosts, and clean back shots, I was grinning ear to ear. My score multiplier was climbing and I felt powerful. But just as I got cocky, the game ramped up with several different kinds of attackers, coming from all directions. The trance faded a bit, though I still was having a blast.

Resogun throws a small twist in to keep things interesting. One of the control labels has a funny name: "Throw Human." It turns out that you'll look for "the last humans" alive and pick them up. They flail and dangle behind your ship until you can manage to safely take them to transport points. If you happen to be boosting by a transport point, you can actually throw the human in the proper direction. Properly transporting humans away from alien invaders will give you power-ups and other benefits. 

It seems they're still sitting on some details for Resogun. Perhaps co-op play? We'll have to wait and see.

I was pleased to learn that a title with such great gameplay will be available at launch. Better, it's free with PlayStation Plus. 



Get comment replies by email.     settings



Unsavory comments? Please report harassment, spam, and hate speech to our comment moderators

Can't see comments? Anti-virus apps like Avast or some browser extensions can cause this. Easy fix: Add   [*].disqus.com   to your security software's whitelist.


More Resogun  updates:

review ( ! ) news ( 25 ) galleries ( 17 ) videos ( 17 )

Housemarque did a fantastic job with Resogun. While I enjoyed it at launch somewhat it wasn't until the subsequent custom ship updates and extra mode DLC came out that I really started to play it in earnest. Now you can get ...
As a semi-jaded gamer, I typically despise the concept of DLC. Often times we are presented with content that either doesn't live up to the price or publishers push their content too early in a game's life. Resogun Defenders ...
If you own a PS4, then you should already own Resogun. It's a quality game. Trust me. For those that left this game on the virtual back shelf for a while, it might be time to check out what's changed. Starting today, a gigant...
Resogun is coming to PlayStation 3 and Vita tomorrow with cross-buy support. Dale North gave Housemarque's voxel-charged shoot-'em up a glowing review when it first arrived on PS4. He called it "the ideal system launch g...
Just days ago, we learned that PlayStation 4 shooter Resogun was more than likely coming to PS3 on top of the already-confirmed PS Vita release. It's true! And it's happening soon. The ports are releasing December 23 and, bes...
Housemarque's arcade shooter Resogun was the first PlayStation 4 game I played and, a year later, I still think that was the right choice; someone had to save those humans and it might as well have been me. Did they all survi...
Today over at the PlayStation Blog, Sony Xdev Studio Europe detailed some new additions to Housemarque's PlayStation 4 shoot-'em-up, Resogun. (Photo mode incoming!) Funnily enough, though, the article's most enticing piece of...
Recently a free update dropped for Resgoun that added new features to the game, like a ship creator and full-on local co-op. Now we're getting a DLC in the form of Resogun Heroes, which adds two new modes and a new game worl...
Resogun is still one of the best games on the PlayStation 4, and over the weekend, it got a free update that added quite a bit of content. In addition to a pretty badass ship editor (which people have already gone to town wit...
I really enjoyed Resogun -- in fact, my only real complaint was that there wasn't more of it. More is coming, though, and it's not just new levels. First up is a patch, scheduled for June 23, that will add a ship editor and ...








Back to Top