Who wouldn't be moving and shooting with drones of zombies and creatures coming at them lol
Is this the same RE for the 3ds we saw at E3 though? I though it had a different name.
And that's coming from somebody who even likes all of the Resident Evil films and has spent far too much money on every Resi figure, statue, prop, lighter and other pointless bollocks. I'm Resident Evil-daft, but fuck this game if this is how it's going to go.
Yeah I think you are being too harsh. Really, I thought that was dumb how you could never move while shooting in RE5. Think about it....you're being chased by zombies/africans/whatever they were and you want to STOP to shoot a guy while you were basically asking for an axe to be jammed into your back?
I remember everybody (me included) complaining about not being able to move. It just didn't make any sense. Glad this is happening.
After what I've read about them, I'm worried that they will both be disappointing.
I wouldn't mind seeing an XBLA RE game stylized like the classics, Code Veronica for Dreamcast was the last real RE game I played.
I had one for gamecube, something on a train or some shit, I don't remember what it was called. It was just ok though.
Perhaps it's too early to put this in a premature grave with just a little info like this?
If the next main title in the series has run and gun in it... the series will be lost to me.
Part of me hopes that they can revitalise the games without going down the Gears route though.
However, the accuracy should be reduced a lot, so no deliberate headshots from a mile away when moving. It should be reserved for very close combat, by massivley reduced accuracy, so even at close distances, players would be forced to stop moving to get a decent shot (even at 4-5 meters), but when the zombies start kissing your cheeks, you should be able to move your way out by shooting and moving.
Was only a matter of time. I fully expect, at least by RE8, the series to be First-Person, have a strong emphasis on multiplayer, and feature regenerating health.
As for this, I'd say wait and see how it comes out. Plenty of 'horror' games have the 'run and gun' abilities to them, and a fair amount of people seem to still feel they have scary aspects to them. Of course, I'll just be a dick here and say that if not being able to move and shoot was really all that ResEvil had going for it in the scary department, it's worse than I thought.
Totally the worst news I've heard this whole year. So much for being a Resident Evil game. You arent supposed to shoot at zombies in a Resident Evil game. The goal had always been survival and avoiding confrontation whenever possible. Thats what used to set RE apart from everything else.
As far as "the story makes it an RE game", that idea died with RE4. As much as RE4 was an amazing game, it had nothing to do with the fact that it felt like an RE game in story. There was no Wesker, STARS, T-virus, Spencer Estate, etc. At least RE5 had aspects of the RE canon in it even if people complained about the game otherwise (I actually really liked RE5)
And I'll never understand the "why can't I shoot while I move" mentality....if anyone is seriously trying to shoot a target, why would they be moving? Its actually more unrealistic to me to think that someone would be moving while shooting at zombies...I think they would either be A) concentrating their hardest to shoot the target in the head or where it actually would do the most damage, or B) running the hell away.
But, that said, I could handle movement while shooting - only if it's really, REALLY slow!
Games like RE and MGS, you're supposed to pick your fights selectively, for the sake of survival or remaining undetected. Letting you run'n'gun through games like that without consequence removes a lot of the edge to such games.
Then again, we have people spoiled on "perks" and being able to pick on less experienced players thanks to the likes of Call of Duty, so it only makes sense many of these same people would want these single player games reduced to easy mode.
You kids these days, GET OFF MY LAWM!
For a horror 3rd person shooter, it needs to keep that sense of having to fear the enemies, to run from them.
If you can just go ahead and shoot while you're moving, you can hardly be cornered because you're shooting zombies. I prefer it to remain impossible to shoot while moving.
Without that, it's just another 3rd person shooter.
Seriously.
If you guys wanna be 'realistic', them bring a better excuse than that.
And yeah, it helped a lot to set the mood for the game.
But that'd be tough, and in this market, I don't find it likely. Even so, I'm not gonna write it off yet.
Hell, even if it does become a mostly generic action shooter, it's still gonna be a good 3DS game. I hope.
Goddammit, it's kinda hard to stay positive about this.
Bring on the run and gun Resident Evil, if we still have dogs burstin' in and scaring the crap out of us I'll be happy.
It was all about managing the space between you and your enemies, reading the environment so you don't get boxed in and making your shots count. It was fine.
It was fresh and unique back on PS1 but people like you bitched into the shit it is now.
In Resident Evil you should barely be shooting at all, let alone moving and shooting. You run the hell away from nearly everything, saving your few rounds for the inevitable Tyrant or room of Hunters. That's what made it one of the best series of the 5th console generation. It's not about killing stuff, it's about surviving. The last few Resi games already did away with any notion of survival being an important aspect of gameplay, if you make the player any more effective in combat - at all - then that's just pissing away the last little shred of resemblance to the Resident Evil series.
I really don't get why anyone would support this, no matter how it is implemented. Look at the last couple of Silent Hill games and how much everyone shits on them precisely because they made combat a core focus, took out most of the puzzles and did away with survival. But when Resi gets the same "updates" we're supposed to go "oh great, finally"? Fuck that. Resident Evil didn't become the massive series it has because it was a great action series. It got to where it is because it was the best example of slow, tense, easily punishing gameplay which required the player to do more than just shoot everything in sight to do well.
I'm glad someone brought up Dead Space. I see RE with shooting while moving playing something like that, and I think that would be great.
P.s. Why is anyone pretending to care about a handheld RE game.
So if they continue down the path they started down with RE5's balls to the wall action game style, yeah, being able to move and shoot would be like taking Resident Evil's identity away. Everything else is mostly gone. This is all we've got left.
But that doesn't mean it can't be fun, right?
Resident Evil 4 was the best.

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