Nintendo offered to pony up the cost of the increased cartridge size, in order to put more heat on Sony for charging $49.99 for a Vita game (Uncharted: Golden Abyss).
Good news for the US! Hopefully this will stay for coming "big" games as well.
The Vita, on the other hand, is a system that is capable of competing with the two current generation consoles on a technical level. For that reason, games like Uncharted and Resistance are more than justified, in my opinion, with a price point of $50. The production costs *and* value are there from everything that we have seen and heard, and I very much look forward to finding out for sure myself.
Many of the other Vita games trying to go for $40-$50 aren't worth that much from everything they've shown us, however. $40 for Lumines? Try half that. $40 for Rayman Origins? I get that the game is awesome, but I can't justify spending that much for a lower budget 2D platform without much replay value or co-op. I hope Sony gets this figured out sooner rather than later.
The error made me even happier that I pre ordered, having a mistake like that in your possession is awesome imo.
Anyway I only put 5 down a week ago, so does that mean I only pay the 40 dollar price tag?
IMO it controls fine without one, but it just adds to the fun :)
Better hate on games who charge 40 Bucks und dont offer this kind of expected quality.
I still don't believe capcom's reasoning for the $50 price tag. It's believable but then again isn't Snake Eater 3d using a 4gb card too? Konami seems able to comfortably charge the usual asking price there. I still say it was capcom taking a page out of square-enix's "what else can they do but buy it anyway?" playbook. Which is why yesterday I pre-ordered Kingdom Hearts 3DS at Amazon just in case we suddenly get hit by the bullshit "Squeenix tax" that they always pulled on the DS.
It seems weird but I'm looking at this more like an exciting pick up now. Before it was like a bill that was about to be overdue.
If you have a 3DS add me Name: INFAMOUS code: 4554-0626-3845
Resident Evil 5 costed $60 at launch
$40 sounds like a steal to me
If you do get this, remember to use the Japanese language track. You'll thank me later...
Using more disks for an Xbox 360 game certainly costs the publisher more money, yet they don't pass that extra cost off to the consumer. So why would it be ok for Capcom to pass this cost off to the consumer when it was THEIR fault in the first place that they couldn't get their game to fit?
And so now we are going to write articles celebrating them for being idiots in the first place? Only Capcom would try to get away with something like that. Like the way they tried to sell everyone RE5's multiplayer separately and then fell on their faces. Or when they tried to separate RE Mercenaries mode from Revelations and sell them separately and fell on their faces again.
I think it has more to do with Capcom acually thinking it will give them a larger overall return at the lowerd price.
And I'd never buy a handheld game for fifty dollars.
Not celebrating them: Celebrating that they have come to their senses and are actually making the game resonably priced.(Although some may even consider the old price "reasonable" too...)
This shit looks better than RE6 and ORC combined, got my fingers crossed for a port.
This makes it easier to support Capcom getting back to their RE roots (now I just hope they don't screw up 6).
And fully expecting Capcom to port it to other systems, since they're big fans of that. How many versions did RE4 end up having? Like six?
Because flash memory is always more expensive than optical memory. It'd take a game of nearly 1000 disks to compare to the costs of doubling memory size for flash memory. That's why you don't see optical media games costing more when they take up more disks. Publishers don't want to eat the cost and they always passed it on to the consumer, which is why old cartridge games of the past were always more expensive and cost more when they had bigger carts.
Pressing disks is way cheaper than using larger cards and it adds up to have multiple copies of a game to sell.
Apart from that, unless you know how much those cards cost to Capcom from Nintendo, you don't know how much they wish to profit on the extra $10 that Nintendo already pockets from releasing it on 3DS.
Capcom's practices are another matter, and I won't comment on them.
Yet half console games offer much less content, with the £40/$60 price tag slapped on and no one complains. Just because it's a handheld game, doesn't mean it's any less of a game.
So what if I live in Europe and paid more than $40 for my copy...
Lol, I get that you like the 3DS or Revelations or whatever, but don't exaggerate to make your point. Technically, the 3DS is barely as capable as a Wii, which itself is barely better than last generation console technology, coming at a time when *next* generation is a year or two out. That's nothing crazy impressive.
Put Uncharted: Golden Abyss side by side with any 360 or PS3 launch title. Call of Duty 2, Project Gotham Racing 3, Dead of Alive 4, Condemned, Resistance 1, etc. Aside from the resolution it outputs at due to the smaller screen, it's comparable to any of them. The Vita itself is technically between the Wii and the 360, just how the PSP was technically between the N64 and the Dreamcast.
When Vita games can get nearly as high in production costs as a PS3 or 360 title, and they have production values that can compete with them, a $50 price point is justified for very high end stuff (Uncharted, Resistance) while most everything else would do better at $30-$40. You honestly can't say that about the 3DS.
Also: re-read the end of my first post.
i bet they plan on day 1 or a month DLC after it's released to cover it's reduced price.
despite loving what Revelations have shown so far still not buying due to huge backlog and Capcom(Capcom USA in general)
1) awesome but I was going to buy the game at whatever price, either way.
2)Comes out the same day as the Circle Pad Pro, Nintendo could have nudged them to lower the price, since the game works with it and people will more then likely be apprehensive over getting both for that price. $60 looks better then $70 after all.
3) This could be a move to oust Sony's more wild "where will it fall" pricing it's "allowing" the publishers to do with Vita games. Keeping your games about the same price, and cheaper then your competitions (even if I say they're they're own thing and there is none), is just a smart business strategy.
4) Capcom thought better of it, because the bigger cart didn't really warrant the increased price (aka, the were trying to squeeze us with a feasible lie)
@ctg867
Have you played it, or even the demo? The game, for all the limitations you speak of, looks damn good, and I think would have warranted the price -the fact that they had to hide the price behind the flimsy "bigger cart" reason, is what made this stupid.
I get you like the Vita, but the real issue should be that none of us should really think that accepting a smaller handheld title -no matter which handheld it is, no matter how great it is- should be sold for more then $30-$35. Great games are great, but this is where I start to believe that length of gameplay comes in as a factor.
Does anyone here know how to read?
"...I don't think any title on the [3DS] could have PRODUCTION VALUES high enough to meet modern standards for a $50 title. Maybe *some* of the production costs, but not necessarily all of the value."
It's a very, very simple concept. Revelations looks like a Wii/GC game. Point. Blank. Period. Technically, that's the level the 3DS is at. Just like the DS was essentially a portable N64, the GBA was a portable SNES, and the GBC was portable NES. That's how Nintendo does shit. With Uncharted, the production values and graphical quality deliver a product that's on a different level than Revelations. Just like Skyward Sword, while great, isn't on the same level as Skyrim, and that's why it was sold for $10 less.
You can think and want all you want. That's great. If you're a consumer who thinks a portable Wii game "warrants" a $50 price, you can go ahead and buy it. Most sensible people won't. That's part of why Mercenaries tanked even though it was the only game that a few million people who dropped $250 on a 3DS could play.
Just because something is "portable", that doesn't mean that it's on the same playing field as some dollar iPhone game. It's not. Likewise, Birth By Sleep and 358/2 Days are on two different playing fields, for example. I don't have a problem paying $50 for Uncharted because it looks like a fucking PS3 game, and I spend $60 on those. Portability is irrelevant, and your argument is illogical.

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