While Resident Evil 4 is considered one of the best made games of all time, shifting the series from survival horror to combat-focused action left some fans with a vast, empty chasm in their hearts. The modern Resident Evil is tense, fast-paced, and exhilarating, but it's not horror.
Resident Evil: Revelations is not a committed return to the survival roots of Capcom's PlayStation titles. However, it is most certainly a compromise, an effort to bridge a gap between the strenuous horror-oriented titles of yesteryear with the many contemporary conveniences gamers expect today.
While at times the marriage between old and new presents a conflict, the experiment seems to have been an overall success.
Revelations takes place between Resident Evil 4 and Resident Evil 5. Jill Valentine and her partner, Parker Luciani, travel to the Queen Zenobia cruise ship in order to investigate a returning bio-terrorist threat, Veltro. Naturally, Jill and Parker get trapped on the ship and soon find themselves surrounded by some of the slimiest bio organic weapons that Resident Evil's nasty world has to offer.
While much of the game is spent playing as Jill, the game shifts perspectives at regular intervals to include other characters, including Chris Redfield. The alternate viewpoints paint a fairly interesting conspiracy plot that, while quite straightforward, is blessedly less convoluted and anime-esque than more recent Resident Evil stories have been.
Capcom's latest 3DS effort attempts a unique blend of Resident Evil 4 combat and the restricted, oppressive sensibilities of venerable survival horror games. Valentine moves and fights as Leon and Chris do in their prior console outings, but enemies are aggressive bullet sponges and ammunition isn't exactly falling from the ceiling. In several situations, it becomes more prudent to flee than to fight, a choice that most games don't inflict on players anymore.
Should our brave heroes stop and fight, they'll need to hold the R-button to switch camera from third-person to first-person. Jill and friends won't run in this perspective, but they'll be able to use the analog nub to freely aim anywhere on an enemy's body and can slowly move with the L button depressed. Though opponents are rarely found in large numbers and tend to move slowly, their erratic movements and ability to soak up damage can make them tough targets. More often than not, encounters with even weak enemies will push players back as they retreat several yards, shoot, and retreat some more. It's a solid system, only held back by the slow enemy death animations -- it can often be hard to tell when a monster's been killed, and a few extra bullets are regularly wasted on creatures that are more dead than their appearance indicates.
While mobile, the multiple protagonists will be able to dodge incoming attacks by timing a push of the analog nub a moment before impact. While the dodge is essential in some scenarios, I found its implementation far from intuitive. Not to mention, the enemies move so spasmodically that nailing the timing for the dodge is quite frustrating. Still, when it does work (which can frequently be due to sheer accident), it's quite satisfying. Each character also gets a relatively useless melee weapon, and access to a variety of grenades which prove themselves essential in boss fights. Every gun can be modded with custom parts found hidden throughout the levels, bestowing extra damage, double-shots, and more exotic properties upon one's favorite armaments.
New to the series is Genesis, a gadget that players will be relying on quite a lot. Genesis is operated like a weapon, but it should be rather familiar to those who have played the Metroid Prime series. Essentially an environmental scanner, Genesis can pull information from targets littered around the environments. Hidden items can be detected, and biological material from enemies can be scanned in order to earn free green herbs. While at first it seems like an unnecessary waste of time to constantly stop and scan for hidden trinkets, using the Genesis and hunting for secrets becomes a strangely enjoyable experience, and a cathartic break from the rigors of combat.
Revelations impressively excels at balancing the stress of survival horror with the playability of modern gaming. Ammo is indeed scarce, but Capcom was able to provide the perfect minimum to keep it fair. There are enough tools to keep players alive, but not enough to casually waste. Every enemy dispatched feels like it was put down at a cost, and every healing green herb is a precious commodity. The boss fights are particularly trying, with a number of memorable, lengthy, and resource-destroying encounters.
It's a rare thing to be able to say a game is exasperating and mean it positively, but that is most certainly the case with Revelations. Despite monsters being slow and the theater of combat small, the stress levels are on par with anything found in console Resident Evils or the Dead Space series.
Although much of Revelations is a success, there are times when the seams joining its two sensibilities start to fray. This is especially evident in combat-heavy levels, where the wild forklift-turns of characters and sluggish animations essentially give the enemies a number of free attacks. In these instances, the genres of action and survival horror appear to contradict one another, as players are expected to stay and fight, but feel undermined and ill-equipped to do so. For most of the game, this isn't an issue, but in a number of tough, enemy-laden areas, it can be frustrating in a less than enjoyable way.
Controls are understandably unconventional on the 3DS, but they're not hard to get used to. Those who obtain a Circle Pad Pro will be able to take advantage of it (though one wasn't provided for testing) and there are a number of control options, so everybody should find something that works. I found the default scheme a little awkward at first, but soon preferred it. Just be warned that one's fingers are due a good cramping with extended play.
In addition to the campaign, which will take players anywhere between six and eight hours, there is a full-fledged co-op mode known as Raid. Raid takes the form of appropriated scenarios from the main game, and can be played locally or online with another player. Interaction between the two characters is limited at best, but having another human at one's back makes the combat situations far more engaging and less infuriating. Raid levels are fast, thrilling, and a surprisingly fun addition to the game. There's also a leveling system, with new characters, weapons and mods that can be unlocked, so Raid mode has quite a bit of longevity to it.
Raid is almost good enough to be its own game, and could well have been if it were a little more fleshed out. As a mode within Revelations, it's a significant draw that's not to be ignored and ought to keep players returning after they've played through the story. Coming from someone who never really got into the Mercenaries mode of other Resident Evil games, I can say that Raid is a fantastic new addition to the series.
Despite being a 3DS title, Capcom didn't skimp on production. The adventure is fully voiced, with a suitably dingy soundtrack and squelchy effects to keep the atmosphere nice and miserable. Visuals are quite splendid for a 3DS game, and the 3D effect gives it just enough "pop" to create believable environments. Gimmicky, "in your face" 3D animations have thankfully been kept to a bare minimum, so the effect is subtly complimentary, rather than forced or gimmicky. Gamers looking for an audio-visual treat on their Nintendo systems will get what they paid for here.
Resident Evil: Revelations is an exhausting game. It's the type of game that demands cigarette breaks between levels, due to how strenuous it can be. It lacks the outright scares of its survival horror influences, but the consistently bleak atmosphere and exigent combat situations make for a game that will drain one's brain in a disconcertingly enjoyable way. Every challenge feels like it might be too much, and every step forward is another step closer to some horrendous, taxing endeavor, but that's what ends up being so much fun.
Revelations proves that, while traditional survival horror isn't due a comeback anytime soon, there are certainly compromises that games can make in order to get a fresh taste of that old, beautifully soul-destroying flavor.
THE VERDICT - Resident Evil: Revelations
Reviewed by Jim Sterling
8 /10
Great: Impressive efforts with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash. Check out more reviews or the Destructoid score guide.
Sounds like a great little survival horror game. I mean if it's so tense that you need to take breaks it must really be hitting that strenuous feeling of fighting for you life that survival horror is (or is now) all about.
I thought the game was overall solid, but remember peeps that the demo is not representative of the full product. There's tons of ammo, and before you know it, you'll be blasting apart wolves in a wide open tundra - hard action is about 40% of the game.
But still, it looks and plays excellent, and it'll really "wow" people who aren't sold on how good the 3DS looks. Great review!
Great to read a positive review from Jim, glad I pre-ordered this one! I thought 5 was fairly mediocre after 4, but this really looks like a lot of fun. Can't wait to try the raid mode!
Almost tempted to get this now, the demo left me feeling very unimpressed the first time round but repeated playthroughs allowed me to adjust properly.
And hey it's another reason to use my 3DS, hopefully this year will introduce some top-notch games to it's library.
"While Resident Evil 4 is considered one of the best made games of all time..."
In the eyes of those who played it when it first came out over 7 years ago. Just saying.
Anyway. For $40 instead of $50, with a story that seems to be less absurd than RE5's, and a solid balance of horror and action this seems like it would be worth a purchase.... if it wasn't for the controls. *Sigh* I'm think I'm gonna go back to *insert other horror/action/survival game here* now.
It bothers me that Capcom would rather attempt to "blend" the two styles together instead of just giving us a classic RE experience. They already have dedicated RE6 and ORC to the meathead gameplay, why can't there just be *one* game that follows tradition?
I can't believe I'm saying this, but I'm holding off on this one because I have just a bit too much on my plate with the 3DS as is...I still gotta finish Pushmo, Sakura Samurai, Mutant Mudds (love that name) and those last mind-bogglingly tricky levels in Super Mario 3D land. By then Kid Icarus will be out.....agghhhhh how can this be!!??!?
Ah screw it, probably gonna spring for it and just figure out a new grocery budget. Ramen noodles never tasted so good!!
I just wish they could keep Jill's design consistent for at least two games, she's practically a different person in every appearance, I thought REmake's was fine as is. Though I don't mind so much with Revelations because her RE5 design was absolutely stupid.
RE6 should have had Jill and Barry. Chris and Leon are so ridiculously overused right now.
I can't help but feel like this review was a little too brief. No mention of the ability to switch the first-person aiming to third person. No mention of the gyroscopic aiming for those who want the Circle Pad Pro style controls without having to buy it. No mention that when using the "stop-and-shoot" RE4 and 5 control schemes you can still move and shoot by holding down L.
Still it's good to hear you liked it since I'm picking it up the second I can tomorrow (along with the CPP) and you're usually a fairly tough critic. Although... you did give MW3 a 9.5 didn't you, that alone is enough to make me stop taking any of your reviews too seriously.
"Coming from someone who never really got into the Mercenaries mode of other Resident Evil games"
I'm guessing, that's about the stupid survival-esque Mercenaries mode in RE4 and after, not the brilliantly fun Mercenaries. Operation Mad Jackal from RE3. Seriously, EX mode and Mad Jacakal were best RE extra modes, don't understand why Capcom never understood that
I don't think she's changed much. She grew her hair long and ditched the beret. It's no more of a change than Chris Redfield's downward spiral into anabolic steroid abuse.
What dangerman said. I really hope the ability to move and shoot will finally cut down on the whining about the controls, and I prefer the third person aiming to first person (though that's probably just because I'm so used to it).
Sir Tobbii: Yeah, it really grew on me the more I played it. By the time it came to write the review, I'd done a complete turnaround from my opening stance.
Trying not to read anything except for the intro and conclusion so as not to spoil any plot (I really only know the basics) but I knew I'd like this when I played the demo. Glad to see it was well received here also!
I'll have to get this when I clear up my backlog a bit.
Though I have to agree with the what the heck happened to Jill's face crowd. She went from being a cute girl, to being Jim Halpert, then like her face got smaller and her head got bigger.
You can actually turn 3rd person aiming a la RE 4 & 5 on from the options menu, for anyone who doesn't know. I prefer it just cuz it's what I'm used to. :D
"You can actually turn 3rd person aiming a la RE 4 & 5 on from the options menu"
Yeah I was about to mention that, I noticed Jim didn't and I find it to be much more enjoyable that way. Anyway great review, can't wait to play it. Though I think my feelings for the game will match up to Mag's review more than this one.
@art
A lot of people think the same way you do towards Nintendo and its exclusive games, and have since the GC.
I find it really annoying.
I don't want to single you out, but I see comments like yours so much... it is like fingernails on a chalkboard in my head....
>_<
Wonder if anyone else has the same issues I did. At first, I thought the picture did prove the other's point, 'cause they look almost identical in the first two pictures. Then I realized when I view Destructoid, pictures all get cut off...
I had to copy image location and re-open it on a new tab to see the third picture. And my god, is she butt ugly now and hideously different looking.
Anyway, maybe that's the problem in the exchange, too, only seeing the first two pictures with the third getting cut off (as it did for me). (Also might be 'cause I'm bad.)
I was playing the two Legend of Zelda Oracle games -- Seasons and Ages -- on my 3DS recently, and found myself once again appreciating the fairly innovative game-link feature that was implemented by Capcom and Nintendo so man...
A lot of people are betting on Super Smash Bros. on the Wii U to be a big system seller. The more I see of the 3DS version of the game, the less confident I am in that. Depending on how different the two versions are, Nintend...
That upcoming free-to-play Nintendo game? Let out a sigh of relief. We knew the company wouldn't tamper with Mario or Pokemon for its monetization experiment, sure, but we now know which property is going free-to-play and eve...
In addition to a feature allowing users to back up their save data for downloadable 3DS games and most Virtual Console titles, Nintendo's newest 3DS firmware update has added premium StreetPass games. Look for all four of th...
Outside of Japan, Phoenix Wright Ace Attorney - Dual Destinies will be available only as a download from the Nintendo 3DS eShop. That's the current plan, at any rate. Responding to fans, Capcom senior VP Christian Svensson ex...
Speaking to Polygon about what it's like to choose which characters make the cut for Nintendo's popular fighting franchise, Super Smash Bros. director Masahiro Sakurai said that "The amount of stress I feel, it's almost to th...
The Nintendo 3DS was the best-selling piece of gaming hardware in the United States during May, according to the NPD's monthly report. Nintendo attributes the achievement to the platform's strong software sales, which have in...
It feels like we've been waiting forever, but finally, New Super Luigi U is here. This release serves as DLC to New Super Mario Bros. U, until the stand-alone disc arrives. On the Virtual Console, you're getting Mario Bros. (...
Funny thing about the 3DS demo stations at this year's and last year's E3: they were mobile. And I don't mean they were attached to rolling podiums. Nintendo hired a bunch of girls to walk around the floor with 3DS units fast...
The Legend of Zelda series producer Eiji Aonuma recognizes some of Nintendo's venerable franchises may be growing a tad stale. That's something Aonuma is looking to change in the near future, as he strives to inject new ideas...
Capcom has upgraded the status of the Resident Evil: Revelations demo on PlayStation 3, Xbox 360, Wii U, and Steam from "soon" to May 14, 2013. While in the clarifying mood, the company also noted that European PlayStation Ne...more
I've already played half of Resident Evil: Revelations on the Xbox 360, so I don't need a demo. [/sassybrag]
Capcom sent word that the downloadable demo that Japan got is coming to the west soon, to Xbox Live, PSN, Steam, and...more
The revamped Resident Evil: Revelations for consoles and PC has found its way on to Steam, offering pre-purchase rewards based on how many folks pay up before launch. Currently, the game is sitting pretty with the first tier ...more
I had a chance to go hands-on with Capcom's Resident Evil: Revelations port on the Xbox 360, and I came back impressed. The demo was on a fairly nice screen with a set of headphones, with really helped add to the atmosph...more
Nintendo Everything decided to directly compare the upcoming Resident Evil: Revelations HD re-release to the original 3DS version. Which one is better? You decide as you insult each other with your platform preferences in or...more
Resident Evil: Revelations HD hits PC, PS3, Xbox 360, and Wii U in just a couple of months, and the hype train seems stalled at the station. Other than a few screenshots and a preview or two, Capcom hasn't said much about th...more
Love or hate Capcom, many vocal fans of the company seem to have an endless supply of opinions regarding why a decision was or was not made. In the case of Resident Evil: Revelations shedding its 3DS exclusivity with ports to...more
Resident Evil: Revelations is making the jump from handheld to all the major consoles and PC this May. Capcom is upping the visuals and adding a bunch of extras for the re-release, but it's the PC version that will give playe...more
When Capcom announced the re-release of Resident Evil: Revelations for consoles and PC, they let fans know early on to expect new content. Along with new weapons, enemies, and a much higher difficulty mode, fan-favorite...more
Last month, Capcom announced the release of Resident Evil: Revelations for consoles and PC. Originally playable on the Nintendo 3DS, Capcom saw Revelations as a return to the series’ roots, and taking a step back from t...more
Sony "dropped the ball" with Demon's Souls, SCE Worldwide Studios president Shuhei Yoshida confessed to Polygon. After co-developing the acclaimed PlayStation 3 title with From Software, Sony declined to publish the game in w...more
God, I'm looking forward to The Evil Within. Shinji Mikami, back doing horror, and backed by one of the few publishers with enough balls left to not stick cravenly to focus-tested sludge. Couldn't be happier with that.
Unpre...more
Daylight is the psychological horror title developed by Zombie Studios (and published by Atlus) that will be hitting PlayStation 4 and PC in 2014. After some hands-on time, I can honestly say that the game really did manage t...more
All content is yours to recycle through our
Creative Commons License permitting non-commercial sharing requiring attribution.
Our communities are obsessed with videoGames, movies, anime, and toys.