That's what happens when you cater to an audience of mentally challenged teens.
I'll tell you how different RE6 will be, it will be on the Wii!
RE5 has been hyped up for about 4 years now and now they are almost saying "Wait til the next one, that will be fresh and new. This one is just more of the same."
Not exactly a message I would think you'd want to send before you release a game.
The funny thing about this complaint is that in the real world, you CAN run and shoot, but you wouldn't hit a fucking thing. Chris stops to shoot stuff because he, amazingly, actually wants to hit something with the bullets that live in his gun.
"Chris stops to shoot stuff because he, amazingly, actually wants to hit something with the bullets that live in his gun"
Please see at :27 why that statement is flat out wrong:
http://www.youtube.com/watch?v=_JRqK2dFQCg&feature=related
Redfield is supposed to be highly trained as well. It doesn't make sense that he can't at least manage to at least use a knife or walk with his gun drawn.
Also, allow me to pimp my own post about this topic
Also, what's with people complaining about not being able to move and shoot? If you want a fucking third person shooter go play fucking gears.
It's grand how little people know about using a firearm thanks to games and movies, isn't it?
If you're being assaulted by weird bodysnatcher monsters, you are NOT going to just run around popping caps and getting headshots. I refuse to believe the argument that it's "not realistic" that Chris would stand and shoot, whether he's trained to walk or not.
And that's not even going into the fact that I personally like it from a gameplay angle, as it makes the game pretty damn intense.
Siren is a perfect example of acceptable walking and shooting.
Both games are great. No need to argue!
Yup and that's something that should be expected from a game in which the protagonist is a member of special forces.
@fadecy:
RE5 is a third person shooter. The RE series has been more action and less survival horror since #4.
And I will play Gears, because I like games in which I don't have to fight with the controls to do simple things. That doesn't mean I can't voice my valid points about RE5.
But if you are being assaulted by weird bodysnatcher monsters, would you just stand completely still as they hacked away at you anytime you wanted to aim, shoot, use your knife, or even reload?
Well, personally I'd not be able to think straight. I guess I can meet you halfway on the reloading though, maybe running and doing that would be more sensible.
As far as the gunplay goes though, I like the idea that Christ runs as far as he can safely get, turns around, fires as much as he can before they reach him, then moves to new ground. It's not only a rather cool tactic and a different form of gameplay, but I think it's a believable way to fight them too.
I totally respect that you don't like that gameplay. I personally just happen to really enjoy it.
As far as the run-and-gun argument, I don't care at all. In fact, I like RE4 and 5's style, because it is suspenseful. You have to make sure you are in the clear enough to turn and shoot, and nothing seems much scarier than thinking your safe, only to turn around to be eating chainsaw. If RE6 goes back to the "locked camera", then I probably will not enjoy it as much, because I never could get used to the "tank" controls.
On the RE6 going to Wii comment, it seems when RE needs a revival, Capcom goes to Nintendo consoles. Trend maybe?
sorry, but sickNasty just trumped both of you. There's no reason Chris Redfield cant even sidestep a little while aiming, let alone reload.
Running and gunning & walking and gunning are two separate things. Nobody is wanting RE5 to turn into Lost Planet, however if Chris is the special forces zombie shooter guy that he's supposed to be... he would know that in certain situations being mobile while shooting a firearm would not only be handy but it would be necessary (face it, if you're trying to escape from a situation you arent going to stop and shoot at your enemies to hold them back... you're going to be spraying at them WHILE escaping).
Dead Space allowed you to strafe and reload while shooting, and I'd say that Dead Space was more intense and had more tension than some of the more intense moments of RE4 or alot of other games in the series.
It's not really a myth if it's based on someone's personal experiences with the game, is it?
I thought it was pretty intense, and that was helped by the way the game is set up. Let's not discredit opinions as "myths."
"Obviously Chris doesn't want to run and gun, he'd rather stand still and make sure he hits something, which I find thoroughly believable."
This is just silly. You are assuming Chris' thought process is when really it's lack of a game mechanic. Nobody is "thinking" anything - I'm sure if Chris was an AI he would prefer to walk and shoot as opposed to what it is now.
"If you're being assaulted by weird bodysnatcher monsters, you are NOT going to just run around popping caps and getting headshots."
Nobody is saying it should be run and gun - but a simple walk backwards plus shooting, to me, is thoroughly believable. It is more believable than shooting - turning you back to the enemy - running away - turning around again and shooting. It is also fun and does not break the flow of combat.
I'm saying you cant use atmosphere/intensity as your fallback for your gameplay if another game used a more fluid control scheme and achieved an equal (if not higher) level of intensity. Basically the games atmosphere isnt an excuse for shitty inefficient controls; Case in point are the early Silent Hill games, they were intense as hell but did we forgive them for having poor controls? No
Yes, apparently that was the intention of RE4, yet it was the bridge for a New Umbrella by Wesker. Nay, RE5 must finish up: Wesker´s attempt to revive Umbrella, not to say also his life, effectively terminate all of Umbrella´s legacy - Spencer, UMF-013, any and all remnants of the any and all viruses, wrap up the survivors´ grudge - Leon, Chris, Jill, Claire; those who still fight.
Gameplay must be brand new - and ideal mixture between adept gameplay, and a brooding audience. A faster Dead Space so to speak.
Cheers, Jim. You made me the morning with the news.
Though it DOES need to go back to the roots of more zombie/fear/survival horror than action, There was really nothing wrong with things now. People are just still bitching over these "changed" control schemes they're playing. And now the time it takes.
and i'm sure come March 13th, something bad will happen to someone thats not RE5 related and it'll get the flak for it. just cause it's friday the 13th.
What the? It plays EXACTLY like that game. Go replay RE4 and tell me that RE5 does not use the exact same framework.
And I don't care what anyone else says, RE4 was the best RE game so far. Everything from the controls to the graphics was better. Even the atmoshpere is great in that game. It was so well received by critics, I just don't get why they would want to change all that (unless "reboot" meant new storyline, in which case that is alright).
This is not a discussion about those games. This is a discussion about RE5.
Also, there are varying opinions on the quality of those games, but I have yet to read anyone complain about them having frustrating controls.
But its not made that way so, oh well. Maybe if 6 does get made it will be a little more interesting. Hopefully they'll pretend everything from RE3 on was just a dream. Fuck Leon. Jill + Chris for life.
Sort of like when Metallica felt the need to sound like a garage band in St.Anger... if it ain't broke.
The one thing that would make me happy about a RE-boot, would be if they went back to a traditional, slow, shambling zombie with a focus on close quarters.
No one complaining actually played RE4, it's the Gears Goons and COD Heads that don't like it.
And what Jim has been saying/necrozen said.
Should be in the RE6 or else its going to suck balls.
pfff.
Resident Evil 2 is still my favorite, like 2 games in one. They need to go BACK in time, not forward.
and I don't see what all the fuzz is with the comparisons. Gears of War has clunky controls.
Not fun? Really?
I think Resident Evil 4 may actually be the single best game I've ever played, especially if we're talking about the Wii version. 5 has the same exact control scheme if you want it to, therefore it'll be just as good.
As far as the gameplay and story go, it looks like it'll be another winner. I think the series is actually amazing the way it is now, but I am interested to see what they'll come up with next.
2. Jim has a huge hard-on for this game
3. The stop and shooting is justified from a game-play and logical perspective. The stopping to shoot creates a tension, that tension puts you in the game. In a zombie/infected outbreak scenario are you really going to be wasting bullets when the zombies move so slow? Why use 30 bullets to kill 10 zombies when you could use 2o bullets to kill 20 zombies? Plus you would want to kill all these bastards cause for all you know the whole world is infected or if one of these bastards survives could spread the infection. Gotta kill everything in the most efficient way possible...its the only way to be sure.

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