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Resident Evil 6 will 'reboot' the series, says Capcom photo

Resident Evil 5 isn't out until next month, but publisher Capcom is naturally looking to the future, and the sixth installment of the franchise. Suggesting that RE6 will be a "reboot" for the series, Capcom has stated that RE5 could represent the last Resident Evil game of its kind.

Game producer Jun Takeuchi has told 1UP that the upcoming fifth game will more than likely be the last of its kind. Some members of the gaming press and those who tried the demo have complained about the game's similarities to Resident Evil 4 (while managing to still claim that there's a mystical "new" control scheme) and it seems that Capcom is willing to address this. 

Series creator and ex-Capcom employer Shinji Mikami is among those who agree that Resident Evil 6 needs to shake things up, stating: "I think Resident Evil 5 doesn't need to change the series, but Resident Evil 6 will have to reinvent the series with another full model change or else it won't be able to keep on going."

Personally, I don't see the problem. Resident Evil 4 is still one of the best action games of all time, and more of that is fine by me. Not every title needs to reinvent the wheel in order to be good. That said, a return to more horror-inspired roots would never be turned away.


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Mr Gilder's Avatar - Comment posted on 02/24/2009 08:50
Mr Gilder
I read this earlier today and honestly I'm not sure I understand what he means. I was of the opinion that this was exactly what RE4 was designed to to. Considering I detest every prior RE title, I'd say it succeeded in rebooting the franchise. I'd advise they be careful. Too many new ingredients in the pot change the soup entirely. I'm all for new and interesting, but it would be a shame to see them turn such a classic and enduring series into something new entirely different, simply for the sake of changing something that is now less broken than ever.
MrSadistic's Avatar - Comment posted on 02/24/2009 08:52
MrSadistic
About damn time. I just hope they mean going back to the drawing board and having the good ol' fashioned zombies and camera system, with actual horror.
CocoJambo's Avatar - Comment posted on 02/24/2009 08:56
CocoJambo
Because of all the retards complaining about controllers not being exactly like every other game. All you assholes just keep on complaining about everything, "oh if we were in a place full of zombies, we could run while shoot", yeah because we ALWAYS apply real world stuff to video games.

That's what happens when you cater to an audience of mentally challenged teens.

I'll tell you how different RE6 will be, it will be on the Wii!
solidgoomba's Avatar - Comment posted on 02/24/2009 09:00
solidgoomba
I wouldn't mind seeing a reboot of the series, but I'm with MrSadistic on this I'd love to see the RE go back to its roots and focus more on the scare than the action and get my RE4 knock offs from every other action game on the market.
TheToiletDuck's Avatar - Comment posted on 02/24/2009 09:00
TheToiletDuck
@CocoJambo : Are you new? Gamers are never happy. :)
sickNasty's Avatar - Comment posted on 02/24/2009 09:02
sickNasty
Isn't that kind of taking some of the wind out of the sails of RE5 before it's even out?

RE5 has been hyped up for about 4 years now and now they are almost saying "Wait til the next one, that will be fresh and new. This one is just more of the same."

Not exactly a message I would think you'd want to send before you release a game.
Jim Sterling's Avatar - Comment posted on 02/24/2009 09:06
Jim Sterling
"All you assholes just keep on complaining about everything, "oh if we were in a place full of zombies, we could run while shoot", yeah because we ALWAYS apply real world stuff to video games."

The funny thing about this complaint is that in the real world, you CAN run and shoot, but you wouldn't hit a fucking thing. Chris stops to shoot stuff because he, amazingly, actually wants to hit something with the bullets that live in his gun.
solidgoomba's Avatar - Comment posted on 02/24/2009 09:13
solidgoomba
@Sterling
It's grand how little people know about using a firearm thanks to games and movies, isn't it?
zombiekiller13's Avatar - Comment posted on 02/24/2009 09:15
zombiekiller13
You know, it would be nice to add run-and-shoot, and even take what Jim says and make it less-accurate than if you were to stop and shoot. Just giving us the option isn't going to kill the atmosphere...hell, I think it would add to it. Having to run from a mob of zombies/infected while firing madly into the crowd; c'mon, that would make a few people piss themselves. Right?
Rosseh's Avatar - Comment posted on 02/24/2009 09:15
Rosseh
Oh, I'm kind of disappointed. I thought RE5 was going to be the great conclusion to the story and when I finished I was hoping for closure and to sit back and appreciate the ride over these years. But I guess it was stupid of me to think they would just let an established franchise like this end. That does kind of take away some of the impact RE5 will have for me though :(
sickNasty's Avatar - Comment posted on 02/24/2009 09:18
sickNasty
@Jim:
"Chris stops to shoot stuff because he, amazingly, actually wants to hit something with the bullets that live in his gun"

Please see at :27 why that statement is flat out wrong:

http://www.youtube.com/watch?v=_JRqK2dFQCg&feature=related

Redfield is supposed to be highly trained as well. It doesn't make sense that he can't at least manage to at least use a knife or walk with his gun drawn.

Also, allow me to pimp my own post about this topic
solidgoomba's Avatar - Comment posted on 02/24/2009 09:20
solidgoomba
@Rosseh
I'm thinking it's still the end of the story line, possibly the reboot means that'll we'll have all new characters in 6 and while there might be some connections to past games they won't have a major impact on where the new story line is going. Of course I may be thinking too much into it and Capcom is sitting poised to milk the franchise to death.
fadecy's Avatar - Comment posted on 02/24/2009 09:22
fadecy
I find it funny how peoplenotice similarities between this game and RE4 but not any other sequels, like Halo, or Metroid Prime, Or Ratchet and Clank. Seems a bit short sighted to me.

Also, what's with people complaining about not being able to move and shoot? If you want a fucking third person shooter go play fucking gears.
zeroword's Avatar - Comment posted on 02/24/2009 09:30
zeroword
@sickNasty
It's grand how little people know about using a firearm thanks to games and movies, isn't it?
zeroword's Avatar - Comment posted on 02/24/2009 09:34
zeroword
But seriously, it is extremely difficult to run and shoot. But a walk and shoot is definitely not out of the question.
Jim Sterling's Avatar - Comment posted on 02/24/2009 09:38
Jim Sterling
Yeah, soldiers are trained to move to shoot, sure, but let's not pretend that's the preferred method. Obviously Chris doesn't want to run and gun, he'd rather stand still and make sure he hits something, which I find thoroughly believable.

If you're being assaulted by weird bodysnatcher monsters, you are NOT going to just run around popping caps and getting headshots. I refuse to believe the argument that it's "not realistic" that Chris would stand and shoot, whether he's trained to walk or not.

And that's not even going into the fact that I personally like it from a gameplay angle, as it makes the game pretty damn intense.
Magnalon's Avatar - Comment posted on 02/24/2009 09:39
Magnalon
While I LOVE RE's "stop and shoot" controls (they add tension to the game; play any other RE).

Siren is a perfect example of acceptable walking and shooting.

Both games are great. No need to argue!
elsteveo's Avatar - Comment posted on 02/24/2009 09:42
elsteveo
Why did they not just reboot the series with this game?
sickNasty's Avatar - Comment posted on 02/24/2009 09:43
sickNasty
@zeroword:

Yup and that's something that should be expected from a game in which the protagonist is a member of special forces.

@fadecy:
RE5 is a third person shooter. The RE series has been more action and less survival horror since #4.

And I will play Gears, because I like games in which I don't have to fight with the controls to do simple things. That doesn't mean I can't voice my valid points about RE5.
sickNasty's Avatar - Comment posted on 02/24/2009 09:45
sickNasty
@Jim:

But if you are being assaulted by weird bodysnatcher monsters, would you just stand completely still as they hacked away at you anytime you wanted to aim, shoot, use your knife, or even reload?
Jim Sterling's Avatar - Comment posted on 02/24/2009 09:48
Jim Sterling
sickNasty:

Well, personally I'd not be able to think straight. I guess I can meet you halfway on the reloading though, maybe running and doing that would be more sensible.

As far as the gunplay goes though, I like the idea that Christ runs as far as he can safely get, turns around, fires as much as he can before they reach him, then moves to new ground. It's not only a rather cool tactic and a different form of gameplay, but I think it's a believable way to fight them too.

I totally respect that you don't like that gameplay. I personally just happen to really enjoy it.
RoninZero's Avatar - Comment posted on 02/24/2009 09:48
RoninZero
I had figured RE5 wouldn't really be the end. Capcom is known for milking a franchise to death (and for some reason, the franchises that are slightly less popular to them just don't get seem to get re-done at all. I'm all for Mega Man Legends 3).

As far as the run-and-gun argument, I don't care at all. In fact, I like RE4 and 5's style, because it is suspenseful. You have to make sure you are in the clear enough to turn and shoot, and nothing seems much scarier than thinking your safe, only to turn around to be eating chainsaw. If RE6 goes back to the "locked camera", then I probably will not enjoy it as much, because I never could get used to the "tank" controls.

On the RE6 going to Wii comment, it seems when RE needs a revival, Capcom goes to Nintendo consoles. Trend maybe?
SephirothX's Avatar - Comment posted on 02/24/2009 09:48
SephirothX
@CocoJambo & Sterling
sorry, but sickNasty just trumped both of you. There's no reason Chris Redfield cant even sidestep a little while aiming, let alone reload.

Running and gunning & walking and gunning are two separate things. Nobody is wanting RE5 to turn into Lost Planet, however if Chris is the special forces zombie shooter guy that he's supposed to be... he would know that in certain situations being mobile while shooting a firearm would not only be handy but it would be necessary (face it, if you're trying to escape from a situation you arent going to stop and shoot at your enemies to hold them back... you're going to be spraying at them WHILE escaping).
SephirothX's Avatar - Comment posted on 02/24/2009 09:52
SephirothX
Also we need to debunk this myth that not being mobile somehow adds to the tension of the gameplay.

Dead Space allowed you to strafe and reload while shooting, and I'd say that Dead Space was more intense and had more tension than some of the more intense moments of RE4 or alot of other games in the series.
Jim Sterling's Avatar - Comment posted on 02/24/2009 09:55
Jim Sterling
"Also we need to debunk this myth that not being mobile somehow adds to the tension of the gameplay."

It's not really a myth if it's based on someone's personal experiences with the game, is it?

I thought it was pretty intense, and that was helped by the way the game is set up. Let's not discredit opinions as "myths."
Jimeee's Avatar - Comment posted on 02/24/2009 09:56
Jimeee
@ Jim:

"Obviously Chris doesn't want to run and gun, he'd rather stand still and make sure he hits something, which I find thoroughly believable."

This is just silly. You are assuming Chris' thought process is when really it's lack of a game mechanic. Nobody is "thinking" anything - I'm sure if Chris was an AI he would prefer to walk and shoot as opposed to what it is now.

"If you're being assaulted by weird bodysnatcher monsters, you are NOT going to just run around popping caps and getting headshots."

Nobody is saying it should be run and gun - but a simple walk backwards plus shooting, to me, is thoroughly believable. It is more believable than shooting - turning you back to the enemy - running away - turning around again and shooting. It is also fun and does not break the flow of combat.
SephirothX's Avatar - Comment posted on 02/24/2009 10:00
SephirothX
@Jim
I'm saying you cant use atmosphere/intensity as your fallback for your gameplay if another game used a more fluid control scheme and achieved an equal (if not higher) level of intensity. Basically the games atmosphere isnt an excuse for shitty inefficient controls; Case in point are the early Silent Hill games, they were intense as hell but did we forgive them for having poor controls? No
Terror Player's Avatar - Comment posted on 02/24/2009 10:01
Terror Player
Well, if a reboot it must be then I concur with the storyline theory. Even though we don´t yet know the whole story, then RE5 must wrap up the principal protagonist´s storyline, and I do not mean any of the heroes. I mean Umbrella.

Yes, apparently that was the intention of RE4, yet it was the bridge for a New Umbrella by Wesker. Nay, RE5 must finish up: Wesker´s attempt to revive Umbrella, not to say also his life, effectively terminate all of Umbrella´s legacy - Spencer, UMF-013, any and all remnants of the any and all viruses, wrap up the survivors´ grudge - Leon, Chris, Jill, Claire; those who still fight.

Gameplay must be brand new - and ideal mixture between adept gameplay, and a brooding audience. A faster Dead Space so to speak.

Cheers, Jim. You made me the morning with the news.
hpv's Avatar - Comment posted on 02/24/2009 10:05
hpv
Jim, everyone agrees that Resident Evil 4 is fantastic (even though few seem to admit that the controls are exactly the same as the "tank" controls they complain about in earlier games with the addition of being able to precisely aim the gun and a change in camera perspective), but Resident Evil 5 doesn't play anything like that game. If it were more of the same instead of a half-assed attempt to placate the Halo crowd it might not have sucked.
Shin Oni's Avatar - Comment posted on 02/24/2009 10:06
Shin Oni
all people have been doing about this game is bitch/complain/compare to RE4...

Though it DOES need to go back to the roots of more zombie/fear/survival horror than action, There was really nothing wrong with things now. People are just still bitching over these "changed" control schemes they're playing. And now the time it takes.

and i'm sure come March 13th, something bad will happen to someone thats not RE5 related and it'll get the flak for it. just cause it's friday the 13th.
Jim Sterling's Avatar - Comment posted on 02/24/2009 10:08
Jim Sterling
"but Resident Evil 5 doesn't play anything like that game."

What the? It plays EXACTLY like that game. Go replay RE4 and tell me that RE5 does not use the exact same framework.
WarZombie's Avatar - Comment posted on 02/24/2009 10:09
WarZombie
I completely agree with Fadecy. It's stupid to say that RE5 is too similar to RE4 and then not say shit about how the halo games are similar, or how the Gears games are similar, or many other franchises for that matter. The fact is that a series doesn't need a reboot to stay good, because that's basically trying to fix somthing that isn;t broken. In my opinion, that would just straight up be retarded.

And I don't care what anyone else says, RE4 was the best RE game so far. Everything from the controls to the graphics was better. Even the atmoshpere is great in that game. It was so well received by critics, I just don't get why they would want to change all that (unless "reboot" meant new storyline, in which case that is alright).
sickNasty's Avatar - Comment posted on 02/24/2009 10:20
sickNasty
@WarZombie:

This is not a discussion about those games. This is a discussion about RE5.

Also, there are varying opinions on the quality of those games, but I have yet to read anyone complain about them having frustrating controls.
CocoJambo's Avatar - Comment posted on 02/24/2009 10:30
CocoJambo
I hate you all so god damn much.
sickNasty's Avatar - Comment posted on 02/24/2009 10:44
sickNasty
Coco, I love you. Want to take off our shirts and kiss?
CocoJambo's Avatar - Comment posted on 02/24/2009 10:51
CocoJambo
With a name like that, how can one heterosexual male refuse?
falinter's Avatar - Comment posted on 02/24/2009 10:52
falinter
I thought RE4 reboot the series???
BulletTrain's Avatar - Comment posted on 02/24/2009 11:24
BulletTrain
The thing that RE5 is missing is being able to SLOWLY strafe. I think you could realistically aim and walk at a slow pace.

But its not made that way so, oh well. Maybe if 6 does get made it will be a little more interesting. Hopefully they'll pretend everything from RE3 on was just a dream. Fuck Leon. Jill + Chris for life.
Dimly's Avatar - Comment posted on 02/24/2009 11:37
Dimly
I personally enjoy the story and characters of the Resident Evil Universe... even some of the spin offs. I see this as a unnecessary change.

Sort of like when Metallica felt the need to sound like a garage band in St.Anger... if it ain't broke.

The one thing that would make me happy about a RE-boot, would be if they went back to a traditional, slow, shambling zombie with a focus on close quarters.
Magnalon's Avatar - Comment posted on 02/24/2009 11:40
Magnalon
Jim is 100% right. RE4 is EXACTLY like RE5 in terms of controls.

No one complaining actually played RE4, it's the Gears Goons and COD Heads that don't like it.
necrozen's Avatar - Comment posted on 02/24/2009 11:45
necrozen
I suggest that those who don't like the controls just shut their mouths and their wallets and just accept that maybe every game isn't Gears of War. I know that is hard for you. The world would be a much more comfortable place if every single shooting game played exactly the same, so that you didn't have to try something new. But in our crazy, bizarro universe, there just happens to be Resident Evil 4 and 5, which make you stop to shoot. May god have mercy on your tired souls, it must be such a burden to deal with this. It is truly a living hell, isn't it?
Brando's Avatar - Comment posted on 02/24/2009 12:02
Brando
What the last two posts said.
Dimly's Avatar - Comment posted on 02/24/2009 12:29
Dimly
Also, I followed that link... and the picture upsets me.
Gyrael's Avatar - Comment posted on 02/24/2009 12:54
Gyrael
I don't mind either way. RE4 was excellent, RE5 will probably be too. I'd play another game like them, but I would also play a REboot.

And what Jim has been saying/necrozen said.
mix's Avatar - Comment posted on 02/24/2009 13:35
mix
I can do a back flip and shoot a quarter of the nipple off a pregnant Elk while in mid air.

Should be in the RE6 or else its going to suck balls.

pfff.

Resident Evil 2 is still my favorite, like 2 games in one. They need to go BACK in time, not forward.
Johnny Justice's Avatar - Comment posted on 02/24/2009 14:15
Johnny Justice
What ever. I like the RE4&5 control mechanics and that's what we are getting.

I win!
retroNutZ's Avatar - Comment posted on 02/24/2009 16:18
retroNutZ
Forget the "realism" argument. The game isn't FUN with the current control setup. Many people feel this way and now it looks like Capcom has listened to its fans. As a Capcom fan, I can appreciate their response to the fans suggestions. So if its simulation your after, I suggest finding another game.
Mr Jonson's Avatar - Comment posted on 02/24/2009 19:01
Mr Jonson
I like the controls, and the fact that it's a RE4 part 2 in HD.

and I don't see what all the fuzz is with the comparisons. Gears of War has clunky controls.
pedrovay2003's Avatar - Comment posted on 02/25/2009 02:26
pedrovay2003
@retroNutZ

Not fun? Really?

I think Resident Evil 4 may actually be the single best game I've ever played, especially if we're talking about the Wii version. 5 has the same exact control scheme if you want it to, therefore it'll be just as good.

As far as the gameplay and story go, it looks like it'll be another winner. I think the series is actually amazing the way it is now, but I am interested to see what they'll come up with next.
epoch's Avatar - Comment posted on 02/25/2009 10:35
epoch
IS there going to be an option to switch which shoulder the camera is over?

2. Jim has a huge hard-on for this game

3. The stop and shooting is justified from a game-play and logical perspective. The stopping to shoot creates a tension, that tension puts you in the game. In a zombie/infected outbreak scenario are you really going to be wasting bullets when the zombies move so slow? Why use 30 bullets to kill 10 zombies when you could use 2o bullets to kill 20 zombies? Plus you would want to kill all these bastards cause for all you know the whole world is infected or if one of these bastards survives could spread the infection. Gotta kill everything in the most efficient way possible...its the only way to be sure.
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