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Resident Evil 5: What's the bloody problem? photo

While my colleagues have been jetting around the world, playing preview versions of Resident Evil 5 and generally having a great time, I had to wait until today before getting my first hands-on experience with Capcom's latest not-zombie adventure. Technically, I could have done it sooner but I'm a lazy, lazy man and making a Japanese account is too much like hard work.

Nevertheless, after hearing people complain about the "new controls" and how disappointing the game is, I started to fear that one of this year's most highly regarded upcoming titles was going to suffer the fate of other franchises that have made the console jump recently. 

Having spent all morning popping heads and stabbing Ganados in the heart, I find myself asking the question, what's the bloody problem?

First of all, I don't quite understand where the "new controls" part comes into play. The game has no new controls. It has controls that were introduced to the world in 2005. Resident Evil 4 was hailed as one of the greatest action games ever made, and quite rightly so. It's true that we've not had a game that handles quite like RE4 in those three years, but the fact remains that there is no new and terrible control scheme in Resident Evil 5, unless my Xbox downloaded a completely different demo from everyone else's.

I still maintain it's an excellent control scheme as well. The accuracy of the laser sight and the deliberately slow turning movements help to keep up the tension while ensuring that you have a fighting chance. Sure, Chris and Sheva handle "like tanks," but if you know how to run and do 180-degree turns properly, there's no reason why you should struggle getting around the map. 

When playing the demo, it felt like playing Resident Evil 4 again, just with better graphics and even creepier enemies. That was definitely a good feeling, since RE4 is one of my favorite games. I don't get how a follow-up to one of the best action games made, that handles the exact same way, can suddenly be deemed "new" and "bad." Am I really missing something crucial here? I don't think I am. 

It has been compared unfavorably to Resident Evil 4 Wii, and I can at least partially understand that bit. Yes, RE4 Wii's controls worked incredibly well, perhaps one of the best uses of the Wii remote yet. However, are we seriously marking down videogames because different games on different systems have control schemes we prefer? I happen to think that Resident Evil 4 Wii had a fundamentally better control scheme than a lot of games -- Metal Gear Solid 4, Gears of War 2, Drake's frigging Fortune. That doesn't mean those games are bad or unplayable. 

I guarantee you as well that if Resident Evil 5 ever comes to the Wii, it'll be the worse for it as well. Online play would be a joke, and if you want a preview of the graphics, there are plenty of Dead Rising: Chop Till You Drop screenshots on the 'net. Gameplay controls are incredibly important, but these ones work very well. Just because they're not motion-spurred doesn't mean they suck. It strikes me as a rather snobbish attitude to take, considering nobody said RE4 sucked when it was still on the GameCube and PS2.

Another point I am seeing is that Resident Evil 5 is not "scary." Now, I grant you that the game is not psychologically scary, like old-school survival horror. This game isn't survival horror; it's pure action all the way. However, again I must ask if we were playing the same game. Being trapped in a house and surrounded by a bunch of crazy villagers with axes and wine bottles and massive axes and chainsaws and bags on their heads ... that's pretty fucking terrifying, if you ask me. Okay, it's not disturbed terror -- it's popcorn terror. It's fun terror. But it's still incredibly tense in a Left 4 Dead "Holy shit they're everywhere" vibe. 

As one of the harshest reviewers on Destructoid, I have no problem seeing a game get critically mauled if it deserves it. However, when I can't even begin to understand where the criticism is coming from, I can't help but feel the need to ask what the bloody Hell is up. There's nothing new and terrible in Resident Evil 5, as far as I can see. It's just an improved and upscaled Resident Evil 4. The controls are almost entirely the same, with the only big changes I noticed being D-pad equipment changes which, in my opinion, make the controls even more convenient. 

The full game might take a sudden dramatic turn and stink to high Heaven. I don't know for certain if this game will be great or not. The demo's given me a pretty fair idea, however. What it hasn't given me is any sort of clue as to why people have decided to hate it.

So seriously, when does this demo punch me in the balls and steal my wallet?


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148 comments | showing # 1 to 50

Ninja In Distress's Avatar - Comment posted on 01/26/2009 18:03
Ninja In Distress
I feel the same way. I think RE5 is already going to be the GOTY '09 unless God of War 3 is really, really badass.
solidgoomba's Avatar - Comment posted on 01/26/2009 18:08
solidgoomba
I think the problem is there are two camps on this:
The people who want RE5 to be another Dead Space or even L4D and the rest of us who enjoyed RE4 and are happy with the same style gameplay.
By no means am I saying that people only enjoy this or the faster Zombie/Monster games, but it seems that most of the complaints I've read have come from people who want a game in that style and not a RE.
EternalDeathSlayer's Avatar - Comment posted on 01/26/2009 18:08
EternalDeathSlayer
Thank you!!!! Finally, somebody who fucking gets it! I downloaded the demo when it was out in Japan and played it like 20 times. I fucking love it. Yes, it is RE4 with better graphics and shit, but who cares?

If it aint broke, don't fix it.
thebza's Avatar - Comment posted on 01/26/2009 18:09
thebza
come on jim, don't you know gamers second favorite hobby (next to gaming itself) is bitching and third favorite is complaining? are you new here?
Drunk Ste's Avatar - Comment posted on 01/26/2009 18:12
Drunk Ste
I was never able to get into RE4 on the Gamecube because of the controls, it wasn't until the Wii version that I actually played all the way through the game. After playing Dead Space the controls in RE5 do feel poor, if they just allowed you to slowly move while aiming it would silence most people’s complaints.
Arttemis's Avatar - Comment posted on 01/26/2009 18:17
Arttemis
I loved RE4 as an action game - and the demo for RE5 proved that it could do it just as well.

thebza hit the nail on the head, though; gamers love to bitch. I might as well join in drinking the Hater-ade by saying that I wish RE would return to its roots and make another survival-horror masterpiece.
Soul00's Avatar - Comment posted on 01/26/2009 18:17
Soul00
You and I don't see eye to eye one whole lot of thing Mr.Sterling, but I must say you are 100% correct. This control scheme keeps gameplay tense without sacrificing usability. Very well written article. I stopped reading Destructoid for a while, mainly due to YOUR increased involvement in the site. However I must eat crow now and say, lately I have really enjoyed reading your stuff. It might not mean dick to you but thanks.
iconsam's Avatar - Comment posted on 01/26/2009 18:18
iconsam
Amen. Seriously. I don't know what's up people's asses. If you want it to be like Dead Space, go play Dead Space and STFU. This is Resident Evil. I think part of enjoying a game is accepting its rules and limitations that are set up for you. And playing with it, not against it.
Heojaua's Avatar - Comment posted on 01/26/2009 18:18
Heojaua
the japanese demo was pretty sweet to me when i tried it. i dont see any problem with the controls lol
Tactix's Avatar - Comment posted on 01/26/2009 18:19
Tactix
EDS....I'm with you man.

Thanks Jim for this article. I love you.
Pushtrak's Avatar - Comment posted on 01/26/2009 18:20
Pushtrak
I think its people who didn't play 4 and are now playing 5. Basically, the people who were too young when 4 came out and don't have a clue what they are talking about. The kind of people talking about the first RE would be like talking stone age.
Def JM's Avatar - Comment posted on 01/26/2009 18:21
Def JM
The only problem I had at first was the menu, but after noticing you can map it to the dpad no problems. Oh and the fact that the girl was always way to close when shes not kicking someones ass or maybe thats just me. Like a get the fuck out of the way close.
Holyetheline's Avatar - Comment posted on 01/26/2009 18:23
Holyetheline
This game will be damn near perfect just like RE4 was.
Insd's Avatar - Comment posted on 01/26/2009 18:25
Insd
It's not broken, it just could've been better. It's just so clunky and stiff, it doesn't feel like an action or survival terror title. It feels like we still excuse Capcom's horrible Control mechanics because they've never given us any better.
Poopface Morty's Avatar - Comment posted on 01/26/2009 18:28
Poopface Morty
Nothing is as cool as snubbing anything that is mainstream, didn't ya know? I didn't hear a lot of bitching when RE2 came out and it was pretty much RE1 with better graphics...people were still content with the tank controls and fixed camera angles. I'm perfectly fine with a RE5 that plays exactly like 4 with a prettier sheen.
ParaParaKing's Avatar - Comment posted on 01/26/2009 18:29
ParaParaKing
People like to either complain about something or fap over it repeatedly.
Tubatic's Avatar - Comment posted on 01/26/2009 18:30
Tubatic
thebza knows the score here

I've noticed the same thing. Its like going to the talkback on aint-it-cool news. Nobody likes anything at aint-it-cool, and game site comments are really going the same direction.

I mean, there's bound to be people that don't like something, but so much whine happens in comment threads. Nothing new, but you just *feel* it sometimes.
Trevor McGee's Avatar - Comment posted on 01/26/2009 18:33
Trevor McGee
The game itself is good, the new control scheme however is not. It does not fit the game since you cannot move and shoot at the same time. It makes strafing almost useless and just makes navigation more irritating. I just went back to using the RE4 controls.
coffeesash's Avatar - Comment posted on 01/26/2009 18:33
coffeesash
Since the demo didn't they change the controls for the Tokyo Game Show? They just haven't bothered to change them for this demo.
ParaParaKing's Avatar - Comment posted on 01/26/2009 18:37
ParaParaKing
coffeesash: In the TGS demo you could choose between two different control schemes. The full game will most likely feature both of them.
SilverDragon1979's Avatar - Comment posted on 01/26/2009 18:42
SilverDragon1979
Jim you are THE MAN! Good to hear you telling it like it is, and showing RE5 some respect!
solidgoomba's Avatar - Comment posted on 01/26/2009 18:42
solidgoomba
@paraparaking
its not just an either or thing, why else do you think there's a one-handed keyboard market for "gamers" it's cause most enjoy fapping and complaining in tandem.
Los255's Avatar - Comment posted on 01/26/2009 18:48
Los255
WAAYYYY too many people are expecting this to have Gears controls. You can't expect for games to be clones of others. LRN2PLAYDAGAME. All that has changed is the camera angle.

The control scheme made Resident Evil different from the other pack of shooters and along side the rush of infected zombie things, is of course by design and is what keeps the PRESSURE on the player to make swift decisions on how to handle the mobs. Capcom is sticking with their winning formula and they're not gonna change it.

Move along, nothing to see here.
eternalplayer2345's Avatar - Comment posted on 01/26/2009 18:57
eternalplayer2345
People sure love to nickpick. The controls are solid if not better in my opinion, with faster changing of items and team moves.
ashtar's Avatar - Comment posted on 01/26/2009 18:58
ashtar
I stopped play RE when part 3 came out. I tried it and hated it. Veronica came out, it was alright, but I didn't care about it. RE4 came out and I wanted to like it so much. I'm a HUGE Lovecraft fan, and that game screamed Dagon, but after an hour or two I realized I wasn't having any fun at all. I'll play the demo for 5, but I don't have any high hopes for it.
SephirothX's Avatar - Comment posted on 01/26/2009 19:06
SephirothX
First: We need to all realize that Resident Evil 4 didn't even invent the over-the-shoulder control scheme we all know. Go play the original Splinter Cell from 2002 or Pandora Tomorrow from 2004, the gun mechanics are almost the exact same as Resident Evil 4 from 2005 except you don't magically forget how to use your legs upon shouldering your gun. RE4 was fresh... for its franchise... but not for the genre.

It isn't that Resident Evil 4 or 5 were bad by any means, that's something we all need to understand. It's that Resident Evil 5 doesn't bring anything new to the table for the Resident Evil titles.

Why does everyone love Resident Evil 4 so much? Because it was fresh and it was new. If RE4 would have been another fixed-camera Resident Evil title nobody would have given a rats ass about the game and would have complained about it being more of the same. In fact, before RE4 everyone was complaining about the RE series being a continuous cycle of more of the same. So now we're suddenly praising Resident Evil 5 for doing the exact same thing we all ripped the franchise for doing pre-4?

Nobody complained that RE2 was just RE with new graphics, but they sure did seem to complain about Code Veronica being more of the same. Alot of people didnt mind that Halo 2 was just Halo 1 with dual wielding, but suddenly Halo 3 was a repetitive borefest?

I dont know but I guess I'm failing to understand this slight hypocrisy.
Los255's Avatar - Comment posted on 01/26/2009 19:07
Los255
My only complaint that doesn't relate to the control scheme is the focus of Co-Op play. I hope the game isn't ALL Co-Op. I don't want them to turn this into Army of Two, and just want them to put a bigger emphasis on playing as just Chris (and Sheva if they have to) in the creepiest places in Africa by himself. Also for extended periods of time to get a perspective on what's going on from both points of view. Assuming the split up in the story and shit.
Poopface Morty's Avatar - Comment posted on 01/26/2009 19:13
Poopface Morty
"If RE4 would have been another fixed-camera Resident Evil title nobody would have given a rats ass about the game "
I beg to differ. It was the first original RE (and ultimately, only) game that was on that generation of consoles...people would have bought the polished version with original controls and loved it. Actually, come to think of it, a big deal was made about the graphically enhanced Cube version of the first game, and people quite enjoyed that. Going in a different direction was simply a risk that paid off in spades, because the execution was done so well.

While I'm all for something new, at the same time some people are being critical for the sake of it...there has been but ONE Resident Evil title with this style of gameplay. Give it at least one more title before you start begging for something different.

"I dont know but I guess I'm failing to understand this slight hypocrisy."
That's because your comparisons are jumping across at least two titles in your respective examples, whereas RE4 to RE5 is only one. You're being kind of harsh.
solidgoomba's Avatar - Comment posted on 01/26/2009 19:19
solidgoomba
@SephirothX
first off kudos for mentioning Pandora Tomorrow (easily one of my top 5 favorite games)

While I understand your argument I'd also like to point out that Halo 2 added online multiplayer which was a big step (albeit one that practically had to happen) in much the same way that RE5 adds both split screen and online co-op which I see as a huge step for a series that has been a single player affair up until now ( I don't count spin offs).

In regards to there not being complaints about RE2 I'd say it's because it improved on the original and at the time was still fresh for everyone. In the same way I see RE5, an improvement on a formula I already love...

Now when RE6 comes out if it sticks to this formula I might not enjoy it as much, but as it stands now I think most of us are happy with RE how it is.
ajaxender's Avatar - Comment posted on 01/26/2009 19:21
ajaxender
This is how RE is. If you dont like it, play something else. Anyone who expected different from a well established, critically acclaimed series made by Capcom, is kidding themselves.

Personally, i think the controls are gimped; exactly as intended. It can be frustrating, and i believe there are better ways to create tension and fear in a game, but it also makes these games what they are. I enjoyed RE4, i will probably end up playing this too at some point.

Again, if this is not your cup of tea, dont play it. There are plenty of games that play differently.
CypherVR's Avatar - Comment posted on 01/26/2009 19:23
CypherVR
Here's the answer to the controls situation:

Make a Customizable control option...and i know easier said than done, but it's possible.
Magnalon's Avatar - Comment posted on 01/26/2009 19:33
Magnalon
To add to solidgoomba's point
Halo 2 was praised because of the myriad of options you could have in online play. It was unprecedented in any console shooter, sans Golden Eye.

I think people bitched about Code Veronica because the story was shitty and the game wasn't as engrossing.

The Ganados' AI, the Monks, the incredibly different locales; THAT'S what made RE4 so good. The updated camera/controls just tipped it over the edge. I mean, what other game has you go from a beat-up old town--->monastery--->special forces beachfront camp?

As for the series:
RE1-->RE2-passably different - RE3? People bitched. RE4-->RE5-different - RE6 (If they don't change the controls) Not just a minority of gamers will bitch.
elsteveo's Avatar - Comment posted on 01/26/2009 19:35
elsteveo
I never played 4. It is not because i was a baby inside the womb when it came out. I had an xbox and not a gamecube or PS2. I sold my PS2 cause i never played it. The last RE i played was probably 3. To compare this to splinter cell doesn't work because in splinter cell the player was more mobile and could move around quite gingerly, more like a human that didn't have wood for legs. Because i actually enjoyed controlling sam fischer. I have been playing 3rd person shooters for years so i am not new to the genre. My wife even said by just watching the game that the controls look bad. I would of had her play but she would of hated them worse then me.
Dexter345's Avatar - Comment posted on 01/26/2009 19:36
Dexter345
I've been saying this for awhile. The only people who have trashed the RE5 demo are people who obviously didn't play RE4, or they did, but in the meantime between the two, they played one of the dozens of other FPS/TPS games that all control the same, and they want every game to control like that.
SephirothX's Avatar - Comment posted on 01/26/2009 19:42
SephirothX
@ elsteveo
Im not comparing Splinter Cell and RE4 as a whole. Just their gun mechanics.

@ Dexter345
I played the demo and own RE4. And I think you unintentionally discovered the subliminal point I was trying to make. One franchise only needs to use a control scheme once or twice before it gets old, because if they do it the first time and it works then everyone copies it and builds upon it.

But you missed one point. The reason alot of people want a game to control differently is usually do to another game simply doing it better. If those other games didnt do it better then those games would have been ripped on for not being as good as RE4.
CWal37's Avatar - Comment posted on 01/26/2009 19:42
CWal37
I can't wait for this demo. Damn you and your week early.
pascuz46's Avatar - Comment posted on 01/26/2009 19:51
pascuz46
Well put Jim, I agree with everything except the thing about MGS4 and Uncharted. Those games I just hold dear. I cant wait to play this demo and I cant wait to buy this game.
grafkhun's Avatar - Comment posted on 01/26/2009 19:57
grafkhun
I'm with you Jim, I don't think RE5 is terrible at all. It's an updated and modified RE4, nothing more, nothing less. If people were expecting something totally new from Capcom with RE5 then they have to take a few steps back. Also the contorls are great, there are four schemes to choose from after all. The only thing I didn't like was that shoot was "x" and reload was "a". On the GC shoot was "a" and reload was "b" (which is the "x" equivilant)... so yeah, besides that one niggle, great controls.
Trev's Avatar - Comment posted on 01/26/2009 19:58
Trev
The issue I have, Jim, is not that the game is new or bad. It's the same, lame melee attack, tank controls and all. RE4 was really good, but it wasn't perfect; there was room for improvment when they started this game and Capcom didn't go for it.

While I think Dead Space showed that a survival horror game can have really actiony controls and still be suspenseful, I'm not saying RE5 needs the same controls as Dead Space; being stationary to aim could be considered part of the series, but they could combine it with dual stick controls to make navigating things easer and still lock Chris in place when you hit the aim button. They could make the knife/melee better.

I'm not upset about what they did, I'm disappointed in what they didn't do.
Tubatic's Avatar - Comment posted on 01/26/2009 19:58
Tubatic
@Dexter

I've been saying this for awhile. The only people who have trashed the [Mega Man 9] are people who obviously didn't play [Mega Man 1-6], or they did, but in the meantime between the two, they played one of the dozens of other [Side Scrolling shooter/platformer] games that all control the same, and they want every game to control like that.

*wink*
akathatoneguy's Avatar - Comment posted on 01/26/2009 20:01
akathatoneguy
From the Internet Popularity Act:

13a., Section 1- If anything reaches a predetermined level of popularity, savvy internet users should immediately be polarized by it and either proclaim undying affection or extreme hate for it. It does not matter whether the subject is a band, book, movie or video game. It is either awesome or it sucks.
scals37's Avatar - Comment posted on 01/26/2009 20:03
scals37
i never get that awesome feeling when you pull off a head shot or blow up a barrel in games like left 4 dead, simply because the action is a little too hectic... re5 demo has given that feeling back in a zombie-like game
Yannak's Avatar - Comment posted on 01/26/2009 20:10
Yannak
Play Dead Space, notice how you handle and move while shooting, this is how it's supose to be.

Play this, notice how you dont move at all, the AI is daft and you're slower than a 90 year old man.

I guess playing Dead Space spoiled all of us on decent contorls and handling or something.
Kyousuke Nanbu's Avatar - Comment posted on 01/26/2009 20:15
Kyousuke Nanbu
I find the controls archaic, its been 4 years since RE4 came out, lots of other games have come out in the meantime that took the control scheme and improved on it.

I don't see why Capcom needs to stick with their outdated and shitty control scheme.

And the atmosphere, I know its only 2 segments but there wasn't any semblance of atmosphere in any of them.

Dead Space makes RE4 and the demo for 5 look pretty terrible, I'll still buy it but the game feels like an RE4 re-skin, not a problem for some but I guess I expect a bit more.
CallMeRotten's Avatar - Comment posted on 01/26/2009 20:22
CallMeRotten
I only got to spend a few minutes with it but I gotta agree with thebza on this one. It felt like RE4 to me which is not a bad thing in my eyes, granted the controls are perfect but I'm happy as long as they never use the old RE tank controls.

I see a lot of folks bring up Dead Space, I have yet to really try out the demo so I can't comment on the controls.
Wedge's Avatar - Comment posted on 01/26/2009 20:26
Wedge
What't indeed?
Timdabrat's Avatar - Comment posted on 01/26/2009 20:33
Timdabrat
The only thing I can think of is that most of these people never played RE4. RE4 is much slower than typical third person shooters of today (Gears of War 2, GTA 4, Dead Space, etc.). I definitely noticed that is was much clunkier, but I know that I'll get used to it in time. I played the demo twice today, and I absolutely noticed me getting better at it with each round. Also, they gave us 4 pre-installed control schemes, even the original one from RE4, so if you played RE4 and say RE5's controls are shit, then you didn't play RE4. (Unless you played the wii version, as it is completely different).

Who knows, Capcom might patch that in between now and its release.
Jim Sterling's Avatar - Comment posted on 01/26/2009 20:35
Jim Sterling
The "zomg you can't walk and shoot" argument is so lame. That's not what Resident Evil is about. Just play through Dead Space again if you want Dead Space. This is RE, and it makes sense in RE's world, where the characters are supposed to not actually be superhuman marksmen who can do backflips while scoring headshots with 100% accuracy.

In order to get a good shot, you stand still. It's not The Matrix. That doesn't even touch upon the gameplay elements at work, vis a vis the tension of the combat when you have to get a good distance and pray the enemies aren't inches behind you when you turn around to shoot.

You want run n' gun, go back to Dead Space, or play Contra or something.
Cowboy TTop's Avatar - Comment posted on 01/26/2009 20:36
Cowboy TTop
Just sampled the demo, and I can say that I want this game as much as I always have, if not more.

Sure, the controls are like RE4, but there's nothing wrong with that, as its like getting back into a car after not driving for a while. The controls are easy to figure out and while not to every players cup of tea, it still works a dream.

I know some Dtoiders have been complaining, but there's little that Capcom need to change from RE4.

I'm happy to play Left 4 Dead one way, and RE5 another, and still have both of them give an amazing sense of overwhelming, think fast gameplay. Roll on March, you can have my money, Capcom.

This demo is also a good example of how to do a good demo, I just wish their wasn't so much pussyfooting around it translating it the jap version, when the full game is due soon.
Mentok the Mindtaker's Avatar - Comment posted on 01/26/2009 20:39
Mentok the Mindtaker
It may not be n the demo but aren't there 2 different control schemes to the game? I remember hearing it somewhere...
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