When I was nine-years-old, I went over to a friend’s house for his birthday. His older sister had Resident Evil: Director's Cut, and all the pre-teens in the house went upstairs to see it. My twin sister and I watched up until Jill finds the zombie munching on some dude’s neck, a scene that scared us so badly that we were deathly terrified of zombies for six years. Imagine two dweeby twelve-year-olds sprinting up the stairs, begging the other to turn out all the lights in the house so that the lucky twin could make a break past the zombies that were surely waiting to get us.
So Resident Evil is certainly a franchise that has a history of scaring people. However, it has long been a complaint that the Resident Evil series jumped-the-shark in survival-horror with Resident Evil 4, and Resident Evil 5 looks to keep the trend going. This is a major drag for fans looking for the scary “dog-through-the-window” moments of the original, as opposed to the waves of enemies and hoards of ammo in Resident Evil 4.
“Well, I think there is some truth to that," admitted Mike Webster, Marketing Director for Resident Evil 5, "but I think we have maintained a lot of the roots within the Resident Evil franchise. Certainly with regards to the story and the characters, and that’s what people love about the Resident Evil franchise. There’s plenty of things that makes Resident Evil very distinct, and there’s the element of fear and the ability to scare. There’s plenty of that in Resident Evil 5. I’ve experienced a lot of it. We’re just able to that in the light now, as well as the dark.”
But will Resident Evil 5 instill a crippling fear of the undead for pre-pubescent children? Or will the constant threat of Gary Glitter keep them holding their breath under seven blankets pretending that said blankets offer protection from a horrible fate? Not like I’d know anything about that ...
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The RE games were pretty frightening for me, then it started to gradually fade as the series started to skew towards action-horror.
Or at least they did several sequels ago...
Of course I chalk this up to her being a wuss
Oh wait.
In the village at the beginning of RE4, you start getting lots of ammo, and when accustomed to NOT having any, you instantly feel safe. Secure. You are a one man army, what could go wrong?? Spanish people, of all things, go wrong.
In my opinion, the new take on the franchise is a welcome one, and its been hinted at since as early as RE3: Nemesis, when the emphasis on action starts taking hold.
I doubt I'll ever play the original Resident Evil's
The RE series is drifting towards a more action-y feel. Which I loathe.
Only scary thing in RE4 were those mutants at the end that flop around on the ground after you shoot them a couple times and regrow their body parts.
So what? The point is, if this "horror" game can't even scare 9 yr olds, how can we call them scary at all?
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