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Resident Evil 5 split-screen co-op demo reinforces need to buy two copies photo

Good news: Capcom's Resident Evil 5 cooperative gameplay mode will support split-screen play so that two gamers can play from one television. The bad news: that screenshot up there is what splitscreen will look like on your television.

As someone who often games with his significant other, sitting side-by-side on our couch, this was kind of unacceptable. Difficult to see on our "average" 34" high-definition television, it took awhile for each of us to adjust our eyes to the two tiny, individual screens. Items lying around Shanty Town were difficult to spot in the heat of battle, and we'd have to squint to see subtitles. In short, split-screen cooperative play was more frustrating than enjoyable.

Clearly we'd have to buy a second copy of Resident Evil 5 so we could play over Xbox LIVE. More after the jump.

[Update: Reader ryu89 pointed out that he experienced no such issues when playing the demo made available on the Japanese Xbox LIVE Marketplace. I went back and switched my console to 480i standard resolution and sure enough, the screen is split in a different manner. However, the screen is split as shown above when running in 720p, 1080i, and 1080p.

Thanks for the heads up!]

I'm not even going to try to understand the technical limitations of making a game like Resident Evil 5 run smoothly in split-screen on a single console. Visually, the game is marvelous, and it's entirely possible the engine is using every bit of power in the PlayStation 3 and Xbox 360 just to render the veins in Chris Redfield's biceps. And I get aspect ratios, too; you'd have to make some screen changes to make it "fit" in split-screen mode. But if you're going to do it, do it right ... just figure it out. Valve did. 

"Split-screen was a pretty huge investment. It's hard. That's the thing," said Left 4 Dead lead designer Michael Booth, talking to MTV Multiplayer earlier this year about the importance of split-screen and the difficulties associated with making it work. The Xbox 360 version of Left 4 Dead -- a game built around the very idea of cooperative play -- made it work, utilizing all screen space available for up to two players.

It should be noted that Resident Evil 5 isn't the only recent game to default to this strange, seemingly wasteful split-screen configuration -- Treyarch's Call of Duty World at War has a similar split-screen setup (at least on the 360). But there are plenty of instances where current-gen split-screen games give individuals more screen-space, like the already-mentioned Left 4 Dead on the Xbox 360 or Resistance: Fall of Man (and Resistance 2) on the PlayStation 3.

This disappointing split-screen decision isn't a deal-breaker for me as a fan of the series; I've little doubt that the game is going to be an excellent experience, both single-player or cooperative online and off. And with Resident Evil 5 set to ship on March 13, there's still a small window of time where Capcom can make some changes. 

But I'm going to reserve two copies of the game, just to play it safe.

---

Be sure to check out our most recent hands-on preview of Resident Evil 5, including details on cooperative action as well as info on one of the game's boss battles. There's a giant freakin' bat in the game, folks.


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36 comments | showing # 1 to 36

eternalplayer2345's Avatar
eternalplayer2345 at 12/30/2008 15:03
This is just unacceptable from a company like capcom.
Niero's Avatar
Niero at 12/30/2008 15:05
I wish they'd open up the wide blocked-off area with the user agreement that they may experience clipping/display abnormalities if they chose to run in that mode. I'd like full use of my TV, please.

Very odd decision indeed.
Brad Nicholson's Avatar
Brad Nicholson at 12/30/2008 15:05
Perhaps Capcom just wanted to visually express their distaste with split-screen gaming.
ryu89's Avatar
ryu89 at 12/30/2008 15:05
This is a surprising, as the japanese demo split screen on local works like normal splitscreen. It did for me anyways. Why the hell would they do it like this? shit is ugly.
Justice's Avatar
Justice at 12/30/2008 15:05
Those big dark speech marks around the boxes hurt my eyes :(
ThunderHeartXI's Avatar
ThunderHeartXI at 12/30/2008 15:07
Are you fucking serious? That is what it's going to look like? Dear god, it's like they got drunk on their lunch break and started drawing rectangles on a page.
Nick Chester's Avatar
Nick Chester at 12/30/2008 15:07
@ryu89:

Really? That's strange. Are you playing on an SDTV by any chance?
galagabug 's Avatar
galagabug at 12/30/2008 15:09
halo 3 is guilty too.

when you split the screen you lose the 16:9 aspect ratio, so you either maintain the ratio and have dead spots on screen but deliver a comparable experience, or skew the aspect ratio at the risk of creating an experience different than the designers intended you to have.
error2k2's Avatar
error2k2 at 12/30/2008 15:11
Makes me wonder how the hell me and my mates played Golden Eye on a 4 split SD screen and enjoyed it...
SephirothX's Avatar
SephirothX at 12/30/2008 15:15
Honestly, (i know im off topic) im really not excited about Resident Evil 5... I got my hands on the demo and sat around and played it... even with coop the game is just too much like RE4, to the point where I shot a not-zombie in the face and already had my gun pointed in the right spot to shoot in in the face again after his animation ended. Coop is basically going to be like giving Ashley a gun in 4.

RE5 is going to be exactly like what GTA4 was... a prettied up version of a game we've already played. I was honestly hoping for some improvements, like being able to walk and shoot at the same time. Now before you say 'walking and shooting is hard to do'... these guys are supposed to be special ops forces at this point, walking and shooting a gun shouldn't exactly be like out swimming Micheal Phelps. Considering that the control schemes for Gears and Dead Space are pretty much advanced versions of the RE4 scheme, you would have thought RE5 would have made similar advancements.
EternalDeathSlayer's Avatar
EternalDeathSlayer at 12/30/2008 15:17
I too thought this was an odd choice while playing the demo with my wife, but we have a 50 inch HDTV.

So it was manageable.

Still, this should be changed. After playing L4D finally, I think the vertical split screen works best. They need to get on that, and quick.
Jawmuncher's Avatar
Jawmuncher at 12/30/2008 15:17
@Nick Chester

I played the demo on a SDTV and the co-op did not look like that. May be a HDTV only thing.

@error2k2

You didn't have to deal with a lot of dead space that's why.


Call of Duty World at War did the same thing. Completely ruined the coop in the game. Especially lame considering the MP with 2 people was normal split-screen. I love split-screen gaming, but if they keep on butchering it like they have been lately (aside from a few games like L4D etc).
It's going to end up dying which will be a sad thing.I prefer to play with friends in the same room,
PappaDukes's Avatar
PappaDukes at 12/30/2008 15:17
But Nick, you are playing Resident Evil 5! I would give my left nut for the crappy co-op split screen!
Nick Chester's Avatar
Nick Chester at 12/30/2008 15:24
Yeah, I updated the story with my very recent SD experience ... well, SD resolution on an HDTV. I'd imagine all is well in the SD world with Resident Evil 5 split-screen.
grafkhun's Avatar
grafkhun at 12/30/2008 15:35
wow that's garbage on capcoms part, making full use of the screen on SDTV's but doing this shitty dead space thing on HDTVs? they better fix this by March.
Bigby's Avatar
Bigby at 12/30/2008 15:35
I suppose they were going for something different, add some dynamic feel perhaps? But this? This is all wrong. Very poor, see me after class, wrong.
mix's Avatar
mix at 12/30/2008 15:44
Very lame indeed, too lazy to fix perhaps?
TKurata's Avatar
TKurata at 12/30/2008 15:48
teh suck...
Demtor's Avatar
Demtor at 12/30/2008 16:32
Who's going to stop them? What does Capcom care? Everyone will just buy two copies like idiots anyways.

Thaaaaat's right, I said it. So what? Wanna fight about it?
iconsam's Avatar
iconsam at 12/30/2008 16:34
Let's think about this for a sec. Besides the black boxes, this means that the aspect ratio and viewable area would be essentially the same as that of when you're playing 1st player. Just smaller. Is this really a bad thing? I think I would need to test it out in order to know for sure. The thing I didn't like about HALO, GoW, and every other split screen is that you do get less viewable area.
SephirothX's Avatar
SephirothX at 12/30/2008 16:49
@ iconsam
Trust me, having a smaller screen with black boxes isnt as good as having a full screen thats cropped. Halo 3's 2 player split screen does the same thing RE4 does... you end up just sqinting at your TV and everything in general is harder to see
Holyetheline's Avatar
Holyetheline at 12/30/2008 17:21
I don't understand why Treyarch did it with CoD and I don't know why Capcom did this with RE5. I'm sick of it though. I have a nice TV and want to see my games running on it right. Gears Of War (haven't played 2 yet) did just fine at making split screen multiplayer work.
iconsam's Avatar
iconsam at 12/30/2008 17:22
@SephirothX
I agree the black boxes is BS, but I was talking about keeping the same viewable area as one player campaign and just shrinking it. I thought Halo 3 split it vertically (on widescreen tvs). Meaning player 1 is on the left and player 2 is on the right, which means lot of the horizontal peripheral view is being lost. And when it's split horizontally, the top and bottom gets cropped.

This would obviously affect people with smaller TVs more, but I have a pretty big TV. :)
Dan CiTi's Avatar
Dan CiTi at 12/30/2008 17:24
Why the fuck can't everyone just copy Halo 3 here? It did it perfectly.
pascuz46's Avatar
pascuz46 at 12/30/2008 18:07
Oh NO, I want my whole screen on my TV being used to kill zombies (infected), not 6/8ths of it! :( Hopefully Capcom will adjust it.
Mushman's Avatar
Mushman at 12/30/2008 18:29
Ok, that's a fucking ridiculous decision by Capcom, sorry but it is.

I hope they change it, it's simply unacceptable.
Superfluous Moniker's Avatar
Superfluous Moniker at 12/30/2008 18:30
We are just spoiled nowadays. Remember squinting at your tiny corner of the sub 20 inch TV when you used to play four player Goldeneye matches? AND WE LIKED IT!
SephirothX's Avatar
SephirothX at 12/30/2008 18:48
@Superfluous Moniker

Truths!
B-Radicate's Avatar
B-Radicate at 12/30/2008 19:00
Here's one case where HD adopters get the shaft. Odd decision on Capcom's part, for sure.
brainderailment's Avatar
brainderailment at 12/30/2008 20:52
Yeah, I hated that part when I played it.
jediyoshi's Avatar
jediyoshi at 12/31/2008 00:07
Hi, it's intentional. Less to render = better frame rate.
king3vbo's Avatar
king3vbo at 12/31/2008 18:19
Such a wierd choice
Dexter345's Avatar
Dexter345 at 01/04/2009 23:58
Sounds like somebody is forgetting his roots. Don't you remember ever playing Goldeneye 007 with four player split screen in standard definition? Those were the bad ol' days.
Nick Chester's Avatar
Nick Chester at 01/06/2009 10:19
@jediyoshi:

I hear you, but that doesn't mean I have to like it! :D

@Dexter:

Yeah, that's why I didn't play that nonsense. *runs and hides*
Bizznet's Avatar
Bizznet at 03/08/2009 12:41
I'll probably sit on my coffee table a foot away from my screen. I can't wait to play it online though!!! :D
psycho terror2's Avatar
psycho terror2 at 03/24/2009 15:30
didn't realise people were actually complaining about this.

it doesn't really bother me as i game on a 100" projected screen, so in split mode it just looks like 2 large tv's. what is annoying is that capcom didn't put an option for split screen in the menu where you choose what kind of co-op play you want, which made me assume for a long time that you could only do it in mercenaries.
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