Capcom has taken on board concerns that Resident Evil 5's controls were the same as those of Resident Evil 4, which some critics feel is archaic compared to modern games. Confirming that the controls have now changed to a more "Gears-like" system, producer Jun Takeuchi stated that we'll see things in action at the Tokyo Game Show.
At E3, Takeuchi teased this announcement by telling us not to be surprised if the controls have altered by TGS. Looks like that forewarning was a prophetic one, as we look to get our hands on a much more modern-feeling game. Apart from the Gears comparison, no other details have been revealed, so we'll probably have to wait until October to see more.
Quite funny really, considering that Gears of War basically took Resident Evil 4's control scheme and added a cover system along with the ability to move and fire. Things have come full circle.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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And dear god, the destructoid homepage is now chock full of sterling posts!
Am I finally going to have to start being nice to Capcom? Are they actually getting a little humility? Jesus fucking Christ. I think I'm going to have to take a dump on a kitten just to balance out the good and evil in the world.
I hope this game doesn't feel generic now.
I hope this is all just code for "you can walk while aiming your gun now."
I don't see how hindering movement is a step forward in anybody's eyes.
I agree, actually. I thought the RE4 system was the best out of any game I've ever played, strafing or not. I don't want them to change that.
You know that's not what I meant. I want my characters to eventually be able to do things that a normal person could. You know, like jump onto or over a two foot obstacle, see things over his left shoulder, unless he's blind.
I don't want to control a character that couldn't figure his way out of a cardboard box without some special item being acquired. I want to be the hero in a videogmae, not an invalid.
Sorta like Tomb Raider 1-6, "oh crap, oh crap, oh crap, boulder!"