games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Resident Evil 5 development is 'like wartime' photo

Resident Evil 5 producer Masachika Kawata has been describing the warlike development process of Capcom's long-awaited horror game, revealing that a lot of arguments have gone on behind the scenes and that the team is feeling the loss of Resi creator Shinji Mikami.

"The team has been having quite a lot of arguments, but at the end of the day the team is working towards one goal - to make a great game

[Director Takeuchi] is very hard working and he makes the team work very hard as well. He gets into big arguments with everyone; Resident Evil 5's development is like wartime, but he's got incredible leadership.

A designer comes up with sketches but they don't always work on the screen; we have to modify it, make changes and we go through this process all the time. The artists and programmers are doing their best, so when their work is rejected by the director it can be quite heartbreaking
."

When talking about the loss of Mikami, Kawata admitted that the team misses him, but that "he's left and such is life."

Perhaps this would explain why Capcom has been spending money on looking after the team's mental health? Sounds pretty harsh, but the game is at least looking terrific, so here's hoping at the anguish pays off.


Continue: More Xbox 360 stories





prev next

5 comments | showing # 1 to 5

elsteveo's Avatar
elsteveo at 10/01/2008 10:24
if they are having samurai sword fights in the studio that would be so awesome
parrothead's Avatar
parrothead at 10/01/2008 11:57
Samurai Sword fights would be the only way to finish the arguments
ninjikiran's Avatar
ninjikiran at 10/01/2008 12:49
Its nice to see people passionate about their work atleast.
Holyetheline's Avatar
Holyetheline at 10/01/2008 14:02
I wouldn't be surprised if I found out that people died working on this game. lol
NeilC's Avatar
NeilC at 10/02/2008 05:48
Are they changing the old stop and shoot system or what? By the way I'm not implying that changing to a run and gun system is necessarily a good idea.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos




    Win this!
    Reminder: We're giving away six copies of Magnacarta 2!



    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Mahjongg Artifacts 2 review
    Dragon Age: Origins review
    Lost Winds: The Winter of the Melodias review
    Osmos review
    Space Invaders Extreme 2 review
    Half-Minute Hero review
    JU-ON: The Grudge review
    Kenka Bancho: Badass Rumble review
    Thexder Neo review
    Domino Rally review
    more reviews
    PS3's 256-player MAG
    Rooms The Main Building
    Skate 3
    Hudson's bringing back the Bonk
    James Cameron's Avatar
    Bomberman Battlefest
    Calling
    Bad Company 2's multiplayer
    Partying like it's 1959 in BioShock 2's multiplayer
    BioShock 2 through the eyes of Big Daddy
    more previews


    - The Dtoid Army is 49604 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jim Sterling: How to respond to a videogame review





















    More Destructoid Originals




     Popular now more
























    Destructoid's editorial lovefest is:
    Nick Chester
    Editor-in-Chief
    Jim Sterling
    Reviews Editor
    Dale North
    News Editor
    Hamza Aziz
    Community Manager
    Anthony Burch
    Features Editor
    Rey Gutierrez
    Video editor & director
    Niero
    Founder, publisher
    Letters to the editors
    tips@destructoid.com
    Associate Editors
    Ashley Davis Jonathan Holmes
    Brad Nicholson Jonathan Ross
    Brad Rice Jordan Devore
    Chad Concelmo Matthew Razak
    Colette Bennett Tom Fronczak
    Conrad Zimmerman Topher Cantler
    Dyson Samit Sarkar
    Contributors
    Adam Dork
    Ben Perlee
    Daniel Lingen
    Joseph Leray
    Joe Burling
    Mikey
    Will Maddock
    Stella Wong





     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006