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Replay runs, customize controls in The Binding of Isaac: Rebirth

Jul 29 // Jordan Devore
   @DtoidJordan

PS Vita visuals won't be exactly on par

I convinced myself long ago that The Binding of Isaac: Rebirth was something I needed in my life, so every additional detail or feature we're told about in the lead up to release is just icing on top. This week, customizable controls, "seeds," and the graphical differences between the PS4, PS Vita, and PC versions are the topics of discussion.

The DualShock 4 and PlayStation Vita control layouts were detailed in a blog post, though none of that particularly matters because we'll have the freedom to remap the controls to our liking. The PS Vita version won't have "all the crazy special effects and shaders" present on PS4 and PC, but Rebirth runs at 60 frames per second across the board.

Seeds represent all of the random variables that come together to form The Binding of Isaac's procedurally-generated levels, and you'll be able to write them down to replay a specific run again, or share them for a bit of friendly competition. That said, there are restrictions in place -- items cannot be unlocked in seeded runs, for instance. Gotta earn them the hard way.

The Birth of Rebirth [The Binding of Isaac]


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Jordan Devore, Managing Editor
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Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random. Disclosure: I backed Double Fine Adventure and Awesomenauts: Starstorm on Kickst... more   |   staff directory

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destructoid's previous coverage:
The Binding of Isaac: Rebirth


  Mar 22

Bind yourself in Isaac shirts

Show your naked crying boy pride


  Nov 25

Fan ideas will make it into The Binding of Isaac: Rebirth's expansion

A new mode will 'almost double the amount of things you can do'


  Nov 11

Review: The Binding of Isaac: Rebirth

The best game you'll ever play about washing poop out of a basement with your tears


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