Rockstar has updated Grand Theft Auto Onlineso that it's no longer as financially worthwhile to replay the same missions over and over again. "Subsequent replays will see a payout amount reduced by half," writes the company. "This is to keep the game balanced as well as encourage the exploration of new missions and content in the game."
It sounds as if the alternative would've been to straight-up remove the ability to play through missions again, which understandably wouldn't have gone over well with players. There's talk of possibly extending replayability to NPC missions, for what it's worth.
I think Rockstar might have underestimated the ability and desire of some people to utterly consume game content; there's more on the way, but the company can't keep up with determined players. I'm not sure how they don't tire themselves out with all that repetition.
Get more destructoid: We're indie-run, blogging for the love of it, and our site will always be free. Optionally, you can support us and get: (1) Faster pages from our cloud server (3) Wide(r)screen (3) No big ads on Dtoid, Japanator, Tomopop, or Flixist (4) Auto contest entries, and (5) Dibs on betas & downloads. Try it out
Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.
destructoid's previous coverage: Grand Theft Auto Online