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3. Entry Period: The start and end dates/times of each Contest (the “Entry Period”) will be posted on the applicable Contest site.
4. Entry: To enter a Contest, follow the instructions on the Contest site. Submission will result in one (1) entry. The number of times you can enter the Contest will be posted on the applicable Contest site. The use of any agencies or automated software to submit entries will void all entries submitted by that person.
5. Drawing: At the conclusion of the Entry Period, we will select the names of the potential winners in a random drawing of all eligible entries received during each Entry Period. The number of winners to be selected in a specific Contest will be posted on the applicable Contest site. The odds of being selected as a potential winner depend on the number of eligible entries received during the Entry Period. Potential winners will be contacted via email and will be asked to provide their full name, age and mailing address within a specified time period. If a potential winner does not respond within the timeframe stated in the notification email, we may select an alternate potential winner in his/her place at random from all entries received during the Entry Period. Limit one (1) prize per household per Contest.
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8. General Conditions: In the event that the operation, security, or administration of the Contest is impaired in any way for any reason, including, but not limited to fraud, virus, or other technical problem, the Sponsor may, in its sole discretion, either: (a) suspend the Contest to address the impairment and then resume the Contest in a manner that best conforms to the spirit of these Official Rules; or (b) award the prizes at random from among the eligible entries received up to the time of the impairment. The Sponsor reserves the right in its sole discretion to disqualify any individual it finds to be tampering with the entry process or the operation of the Contest or to be acting in violation of these Official Rules or in an unsportsmanlike or disruptive manner. Any attempt by any person to undermine the legitimate operation of the Contest may be a violation of criminal and civil law, and, should such an attempt be made, the Sponsor reserves the right to seek damages from any such person to the fullest extent permitted by law. The Sponsor’s failure to enforce any term of these Official Rules shall not constitute a waiver of that provision. In case of a dispute as to the owner of an entry, entry will be deemed to have been submitted by the authorized account holder of the screen name from which the entry is made. The authorized account holder is defined as the natural person who is assigned to an e-mail address by an Internet access provider, online service provider, or other organization responsible for assigning e-mail addresses for the domain associated with the submitted e-mail address.
9.Release and Limitations of Liability: By participating in the Contest, entrants agree to release and hold harmless the Contest Entities from and against any claim or cause of action arising out of participation in the Contest or receipt or use of any prize, including, but not limited to: (a) unauthorized human intervention in the Contest; (b) technical errors related to computers, servers, providers, or telephone or network lines; (c) printing errors; (d) lost, late, postage-due, misdirected, or undeliverable mail; (e) errors in the administration of the Contest or the processing of entries; or (f) injury or damage to persons or property which may be caused, directly or indirectly, in whole or in part, from entrant’s participation in the Contest or receipt of any prize. Entrant further agrees that in any cause of action, the Contest Entities’ liability will be limited to the cost of entering and participating in the Contest, and in no event shall the Contest Entities be liable for attorney’s fees. Entrant waives the right to claim any damages whatsoever, including, but not limited to, punitive, consequential, direct, or indirect damages.
10. Disputes: Except where prohibited, entrant agrees that any and all disputes, claims and causes of action arising out of, or connected with, the Contest or any prize awarded shall be resolved individually, without resort to any form of class action. All issues and questions concerning the construction, validity, interpretation and enforceability of these Official Rules, entrant’s rights and obligations, or the rights and obligations of the Sponsors in connection with the Contest, shall be governed by, and construed in accordance with, the laws of the Commonwealth of Virginia, without giving effect to any choice of law or conflict of law rules (whether of the Commonwealth of Virginia or any other jurisdiction), which would cause the application of the laws of any jurisdiction other than the Commonwealth of Virginia.
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Lastly, Destructoid has the right to kick your ass and take away your prize if you are a total dickhead, so be cool and don't kick any puppies on your way to victory. Have fun with our contests and be a good sport when you win or lose. Remember: First you get the power, then you get the money, then get the baby.
Also, the first time one of those giant arm things popped out of its hole and began dragging me back to its mouth two drops of pee came out. Seriously.
If you don't know what game it is, then don't click that link, for what is seen can never be unseen. You have been warned.
It is easily the most fun of the many horror games I've had the privilage of playing. Plus it's a crowd pleaser. People always have fun teaming up and blasting Zombies anytime I get it out.
Onc I turned 18, i thought to myself, its ttime to grow some balls. So i installed FEAR. Think I had to change my underwear a good 4 times, and that was just at the 1st stage. If people remember, it was when the door slams on you and a thing just pops in front of you. I was playing it at night, with my headset on. I have not done that again since. After finish playing it, I still rmemeber I couldnt sleep coz all i kept thinkin was Alma is in my room! Alma is in my room! WTF! S*($!! Embarassing, but still, was amazing game nonetheless. Even today now that I'm 20, i still get a little creep running through my spine when I play FEAR 2 even though i thought it kind of lost a bit of its BOOO!! factor!! Either way, FEAR is my favourite horror game and .. most memorable to say the least.
It was generally terrifying and was frighteningly graphic and cerebral early on. All the scripted scenes where you get jumped or the fear of facing a big daddy that you know is waiting to pummel you with your pistol and wrench. The ghost you see haunting Rapture's former hot spots and the creepy characters that are all psychotically trying to kill you. Now the end may seem completely 180 from how the game was moving, but it was scary how bad it was in comparison to the rest of the game.
System Shock 2. The graphics look pretty simple nowadays, but the feelings of isolation and fear when you play are stronger than any current gen game has managed to produce. It's a fantastic example of tailoring a game perfectly to the generation's technical capabilities. It's scary as hell, you feel alone, confused, desperate, and it's a constant battle to survive. Not only was it a great scary game, it shaped the future of the FPS genre in general. It's got my vote.
First of all, you're back in the mansion from the first Resident Evil game. If you had played the PS version of RE1 without learning about the GCN version, you'd be surprised to know that Capcom made quite a few changes. Some of them, for instance, would be leading you into Lisa Trevor's home, and if you tried killing her when you want to leave, it wouldn't always work.
Aside from Lisa Trevor, you'd run into crimson head zombies that run at you. Sure, L4D is filled with zombies like that. However, you're on your own in RE, and they take a lot more damage before going down. You could always do things the easy way by devoting two of your inventory slots to be able to burn zombies who are killed, but good luck burning every single zombie you come across.
The zombies themselves are pretty scary in this, too. Forget that they can eat you for a moment; in this game, they open doors. They pour out of windows. They come back and run, claw and bite at you if they're not incinerated. I've been introduced with Resident Evil since I was around 10 years old, I play horror games and watch horror movies for fun. But Resident Evil for the Gamecube still creeps me out when I play it.
1. The first game became was popular enough to allow hype to be built up for the second. By the time my friend purchased the game so we could both see it in action, we were excited like two rabbits linked to the mains. I can easily remember the beginning of the game, running from burning zombies all around. :O)
2. It had a (Japanese only) advert made by George Romero. I had hardly heard of anything from him at time, and he was famous for his zombie movies. It could well have been a catalyst for making more films.
3. It had two CDs on which you could play both characters. However, just because you managed to beat the game once, didn't mean you had the same experience as the other character. The 'finished' Tyrant agents and new events kept you on your toes. But the best thing about this was the fact that previously 'safe' rooms weren't that safe anymore. I was ambushed by a Licker in a room I thought I was able to get a respite in, and that was a truly clever scare tactic.
Plus as one of the original horror games, alot of timings and ideas how to do a horror game have been modified from this game or its sequels.
On and btw I mean the original Alone in the Dark from 1992, not the 2008 one.
Clock Tower for the Playstation hands down. Easily one of the most intense games I've ever played, every second creepy and disturbing, the music and sound effects are haunting, you almost never know when you're going to be attacked nor where from it'll be coming. You might be checking a locker and suddenly the Scissorman will pop out and give chase, or he could simply just find you running around. You never know. Not to mention that you're almost helpless, aside from a push or kick to the groin if you're not too panicked.
Occasionally you can use an item to temporarily knock Scissorman out and make a run for it, but he never stays down for long. The most you can do is hide until he goes away, but even then that's not guaranteed safety since sometimes he'll find you and will impale you while you're hiding. So much replay value too with multiple endings, multiple playable characters (2 main, 2 sub), and so many things to see it'll be hard to imagine seeing them all even after obtaining all the endings. It is truly one of the most frightening games I've ever played.
The moment I walked into Silent Hill and realized that things were really messed up... I was on edge for the rest of the game. Wandering through the dense fog with only a radio to tell me I was in some serious danger... that was terrifying. Also... the first time I walked into the school and the real world turned into the bloody, chains and barbed wire alternate world... I nearly shit myself and felt this horrible feeling that I was just not safe anywhere.
It created such a terrible sense of loneliness and fear that your ass would clench each time you heard the siren--the alarm signaling that things were about to get awful. The great part was when you would get through all of that maddening, disturbing stuff... then you would return to the slightly less dangerous foggy town and be grateful, if only for a little while, that you weren't in some boiler room with a metal grate floor and bloody bags of flesh wrapped in barbed wire hanging from the walls.
I can't think of another game that has disturbed me as much as Silent Hill did when I played the very first one. I just feel like a lot of other attempts at horror fall flat and just turn into action-fests that lose the ability to relate to the main character like you can in Silent Hill. I missed out on the 2nd one. I heard it was pretty great, but I did play the 3rd one and enjoyed it quite a bit.
I think Silent Hill just got the feeling right. You and the character both no nothing about the strange town you come across in the beginning and together you unravel the mystery of it while trying not to soil yourself.
When you are walking around and hear a noise in the distant, followed by a soft shadow becoming larger approaching you, you cringe in fright wondering what to do next. You pan around quickly looking for a place to hide because you only have a hammer to defend yourself. You begin to panic as you hear the beast draw closer. You see a door close to the shadow and without hesitation run to the door to hide inside. You pull the door close to yourself heart beat up, sweating, scared wondering if you made any noise to upset the shadow. You see the light begin to disappear. Just darkness through the crack of the door. You hear snarling and quake with fear. You watch the shadow as it walks away. Light coming back as a sign of hope. You wonder why you are playing this game
That shit was awesome.
No, I did not play Silent Hill 2, which is still considered to be one of the scariest games in horror.
I have played other Silent Hill games and you feel more unequipped to face the creatures chasing you, but I played those games later in life.
Oh, and the sequel you ask? Hated it. In my opinion the combo system completely ruined the game. No longer was it simple and devastatingly brutal. It became a stupid fighting game which had the player completely focused on using combos, rather than what is actually happening, kicking addicts' asses. It seemed to completely ruin the immersion in a genre where immersion is the most important part.
...IF YOU DARE.
Alone in the dark on the other hand provided me we a more serious horror element that i could appreciate fully. The cutscenes were rendered in 3d instead of poorly actioned ones, that immersion with the enviroment that i was suppose to feel when in certaion cituations was also there. Alone in the dark in my opinion is a more serious, role defining take of the action/adventure horror genre.