On his overall approach to Remember Me
"The main goal was to digitalize a live orchestra to manipulate and transform it to reflect the game universe and the confusion of Nilin, the main character. There is no synth in these tracks except for the lead sound. This music had to feel alive, a struggle to get the memory back that Nilin has lost."
On "Nilin The Hunter"
"This is the main theme, during its first half it represents Nilin, a strong female character whose memory has been wiped out. The main melody is performed by a morphed sound between a synth and a voice. Throughout the whole cue you can hear "Remember Me" several times in the far back (listen carefully: five times). The second half is more about Neo Paris and the echoing sounds of memories. The last part is back to Nilin’s reconstruction up to the end. During the entire game the main melody is exposed piece by piece (as Nilin is reconstructing her memory) and this track is played at the very end of the game, when Nilin gets her full memory back."
On "The Fight"
"This music plays during some big fights. It's mostly hand-to-hand and the music reflects that with the punchy orchestra. The full cue is completely dynamic and reacts to the player's behavior. Its real length is about nine minutes to make sure all the situations are covered. I wanted the music to support as much as possible how the player will apprehend every situation. The final part of the track is when the player succeeds in doing many successful combos in a row, it's like a perfect play! (Once again, a lot of "Remember Me" hidden)"
"Although Remember Me is an action game there are a lot of emotions throughout the whole adventure. One of them is hope. With the help of her old but new friends to her, Nilin gets support to continue the fight. This track is one of the most natural and truly cinematographic."
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