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Remedy needed a company like Microsoft for Quantum Break - Destructoid




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Quantum Break  



Remedy needed a company like Microsoft for Quantum Break


4:30 PM on 07.18.2013
RemedyRemedy needed a company like Microsoft for Quantum Break photo



Quantum Break looks to be one of the more compelling exclusives from the next generation of consoles. The game is attempting to be an ambitious blend of TV show and videogame and such ambition doesn't always pay dividends. In an interview with GamesIndustry International, Remedy CEO Matias Myllyrinne admits that "the industry is going through tremendous change. The bets are getting bigger and bigger. For us, it's better to set out and do something very ambitious and hard rather than not."

The concept of the mixing a TV series with a videogame might not be totally new (see Defiance) but it seems like the type of thing that would be right up Remedy's alley, after Max Payne's comic book stylings and Alan Wake's riffs on Stephen King and The Twilight Zone. Matias says that the TV show part of Quantum Break has only been made possible thanks to Microsoft's involvement: "...we need to fall back and let the full force of a company like Microsoft see it through. There's no way on God's green Earth that we would take on a venture like this on our own."

This makes Quantum Break's Xbox One exclusivity more understandable, and it makes me think that we will see more more platform exclusives this time around, especially if developers feel the cost of their game is too much to take on alone. "We serve a strategic purpose for them in delivering unique content for their platform with a unique twist," concludes Matias. "And for us that allows us [to] follow the creative passion that the team needs to fulfil through a project like this."

Remedy: Bringing the box set binge to Xbox One [GamesIndustry International]








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