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Remedy aims to surpass L.A. Noire's facial animation photo

Remedy has been hard at work on some supposedly impressive facial animation technology for an upcoming project. According to Edge, the Helsinki studio is confident it can come closer to crossing the "uncanny valley" effect than others have done before.

The technology created by John Root -- who was a lead animator at Midway, Epic Games, and id Software before moving to Remedy -- builds upon motion capture by using it as a starting point for generating up to 0.5mm accurate scans of actors, a similar approach to how facial animation was done for Alan Wake. Root claims that from 64 facial poses, every human expression can be derived.

With those tools in hand animators can then easily edit facial expressions in real time, rather than having to rely on the actor's performance capture. A future color mapping component is said to yet be included in the tech, which will simulate subdermal blood flow and adjusts the skin's color when facial skin folds with expressions.

Speaking to Edge, Remedy CEO Matias Myllyrinne said that while L.A. Noire has set the bar for facial animation, Remedy is aiming to raise the bar even further. Can't wait to see that tech implemented in CG hentai.

Remedy Claims New Tech Raises The Bar For Facial Animation [Edge][Image via Eurogamer]








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Maurice Tan Maurice Tan does his Associate Editing from The Netherlands in a reality-shattering time zone. After working as a university lecturer in Psychology and Communications teaching game studies and the merits of Keyboard Cat, he now spends most of his time posting news, previews, reviews, and features about industry stuff or all things PC and strategy. He is also a connoisseur of licensed games, as long as they have achievements. Likes Deus Ex, Colonization, Mass Effect, TIE Fighter, and his iPod Touch. Meet the rest of the team



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39 comments | showing # 1 to 39
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HEL105's Avatar - Comment posted on 04/11/2011 14:48
HEL105
Upcoming project, eh? I wonder what it is.
fluxanimator's Avatar - Comment posted on 04/11/2011 14:51
fluxanimator
I really loved Alan Wake, but it did not have very good facial animation.
caramelzappa's Avatar - Comment posted on 04/11/2011 14:53
caramelzappa
I still think Valve and Naughty Dog are the masters when it comes to facial animation.
MatthewMk2's Avatar - Comment posted on 04/11/2011 14:53
MatthewMk2
Awesome, can't wait to see what Remedy is up to next. Aren't they making an iPhone game? Should be interesting.
anbia's Avatar - Comment posted on 04/11/2011 14:54
anbia
@fluxanimator

You stole the words right out of my mouth. That was the worst part of the game!
kindaaloser's Avatar - Comment posted on 04/11/2011 14:55
kindaaloser
In the end, it allllll relates back to hentai...
redeemer's Avatar - Comment posted on 04/11/2011 14:57
redeemer
>Root claims that from 64 facial poses, every human expression can be derived.

Bullshit.
karnag3's Avatar - Comment posted on 04/11/2011 15:00
karnag3
The facial animation in Alan Wake scared me more than the game itself.
NoMoneyLeftBoy's Avatar - Comment posted on 04/11/2011 15:11
NoMoneyLeftBoy
@MatthewMk2 Its already out, it's called Death Rally and it's really rather good.
UNlike the facial animation in Alan Wake, which was absolutely bollocks.
falsenipple's Avatar - Comment posted on 04/11/2011 15:12
falsenipple
Ha. Those mapping stickers look like something from a Fever Ray music video.
DAVYDOCK's Avatar - Comment posted on 04/11/2011 15:16
DAVYDOCK
I didnt think Alan Wake's facial animation was the worst to be honest. Gamers today are too spoilt with technology.

Remember the days when all a game character needed was a face?

Also La Noire facial animation is kinda cheating. Games like Enslaved and Half life 2 impress me more because they arent real people.
Kakihara_The_Killer's Avatar - Comment posted on 04/11/2011 15:20
Kakihara_The_Killer
Please be Alan Wake 2. Please be Alan Wake 2.
fetusmilk's Avatar - Comment posted on 04/11/2011 15:22
fetusmilk
didnt they do some stupid DLC for alen wake to make his head have more polygons or some BS.
GoodGuyA's Avatar - Comment posted on 04/11/2011 15:23
GoodGuyA
I've said it once, I'll say it again: VALVe can and has done it better.
Sacchiuy's Avatar - Comment posted on 04/11/2011 15:33
Sacchiuy
Body movement is just as important as facial...
Scaraba's Avatar - Comment posted on 04/11/2011 15:35
Scaraba
LA Noire has the best facial animation at the moment though.
runtheplacered's Avatar - Comment posted on 04/11/2011 15:35
runtheplacered
"I've said it once, I'll say it again: VALVe can and has done it better."

Done it better then.... a game that doesn't exist yet? Weird. How DO they do that?
Klarden's Avatar - Comment posted on 04/11/2011 15:36
Klarden
@GoodGuyA
Valve did it better, because of the stylized visuals. Remedy and Team Bondi want a more "realistic" look. Uncharted also did a great animation, but it looked great because of a more stylized look.
Bondi and Rocktar did a great facial animation, anyway. The only problem they have, judging from videos, is that it looks creepy when paired with the body animation.
DAVYDOCK's Avatar - Comment posted on 04/11/2011 15:38
DAVYDOCK
@run

Dont be an arse.
styleznma's Avatar - Comment posted on 04/11/2011 15:40
styleznma
Their method looks to be cheaper to implement than LA Noire, just judging by the screen shot
Mr Andy Dixon's Avatar - Comment posted on 04/11/2011 15:45
Mr Andy Dixon
@redeemer

Really? Because I was honestly thinking it would be less than 64.
LsTr Of SmG's Avatar - Comment posted on 04/11/2011 15:46
LsTr Of SmG
"a similar approach to how facial animation was done for Alan Wake"

I really enjoyed Alan Wake, but it had AWFUL facial animation. Hopefully that was part of the reason for this research.
fluxanimator's Avatar - Comment posted on 04/11/2011 16:02
fluxanimator
Alan Wake 2? I hadn't even thought of that. I'm gonna pass out now.
Im The Singer in Symphony X's Avatar - Comment posted on 04/11/2011 16:06
Im The Singer in Symphony X
Doesnt make sense considering the fact that LA Noire uses live action capture, and not animation. Remedy are kidding themselves.
K-NESS's Avatar - Comment posted on 04/11/2011 16:24
K-NESS
Alan wake 2 with a little of la noire + mass effect tree dialogue would be jizz-tastic *-*
Drakengard's Avatar - Comment posted on 04/11/2011 18:01
Drakengard
You see, I actually like Team Bondi's tech because it allows actors to be in the game without having to resort to the horrific live-action stuff from the past.

Plus, I think it attracts better acting talent since you can actually recognize the people playing the part, which you have to imagine is a big draw to those participating. I mean, it has to be really neat to think that you can act and see yourself in the game later on.

On some level, yeah, it does move games towards that Hollywood side of the teeter-totter, but I don't think it's a bad thing necessarily.

However, I don't think I'd want every game looking like LA Noire either, so the more approaches that developers have the better for us.
bugmenot's Avatar - Comment posted on 04/11/2011 18:12
bugmenot
>CEO Matias "Mulla stondaa Alan Wake" Myllyrinne
Ebin ::;;DDDDDD
CEO Matias "i have a boner Alan Wake" Myllyrinne
bugmenot's Avatar - Comment posted on 04/11/2011 18:14
bugmenot
>CEO Matias "Mulla stondaa Alan Wake" Myllyrinne
Ebin ::;;DDDDDD
CEO Matias "i have a boner Alan Wake" Myllyrinne
PrivateIronTFU's Avatar - Comment posted on 04/11/2011 18:20
PrivateIronTFU
It better be a million times better than Alan Wake. Because that game had two facial expressions. Eyes open and eyes closed.
Kanten's Avatar - Comment posted on 04/11/2011 18:21
Kanten
I would have rather seen a Remedy-helmed Max Payne 3 that wasn't a bastardization in lieu of "ooh pretty faces".
Steel Squirrel's Avatar - Comment posted on 04/11/2011 18:50
Steel Squirrel
But will it work on butts? Discuss.
The Cast's Avatar - Comment posted on 04/11/2011 19:55
The Cast
...what they're saying essentially is that the tech Bondi has won't be able to record both facial and bodily movements at the same time in the near future?
runtheplacered's Avatar - Comment posted on 04/11/2011 20:19
runtheplacered
@ DAVYDOCK,

"Dont be an arse."

Honestly didn't think I was. I just tire of the same comments over and over again displaying nothing but negativity.. this time for something that doesn't even exist. But I tried to be fairly civil about it, albeit with a dose of sarcasm.
flea friend's Avatar - Comment posted on 04/11/2011 20:35
flea friend
"...a similar approach to how facial animation was done for Alan Wake."

Now I'm confused. The facial animations in the trailer looked really good, but this bit makes it sound like we're going to be looking at a bunch of chattering skulls like in Alan Wake. Maybe he meant it would a similar approach, but that they wouldn't totally shank the whole thing like they did for Alan Wake.

Also, lol @ header image of clown bukkake.
WarZombie's Avatar - Comment posted on 04/11/2011 21:42
WarZombie
@ DAVYDOCK

Honestly though, cheating or not, L.A. Noire sports some very impressive facial animations, and not to beat a dead horse or anything, but at least in my opinion, it's the best I've ever seen in a game (Valve do an amazing job, however).

I'll be looking forward to this unannounced project to see this animation tech in action, I suppose. Good developers improving their tech is never a bad thing.
Camiwaits's Avatar - Comment posted on 04/11/2011 22:23
Camiwaits
That thing on the header picture looks almost human. Ew.
Kooldude23's Avatar - Comment posted on 04/11/2011 23:16
Kooldude23
Id love another Alan Wake game, i dont often play 360 games but i did enjoy Alan Wake a lot
nanowerx's Avatar - Comment posted on 04/12/2011 07:40
nanowerx
Alan Wake 2 with realistic facial expressions? Sign me up! I just hope they don't completely focus on the face and leave the rest of the characters models with much to be desired like LA Noire did.
kingrat2314's Avatar - Comment posted on 05/13/2011 14:17
kingrat2314
"Can't wait to see that tech implemented in CG hentai."

OH HELL YE- I mean, you're such a pervert. For shame!
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