Remedy has been hard at work on some supposedly impressive facial animation technology for an upcoming project. According to Edge, the Helsinki studio is confident it can come closer to crossing the "uncanny valley" effect than others have done before.
The technology created by John Root -- who was a lead animator at Midway, Epic Games, and id Software before moving to Remedy -- builds upon motion capture by using it as a starting point for generating up to 0.5mm accurate scans of actors, a similar approach to how facial animation was done for Alan Wake. Root claims that from 64 facial poses, every human expression can be derived.
With those tools in hand animators can then easily edit facial expressions in real time, rather than having to rely on the actor's performance capture. A future color mapping component is said to yet be included in the tech, which will simulate subdermal blood flow and adjusts the skin's color when facial skin folds with expressions.
Speaking to Edge, Remedy CEO Matias Myllyrinne said that while L.A. Noire has set the bar for facial animation, Remedy is aiming to raise the bar even further. Can't wait to see that tech implemented in CG hentai.
Remedy Claims New Tech Raises The Bar For Facial Animation [Edge][Image via Eurogamer]
Maurice Tan Maurice Tan does his Associate Editing from The Netherlands in a reality-shattering time zone. After working as a university lecturer in Psychology and Communications teaching game studies and the merits of Keyboard Cat, he now spends most of his time posting news, previews, reviews, and features about industry stuff or all things PC and strategy. He is also a connoisseur of licensed games, as long as they have achievements. Likes
Deus Ex, Colonization, Mass Effect, TIE Fighter, and his iPod Touch.
Meet the rest of the team
| BBcode help |
| [b]Bold text[/b] |
Bold text |
| [i]Italic text[/i] |
Italic text |
| [url]http://www.dtoid.com/[/url] |
http://www.dtoid.com |
| [url=http://www.dtoid.com/]Web link[/url] |
Web link |
| [img]http://www.example.com/robot.jpg[/img] |
 |
Post a comment! You can also post a photo below:
Comment with Facebook
Click connect and comment instantly!
|
Comment with Dtoid
New? SIGN UP - it takes 5 seconds
|
39 comments | showing # 1 to 39
|
Comment with Facebook
Click connect and comment instantly!
|
Comment with Dtoid
New? SIGN UP - it takes 5 seconds
|
Comments policy
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!
You stole the words right out of my mouth. That was the worst part of the game!
Bullshit.
UNlike the facial animation in Alan Wake, which was absolutely bollocks.
Remember the days when all a game character needed was a face?
Also La Noire facial animation is kinda cheating. Games like Enslaved and Half life 2 impress me more because they arent real people.
Done it better then.... a game that doesn't exist yet? Weird. How DO they do that?
Valve did it better, because of the stylized visuals. Remedy and Team Bondi want a more "realistic" look. Uncharted also did a great animation, but it looked great because of a more stylized look.
Bondi and Rocktar did a great facial animation, anyway. The only problem they have, judging from videos, is that it looks creepy when paired with the body animation.
Dont be an arse.
Really? Because I was honestly thinking it would be less than 64.
I really enjoyed Alan Wake, but it had AWFUL facial animation. Hopefully that was part of the reason for this research.
Plus, I think it attracts better acting talent since you can actually recognize the people playing the part, which you have to imagine is a big draw to those participating. I mean, it has to be really neat to think that you can act and see yourself in the game later on.
On some level, yeah, it does move games towards that Hollywood side of the teeter-totter, but I don't think it's a bad thing necessarily.
However, I don't think I'd want every game looking like LA Noire either, so the more approaches that developers have the better for us.
Ebin ::;;DDDDDD
CEO Matias "i have a boner Alan Wake" Myllyrinne
Ebin ::;;DDDDDD
CEO Matias "i have a boner Alan Wake" Myllyrinne
"Dont be an arse."
Honestly didn't think I was. I just tire of the same comments over and over again displaying nothing but negativity.. this time for something that doesn't even exist. But I tried to be fairly civil about it, albeit with a dose of sarcasm.
Now I'm confused. The facial animations in the trailer looked really good, but this bit makes it sound like we're going to be looking at a bunch of chattering skulls like in Alan Wake. Maybe he meant it would a similar approach, but that they wouldn't totally shank the whole thing like they did for Alan Wake.
Also, lol @ header image of clown bukkake.
Honestly though, cheating or not, L.A. Noire sports some very impressive facial animations, and not to beat a dead horse or anything, but at least in my opinion, it's the best I've ever seen in a game (Valve do an amazing job, however).
I'll be looking forward to this unannounced project to see this animation tech in action, I suppose. Good developers improving their tech is never a bad thing.
OH HELL YE- I mean, you're such a pervert. For shame!