
[Last week's Bloggers Wanted topic asked you to tell me how you use video games to relax. Today's blog is from StriderHoang, who lets out stress through the training modes of fighting games. If you want to participate in our Bloggers Wanted topic and see your own blog on the front page, take a look at our current prompt about TGS. -- JRo]
Do you consider training mode a tedious reminder of how bad you are? Most people only hit training mode in order to sharpen their skill when it comes to a human opponent, whether it's online or offline. Multiplayer games, specifically fighting games and especially fighting games online, are a mixed bag when it comes to actual enjoyment. Objectively, the online matchmaking may work and you'll have lag-free games, but it means nothing if you play against three opponents in a row who use the same obnoxious zoning strategy. Fair and allowed? Of course. But any person who enjoys playing with raw power or grappler characters fear the match up that involves the character who can throw fireballs all day. I'll deal with it bro, but that doesn't mean I'll enjoy it.
But many times, I may end up spending hours in training mode, slapping around a helpless training dummy. And it's more than just practice to me.
There's a certain cathartic release when you get into training mode and execute combos, whether they're powerful and practical or flashy and unnecessary. And time only disappears faster if the combo is actually hard. I tell myself, “I'm not going to do anything else until I nail this link!”
3 hours later, I finally get the seemingly impossible link and I haven't had anything to eat. But at least I've figured out a new level 3 combo or a new tick throw set up that I hadn't realized before.
Did you know you can link SA1 after Hayate dash punch? Do you even know what I'm talking about? You would if you went into training mode!
Training mode for me is like a sandbox for fighting games. You have nearly all the tools you could want at your disposal like infinite meter or the ability to change your dummy's state (standing, crouching, jumping, forced counter hit) and a clean canvas in the form of a dummy. I wonder if I can link into ultra in the corner? If I can, is it more worthwhile than perhaps fishing for a counter hit or a hit confirm from midscreen? What happens if call for an assist after the attack? Before the attack? Is this combo safe on block? If I have frame advantage, can I exploit it for a tick throw?
In a game as lenient as Marvel vs. Capcom 3, training mode can mean casually exploring new teams and new combos with different approaches to combat, both direct and gimmicky.
It also means practicing your anti-Phoenix strategies.
In a game as strict as 3rd Strike, training mode can mean exploring what sort of fun moves you can use to punish the plethora of unsafe attacks that are present in the game. Unlike Street Fighter IV, a lot of sweeps in 3rd Strike are really unsafe. So how far exactly can I take my punish? Can I use my own sweep? Maybe a strong special attack? But wait, isn't my super art fast enough to reversal and punish?
Take it a step further in a game as complicated as BlazBlue. Jin Kisaragi can freeze his opponents in ice and can refreeze them mid-combo for 25% meter. BlazBlue also encourages counter hit combos with their distinct announcer. There are tons of variations on even Jin's most basic combos depending on how you start the combo, when you use his freeze attacks, and if you decide to spend meter to extend it. Imagine mathematical formulas that go as simple as [freeze, launcher, and knockdown], to something as complicated as [counter hit, launcher, freeze, knockdown, refreeze, and super] (to put it mildly, for those of you not into arcade notation).
Yes, he does say freeze in his English voice when doing certain attacks.
This level of casual, undisturbed exploration with no distractions is what I find relaxing for hours. I may boot up 3rd Strike at midnight just to enter training mode to wind down my day without ever touching the online player matches. “I want to practice my execution before going to bed.” I just want to satisfy a simple goal for myself before clocking out.
There is of course an incredible rush of adrenaline when the combo or mix-up you've practiced for hours works against an actual, breathing opponent in an actual match that will reflect on your records somewhere, no doubt about it.
But training mode to me is like reading a book for you or tuning out on television. My brain just sort of goes on sleep mode and I can relax while mindlessly exploring the possibilities of maybe Taskmaster's f.C, Jin's refreeze corner combos, or what exactly I can do after Makoto's Abare Tosanami.
Just let go of today's stress and smack around Iori.
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There's very few feelings as satisfying as putting down a goal for yourself, and subsequently achieving that goal.
You looking forward to SFxTK? Should be interesting to have training mode with a human partner smacking around the dummy.
Maybe it's my scrubbiness, but I still have a problem where I don't apply 90% of what I practice into my actual game. You have to constantly monitor yourself and remind yourself to use what you've learned in order to become a better player.
Actually, I'm gonna start writing a checklist of things I want to do in every match since that would probably help me out more than the training mode.
*incoherent babbling*
Training mode is great stuff
I don't get people that never use it.
feels good man.
In a match, you don't really want to think; you want to be able to take advantage of an opportunity the moment it happens. Hit up that training mode, work on bread and butter combos/counter situations, and be amazed when you automatically execute what you've been practicing for hours.
I can't imagine someone not being good at fighting games without spending at least some time in training mode.
Good writeup.
makes me feel less like a nub and more like... i dunno, something that comes close to a normal human being.
its also nice to know there are more mid-advanced players out there like me. we have a rough lot not being good enough to compete with the pros but better than almost everyone we know irl.
I love this line because I feel I have a similarly skewed view of "training", and it can be applied to different genres as well. My absolute personal favorite genre is that of action games; I've sank countless hours into DMC3 (literally, 300+ easily), a bunch in DMC4, and I'm raking in more into Bayonetta lately.
The thing is, though, I don't really view that kind of technical action as a means to kick the crap out of enemies. I look at it more of a way to improve upon my own playing skills. My goal isn't to beat the levels, or even to fight the enemies; those things are merely the side effects of what I'm trying to do. I want to maximize the technical feats such as jump cancelling, or perfecting frame-specific attacks/dodges. I don't care if this is in a boss battle, or in an empty room with regular enemies with infinite health.
I have fun trying to improve my technique; that's just what I find enjoying about the genre (at least for the technical action games). Basically, I always thought of action games as a metaphor to golf - at least to me. I'm competing against myself, not the monsters, and my goal is to beat my previous attempts.
Oh well, just my tangential thoughts I wanted to add.
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