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Relaxation: Secretly training photo
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[Last week's Bloggers Wanted topic asked you to tell me how you use video games to relax. Today's blog is from StriderHoang, who lets out stress through the training modes of fighting games. If you want to participate in our Bloggers Wanted topic and see your own blog on the front page, take a look at our current prompt about TGS. -- JRo]

Do you consider training mode a tedious reminder of how bad you are? Most people only hit training mode in order to sharpen their skill when it comes to a human opponent, whether it's online or offline. Multiplayer games, specifically fighting games and especially fighting games online, are a mixed bag when it comes to actual enjoyment. Objectively, the online matchmaking may work and you'll have lag-free games, but it means nothing if you play against three opponents in a row who use the same obnoxious zoning strategy. Fair and allowed? Of course. But any person who enjoys playing with raw power or grappler characters fear the match up that involves the character who can throw fireballs all day. I'll deal with it bro, but that doesn't mean I'll enjoy it.

But many times, I may end up spending hours in training mode, slapping around a helpless training dummy. And it's more than just practice to me.

There's a certain cathartic release when you get into training mode and execute combos, whether they're powerful and practical or flashy and unnecessary. And time only disappears faster if the combo is actually hard. I tell myself, “I'm not going to do anything else until I nail this link!”

3 hours later, I finally get the seemingly impossible link and I haven't had anything to eat. But at least I've figured out a new level 3 combo or a new tick throw set up that I hadn't realized before.


Did you know you can link SA1 after Hayate dash punch? Do you even know what I'm talking about? You would if you went into training mode!

Training mode for me is like a sandbox for fighting games. You have nearly all the tools you could want at your disposal like infinite meter or the ability to change your dummy's state (standing, crouching, jumping, forced counter hit) and a clean canvas in the form of a dummy. I wonder if I can link into ultra in the corner? If I can, is it more worthwhile than perhaps fishing for a counter hit or a hit confirm from midscreen? What happens if call for an assist after the attack? Before the attack? Is this combo safe on block? If I have frame advantage, can I exploit it for a tick throw?

In a game as lenient as Marvel vs. Capcom 3, training mode can mean casually exploring new teams and new combos with different approaches to combat, both direct and gimmicky.


It also means practicing your anti-Phoenix strategies.

In a game as strict as 3rd Strike, training mode can mean exploring what sort of fun moves you can use to punish the plethora of unsafe attacks that are present in the game. Unlike Street Fighter IV, a lot of sweeps in 3rd Strike are really unsafe. So how far exactly can I take my punish? Can I use my own sweep? Maybe a strong special attack? But wait, isn't my super art fast enough to reversal and punish?

Take it a step further in a game as complicated as BlazBlue. Jin Kisaragi can freeze his opponents in ice and can refreeze them mid-combo for 25% meter. BlazBlue also encourages counter hit combos with their distinct announcer. There are tons of variations on even Jin's most basic combos depending on how you start the combo, when you use his freeze attacks, and if you decide to spend meter to extend it. Imagine mathematical formulas that go as simple as [freeze, launcher, and knockdown], to something as complicated as [counter hit, launcher, freeze, knockdown, refreeze, and super] (to put it mildly, for those of you not into arcade notation).


Yes, he does say freeze in his English voice when doing certain attacks.

This level of casual, undisturbed exploration with no distractions is what I find relaxing for hours. I may boot up 3rd Strike at midnight just to enter training mode to wind down my day without ever touching the online player matches. “I want to practice my execution before going to bed.” I just want to satisfy a simple goal for myself before clocking out.

There is of course an incredible rush of adrenaline when the combo or mix-up you've practiced for hours works against an actual, breathing opponent in an actual match that will reflect on your records somewhere, no doubt about it.

But training mode to me is like reading a book for you or tuning out on television. My brain just sort of goes on sleep mode and I can relax while mindlessly exploring the possibilities of maybe Taskmaster's f.C, Jin's refreeze corner combos, or what exactly I can do after Makoto's Abare Tosanami.


Just let go of today's stress and smack around Iori.








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31 comments | showing # 1 to 31
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Blindfire's Avatar - Comment posted on 09/14/2011 18:23
Blindfire
Oh, man. I have lost count of how many hours I've spent in Street Fighter 4's training mode, and then Super, and then AE, working on my Guile. Hours, working out the painfully precise timing of his 1-frame Jab-Strong link that leads into basically everything he's got, practicing the strict motions required for a Focus Dash into Ultra to blow through fireballs and punish, blasting through his trials to try to find new ideas or put a new spin on old ones.

There's very few feelings as satisfying as putting down a goal for yourself, and subsequently achieving that goal.
Son of Makuta's Avatar - Comment posted on 09/20/2011 19:13
Son of Makuta
So true. I mean, I'm nowhere near as good as you by the sound of it, but I love dicking around in MvC3's training of an evening. I was really proud of myself when I discovered a probably very simple snap-back combo (you call Dante's Jet Stream assist, trap them as they come in, then whap 'em with Ryu or Sentinel in a particular way).
djvlive's Avatar - Comment posted on 09/20/2011 19:23
djvlive
Good write up Strider.

You looking forward to SFxTK? Should be interesting to have training mode with a human partner smacking around the dummy.
Football Religion's Avatar - Comment posted on 09/20/2011 19:28
Football Religion
The training mode is fun. I probably spend more time there than the actual game... just like I spend more time reading than actually playing.

Maybe it's my scrubbiness, but I still have a problem where I don't apply 90% of what I practice into my actual game. You have to constantly monitor yourself and remind yourself to use what you've learned in order to become a better player.

Actually, I'm gonna start writing a checklist of things I want to do in every match since that would probably help me out more than the training mode.

*incoherent babbling*
lewness's Avatar - Comment posted on 09/20/2011 19:32
lewness
I enjoy training mode in Tekken - I keep making combos that aren't the most powerful or even the safest. An occasional opponent may occasionally comment on how he haven't that combo before (although that person may not always be impressed).
MaxUnion's Avatar - Comment posted on 09/20/2011 19:32
MaxUnion
Nice essay! I know what you mean about training mode, after 5 or 6 games of pure rage it's nice to hit up training mode and realizes, "oh yeah, I'm not total ass." It's defiantly some nice stress relief.
StriderHoang's Avatar - Comment posted on 09/20/2011 19:32
StriderHoang
@djvlive me and my circle of friends have been wishing for something like that since Blazblue gave us the ability to use training mode while searching for a fight. We can finally show each other the cool new combos/gimmicks we found without being in a real match.
GREENGUY's Avatar - Comment posted on 09/20/2011 19:58
GREENGUY
Well said.
Training mode is great stuff
WinterZero's Avatar - Comment posted on 09/20/2011 20:28
WinterZero
<3 training mode

I don't get people that never use it.
Gorescream's Avatar - Comment posted on 09/20/2011 20:43
Gorescream
Training mode is where I find my Zen. if I'm doing Taskmaster combos, I can find myself for hours locked in my room doing Event 10, man that one's a bitch, I never could have done the jumping S so close to the ground, so after blood sweat and tears (al lot of tears) I finaly managed to do it :D

feels good man.
Ramminchuck's Avatar - Comment posted on 09/20/2011 20:53
Ramminchuck
I like a lot of people definitely spend more time in training mode than any other mode. Any fighter I get that's the first place I go and spend probably a good five hours there before doing anything else.
casualweaponry's Avatar - Comment posted on 09/20/2011 21:08
casualweaponry
Training mode is good for developing the muscle memory for combos and counterattacks.

In a match, you don't really want to think; you want to be able to take advantage of an opportunity the moment it happens. Hit up that training mode, work on bread and butter combos/counter situations, and be amazed when you automatically execute what you've been practicing for hours.

I can't imagine someone not being good at fighting games without spending at least some time in training mode.
meteorscrap's Avatar - Comment posted on 09/20/2011 21:14
meteorscrap
Eh, I'm a bit of a scrub when it comes to fighting games, as Char can probably attest. I don't much use light or medium attacks and I mostly use a combination of zone control and "haha, that trade-off hurt you more than me!" but I mostly play fighting games for fun, anyway. Even if I lose, as long as I made my opponent work for his meal I'm happy.

Good writeup.
Ballistic's Avatar - Comment posted on 09/20/2011 21:29
Ballistic
Wonderful little blog entry you got there. I too love to lose countless hours to training mode, especially in games that reward training combo completions like SSIV. It's just cathartic, exactly as you said. I don't even know if it has as much of a beneficial effect on my fighting as fighting a real person, but it certainly does keep me sharp. Hope I meet you in an online match someday, even though you sound like a beast!
StriderHoang's Avatar - Comment posted on 09/20/2011 21:49
StriderHoang
@Ballistic I'm not. Derp. :D
manasteel88's Avatar - Comment posted on 09/20/2011 21:52
manasteel88
I can't do training modes. I feel like I'm just pratting around wasting time. I do occasionally bust out the training mode to relearn movesets, but I'm too forgetful in fighters to actually apply them in succession.
Timtoid's Avatar - Comment posted on 09/20/2011 22:27
Timtoid
I always train for a few minutes before I load up SF4, and for the exact cathartic reason you mentioned, I always choose Dan "Streetest Fighter" Habiki to be my guinea pig of pain.
hack3r's Avatar - Comment posted on 09/21/2011 00:49
hack3r
Great article. I love me some 3rd Strike, I just wish I was better at it. I have it on the DC but I'm definitely getting it on XBLA soon.
tekbunny's Avatar - Comment posted on 09/21/2011 09:53
tekbunny
reading the article made me feel relaxed. im glad some ppl out there actually do this on practice mode too. =-)

makes me feel less like a nub and more like... i dunno, something that comes close to a normal human being.

its also nice to know there are more mid-advanced players out there like me. we have a rough lot not being good enough to compete with the pros but better than almost everyone we know irl.
Kaggen's Avatar - Comment posted on 09/22/2011 10:19
Kaggen
Awesome blog man! I find the training mode in MVC3 extremely compelling and satisfying. Since there are so much variations you can figure out and toy with. The combo tutorials for each character is also neat when you finally learn to pull off that hard to do combo after hours of trying. However I often forget those long combinations when it comes to actually fighting someone which is kind of frustrating :)
Arttemis's Avatar - Comment posted on 09/23/2011 22:07
Arttemis
"Training mode for me is like a sandbox for fighting games."

I love this line because I feel I have a similarly skewed view of "training", and it can be applied to different genres as well. My absolute personal favorite genre is that of action games; I've sank countless hours into DMC3 (literally, 300+ easily), a bunch in DMC4, and I'm raking in more into Bayonetta lately.

The thing is, though, I don't really view that kind of technical action as a means to kick the crap out of enemies. I look at it more of a way to improve upon my own playing skills. My goal isn't to beat the levels, or even to fight the enemies; those things are merely the side effects of what I'm trying to do. I want to maximize the technical feats such as jump cancelling, or perfecting frame-specific attacks/dodges. I don't care if this is in a boss battle, or in an empty room with regular enemies with infinite health.

I have fun trying to improve my technique; that's just what I find enjoying about the genre (at least for the technical action games). Basically, I always thought of action games as a metaphor to golf - at least to me. I'm competing against myself, not the monsters, and my goal is to beat my previous attempts.

Oh well, just my tangential thoughts I wanted to add.
StriderHoang's Avatar - Comment posted on 09/24/2011 18:10
StriderHoang
@Kaggen - especially MvC3. My favorite character is Spencer and his whole schtick is that he only has a few moves but he can do so many things with them. It all changes with his assists and partners. Awesome experiments.
trueb7ue's Avatar - Comment posted on 09/25/2011 16:14
trueb7ue
Good read, I completely agree.
JynxShot's Avatar - Comment posted on 10/04/2011 20:21
JynxShot
The first time I landed Lars' 10-hitter and finished a match against my older brother (who beats the shit out of me with half of Tekken's roster) by using a wall-kick I felt like a god. It didn't last, but hey, I'm an advocate for training modes. They really are a little bit of zen in the middle of a genre all about action.
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