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Rehashes, sequels and the people who crave them photo

If there's one criticism I hear a lot from gamers, it's that there are never any original or unique games out there, and that publishers spend too much time on sequels and rehashes. I would have agreed with such notions before Marvel vs. Capcom 2 was announced for XBLA and PSN. As I saw pretty much the majority of the gaming community flip its lid with glee and delight over playing a ten-year-old game that they probably already own, I began to pay attention to what gamers themselves pay attention to.

I came to conclusion that the lack of original games is entirely our fault. 

Sequels and remakes are what capture our imaginations, not imagination itself. We want to be fed the same thing over and over again. That's why we're going nuts over what is essentially Capcom's exploitation of our mindless nostalgia, and why fresh IP is left by the wayside in order to pursue a quick rehash. 

Don't believe me? Look no further than Destructoid itself for evidence. 

Comments aren't a perfect indicator of pageviews, but they're certainly a good indicator of community interest, and looking at the 123 comments that came with our Marvel vs. Capcom 2 announcement, there is a lot of interest indeed. That's all well and good. I could question the intense excitement for a decade-old game that anybody could be playing right now if they really wanted to, but whatever. The point here is Capcom is re-releasing a sequel, and it's apparently the greatest thing anybody could have done for humanity.

Now let's compare this to something else that is coming to XBLA, and looks really good. Raskulls is a brand new IP from developer Halfbrick, and from what I've seen, it'll be incredibly hot. It's a fusion of Mr. Driller-style block breaking, sidescrolling platforming and multiplayer racing. It's original, it's adorable and I'm expecting it to be one of the best XBLA games of the year. 

Six comments

That's how much people care about a new and great looking game. One could argue of course that it was just a name and a picture at that point, that nobody really knew enough about the game to comment. Let's fast forward to a more recent post, then, when Raskulls finally got its first gameplay trailer. The video looked great and really impressed everyone who commented ... but it struggled to reach 18 comments, some of which even stated that they hadn't given a shit about the game beforehand. So far, the game has been met with more apathy than intrigue, despite the cool concept and great art style.

It's not just Raskulls, either. In fact, I make a habit of discovering new games and then giving them more coverage than any other outlet. I do this because any game could become the next breakout success and I want to support them, and help these fresh games get through the glass ceiling. You'll notice that I cover games such as Edge of Twilight, Venetica and Hellion more than just about any other writer in the industry. Unfortunately, it's difficult to keep doing so when you feel that nobody actually gives a shit.

Hellion: Mystery of the Inquisition should have excited people with its ambitious concept. Set in 13th Century Europe, it's a shooter on a console that isn't about space marines for once, instead revolving around themes of Catholic religion, exorcism and heresy. It's the kind of concept you just don't see in a modern FPS game, in an age when people whine and complain about "too many space marine games." However, if people truly think there are too many space marine games, why do they barely raise an eyebrow at a game like Hellion, then go right back to talking about Halo?

Venetica is an obscure RPG from German developer Deck 13 which has similarly failed to capture the minds of gamers, despite looking incredibly promising. I was very lucky to find the developer at E3, hidden in a small alcove, and wrote a preview of the game. As you can see from this link, excitement levels were not exactly high. That is to say nothing of the fact that only seven people on Destructoid gave a crap. A grind-style RPG set in Venice and starring Death's daughter? You can sign me up, but apparently I'm one of only a handful paying attention. 

Edge of Twilight has been a struggle, but with the help of a world exclusive, absolutely amazing E3 trailer, the Destructoid community finally took notice. Again, this is a game that is original and unique, a fresh IP set in a steampunk world where everybody is a hero in their own mind and villains only exist in relative terms. I can only hope the momentum that the new trailer started continues when next we talk about the game. 

I'm sure many of you are thinking, "Jim is whining about not getting comments." It's very hard to write this article without inadvertently sending out such a message. However, this isn't a personal thing. If this was all about pageviews and comments, I'd simply write more criticisms of PS3-exclusive games and let the Sony fanboys print money for me. If all I cared about was the hits, I'd have stopped writing about new games ages ago, since I've already learned that they don't generate traffic. 

This isn't about that, though. This is about a passionate gamer who sees these amazing looking, intensely promising new games get brushed aside in favor of a rehash or a sequel, and it makes me very sad. It's disheartening to see a fresh new game that nobody's ever heard of, then shouting about it to an audience of mostly deaf ears. There are some hot games out there that just need a spotlight. It's horrible that even when such a light is shining on them and they're given a stage, the auditorium is all but empty. 

A big part of this is human nature. We like to be comfortable, and comfort comes with familiarity. We know where we are with a sequel to a popular game, and can easily assess whether or not that's something we want to invest in. It's obvious that Halo 4 or Gears of War 3 will get attention, and I don't begrudge those games the interest they deserve. It's just a wretched shame that we can't be bold enough to invest our time in something that might not be a guaranteed hit as well. Sure, it's a risk. Some new games could become the next Castle Crashers, but some could become the next X-Blades. It's worth paying attention and getting in on the ground floor with these games either way, though. You just don't know what could turn out brilliantly.

I'm not saying that we should never excited for sequels and re-releases, by the way. I am just as guilty as anybody of wanting games I've already played on a new platform. I'm very excited to see Metal Gear Solid, Resident Evil and Final Fantasy VII coming to PSN. I've been tapping my foot impatiently while waiting for Doom II to appear on XBLA. It's incredibly stupid to get excited for old games on new systems, especially if you could get those games for cheap or free elsewhere. Still, I am just as much a whore for it as anybody else. 

However, it's gotten to the point where we, the audience, do nothing but justify the "greed" of the publisher. On one hand, we mock Capcom for constantly re-releasing Resident Evil on every platform under the Sun. On the other, we praise the very same company for putting MvC2 out there. It's pretty hypocritical, and only encourages Capcom to keep doing it, especially when its more original games tend to sell poorly.

Obviously, we should not get overly hyped for every new game that comes out, or that indeed any fresh IP should automatically be deemed good. However, it seems that the only way for a new game to get any mindshare is for a major publisher to pick it up, regardless of how good it looks, and that's just wrong. There are lots of games out there, either with small publishers or currently without publishers at all, that could really do with a little more consideration sent their way. 

All I ask is this: Next time you start masturbating over the announcement of a ten-year-old game, please save at least a little semen for something more original. There's plenty of spunk to go around, after all.


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90 comments | showing # 51 to 90

SSKudu's Avatar - Comment posted on 06/13/2009 14:36
SSKudu
I know you touched on it and others have said something along these lines, but I think the fact of the matter is people don't want to get invested in something when they don't know how it's going to turn out. Before a new IP is released we don't have much more to go on than the concept, and a great concept doesn't necessarily translate into a good game. Until you actually get a chance to play a game you're not going to know if you'll like it or not. Look at Scribblenauts, hardly anyone had paid it any attention until E3, but now that people have actually been able to play it the level of hype has exploded. If an upcoming game is a sequel or produced by a popular developer or publisher with a proven track record, we have something we've actually experienced to build expectations with.

I can understand that it's important for new and original ideas to be given coverage in order to stimulate the industry to create more titles like this, but that's not what most people will be thinking of when they visit gaming sites like Destructoid. They're just going to be looking for information on games that they will enjoy once they are able to play them.

Personally I think Raskulls looks interesting, but I'm not going to dedicate myself to buying a game when it could turn out to be a glitchy mess when it's actually released. And I think going from 6 comments to 18 comments isn't that bad, it is a threefold increase, and I think it shows how much of a difference having something bordering on tangible like a gameplay video makes compared to something which doesn't really tell us anything important about the final product, like artwork and character profiles.
ParaParaKing's Avatar - Comment posted on 06/13/2009 14:39
ParaParaKing
The problem with sequels vs new IPs is that you have no idea if th new ones will be good. At least sequels are kind of like the old one and you expect a certain degree of quality.
Jim Sterling's Avatar - Comment posted on 06/13/2009 14:41
Jim Sterling
mrplow8 has impressively missed the entire point of the article. This isn't a critique of publishers, so the Nintendo/Metallica bullshit has no relevance whatsoever. This is a criticism of the gamers themselves who enable this kind of behavior by communication to publishers that they have little interest in new ideas.
protomark's Avatar - Comment posted on 06/13/2009 14:49
protomark
I'm being really neurotic and nitpicky here.

If you want to point out hypocrisy you might want to start by using a comparison that makes sense. I'm speaking specifically about the RE/MVC2 bit.

You're comparing a rerelease of a popular update to a popular arcade fighter that is rather expensive and hard to come by nowadays to a slew of ports of single player console survival horror games with little to no replay value. longevity and a dedicated community are extremely important to the arcade fighter, and accessibility to the game and to competition can only serve those interests. Conversely, Resident Evil's availability has nothing at all to do with how good these games are, so rereleasing them only serves to suck money from consumers. Every single publisher is interested in making as much money as possible. It's not hypocritical to laud a good move and mock a bad one, it's actually pretty sensible. You'd have done better if you used SFIV in your comparison instead of resident evil, i think. Furthermore, i think it's pretty hypocritical to point out 'stupidity' and 'hypocrisy' while pointing out that you yourself are guilty of the same thing.

I totally love that you used MvC2 to trick everyone into reading about some new games, though. Clever. I'm interested to try Raskulls now.
HamalSharatan's Avatar - Comment posted on 06/13/2009 15:41
HamalSharatan
I don't own MvsC2. =/
Remo's Avatar - Comment posted on 06/13/2009 15:47
Remo
You're forgetting jim, that MvC2 is one of the most entertaining games ever made. It's difficult to find and any attempt to bring it to a wider audiance should be applauded.
zandy1123's Avatar - Comment posted on 06/13/2009 15:47
zandy1123
One of the problems is that a lot of these under-covered games turn out to be sub-par at best. I mean look at Velvet Assassin, that was an "under the radar" game, one that i was interested it. Then i played it and it was terrible. The same can be said for Eat Lead: The Return of Matt Hazard. A new IP that could be considered under covered and again turned out to be terrible. And just to add another game to the list: Damnation.

The problem isn't with the fact that some games need to be covered more, it just seems like alot of games get about the coverage they deserve, at least to a point. Dead Space (i know it was published by EA) was a game that didn't get much coverage under it was Demo'd at E3 last year when it was put on everyones radar.

That doesnt mean to say that the games you cover that no-one else does will turn out to be crap. While i never posted in the comments, i really am looking forward to Radskull, it looks like fun.
DanGale's Avatar - Comment posted on 06/13/2009 16:11
DanGale
Rehashed, sequels, remakes, reboots, original, new, fresh, innovative...

Meh. What I want to know is, "Is it good?" Then I'll play it.
Zero_armada's Avatar - Comment posted on 06/13/2009 16:52
Zero_armada
The sequels or rehashes I get excited about are based on games I fully enjoyed. Period. We make fun of Resident Evil because it's a franchise that used to be very stale in its re-execution, and even when RE4 came out, it has been released multiple times with only minor enhancements. And don't even get me started on Dynasty Warriors (although I admit I do like the game, I just wouldn't buy it based on what Koei does with it every year).

I NEVER got bored with MvC2, though, or any of the Vs. games as a matter of fact. I could play any of the God of War games again and again. I haven't even played Diablo and I know I'd love the game. When the formula works, of course I'd want more of it, just as long as it's not the same game as before. To me, the online multiplayer for MvC2 is just enough of a change to warrant it as a new experience; I know I'm gonna get my ass kicked over and over online, I expect it, but it's still a very promising prospect for me. I'm sure Destructoid wasn't complaining when Bomberman came out as a downloadable.

That being said, I love new IPs. Bayonetta, Prototype, Infamous, even Raskulls now that I've seen actual gameplay of it, all look amazing, and I can't wait to play them. Bring on The Last Guardian, Edge of Twilight, Scribblenauts, and Ghostbusters (does that count?). Every game with a sequel or more once started out as an IP that most of the time worked.
SubOrbital's Avatar - Comment posted on 06/13/2009 17:37
SubOrbital
Eh, whatever.
shinryu108's Avatar - Comment posted on 06/13/2009 17:43
shinryu108
*applause*
thank you, jim. i swear, if i hear another word about a FFVII remake i'm gonna act mean to someone.
Jawmuncher's Avatar - Comment posted on 06/13/2009 17:53
Jawmuncher
I dont care I love seqeuels.

I really want to see them for

Psi-Ops 2 and Dino crisis 4.
Wexx's Avatar - Comment posted on 06/13/2009 18:03
Wexx
I have to agree, for the most part. I must not have looked at google reader the days that those stories were posted or something, as a lot of them look interesting.

I don't comment on every story because I don't like repeating what's already been said, except in a few cases. MvC2 is one of those. New games that I'm slightly interested in, but probably won't get as soon as they come out.
de BLOO's Avatar - Comment posted on 06/13/2009 18:04
de BLOO
Pero Jim, yo quero MvC 2 para mi Xbox 360 y mi futuro PS3....


...I guess this guy has a point, now I gotta go buy Dante's inferno instaed of renting it... you douche.
Wexx's Avatar - Comment posted on 06/13/2009 18:04
Wexx
* aren't one of those, for fear of gushing over something that'll suck. You're absolutely right about the comfort thing, Jim.

And because I fucked up, you get an extra comment! MO MONEY MO MONEY!
Wexx's Avatar - Comment posted on 06/13/2009 18:04
Wexx
* aren't one of those, for fear of gushing over something that'll suck. You're absolutely right about the comfort thing, Jim.

And because I fucked up, you get an extra comment! MO MONEY MO MONEY! ;)
mrplow8's Avatar - Comment posted on 06/13/2009 18:15
mrplow8
Jim, I think you missed my point. It doesn't matter who's fault it is, because there isn't anything wrong with it. It's like the people who argue about whether homosexuality is a choice or not. Even if you could prove it was a choice, it doesn't matter because you still haven't explained why it's wrong.

So as far as remakes/sequels go, it doesn't matter if it's the publishers' fault, the gamers' fault, or a combination of both, because you haven't convinced me that it's a bad thing. If the consumers want to pay for something and the publishers want to sell it to them, then I don't see where the problem is. I don't think that the existence of remakes/sequels in any way keeps original ideas from existing as well. I don't see why I should have to choose.
WhiteX's Avatar - Comment posted on 06/13/2009 19:22
WhiteX
Go buy Little King´s Story then
Rabite's Avatar - Comment posted on 06/13/2009 19:32
Rabite
"I've been tapping my foot impatiently while waiting for Doom II to appear on XBLA."

I've been waiting for them to release Doom 2 on XBLA ever since the original got released. Then they released Wolf 3d. *sigh*

Going to add my vote to the comments about MvC2 being prohibitively expensive anywhere else. Also where the fuck is KoF98UM XBLA?
njsykora's Avatar - Comment posted on 06/13/2009 19:43
njsykora
Now this has become the home of comment essays. Nowhere is this problem more evident than on the Wii, like WhiteX says above Little King's Story is brilliant yet no-one buys it. Same for Boom Blox or Zack and Wiki. I choose those 3 games because then people can't just shoot it down by saying they're not games typical Wii owners would buy. Well Little King's Story looks like a cutesy platformer, Boom Blox has Steven Spielberg's name on the front and Zack and Wiki is a Capcom game, a name even a lot of non-gamers know surely.

We can do stuff about this though, look at what a concentrated evangelistic effort has done for Valkyria Chronicles. If people genuinely feel a game has been tragically overlooked they will fight for it.

I'll say this about Raskulls though, the developers released a game onto Community Games a few weeks ago. It was crap, that doesn't do a great deal towards getting me excited for Raskulls.
Necros's Avatar - Comment posted on 06/13/2009 19:48
Necros
I have not ever seen a copy of MvC2 in person except for one Dreamcast in a college cafe, and have played it only that once. I most certainly will be picking it up on XBLA in the coming months.

I see your point, and I agree with it, but honestly, I can't feel guilty at all. While I often buy sequels (one of my favorite series Castlevania, which gets about a game a year), I also buy plenty of new IPs - I was proud to add Dead Space, LittleBigPlanet, and Mirror's Edge to my collection last fall, despite flaws in every title and less than stellar market performance, just to name a few. I'm a frequent buyer of downloadable games on XBLA and PSN, most of which are original. And as for buying old games, rereleased on a new system? I feel no shame, since I started gaming "for serious" during the N64 days and missed a ton of classic games. The only games that have end up bought more than once are a few N64 games, which were a blurry mess on the system they were made for.

Beyond that, I only own a couple of games more than once, and that's due to the next-gen updating process and my desire to own as close to "future-proof" copies as I can. I few sequels, like Fallout 3, I purchased on their own merits, having never played an earlier installment. And the few remakes I own usually offer a significantly enhanced experience that makes the old release obsolete, such as Resident Evil on Gamecube (I never bothered with the PS1 original).

You're totally right, especially looking at how sales break down, and I have sadly not picked up some underachieving must-haves like Beyond Good and Evil, Valkyria Chronicles, Zack and Wiki, or No More Heroes. But they're on my list, and I'm working towards them. I feel no shame in playing my large backlog of other games in the meantime.
karnage's Avatar - Comment posted on 06/13/2009 20:01
karnage
I clicked for the picture. I love MvC2. Sorry I couldn't save some semen for the article though.
mrplow8's Avatar - Comment posted on 06/13/2009 20:10
mrplow8
Look at the bright side, Jim. This article already has over 70 comments, so a lot of people must be interested in it. Either that, or they saw the pic and thought you were going to tell us that Capcom announced another MVC2 remake.
whatisdelicious's Avatar - Comment posted on 06/13/2009 21:18
whatisdelicious
Great article, lot of good points.

However, I do think that part of it is just because we as gamers tend to get more interested about things that we're actually interested in buying. Why take the risk on something totally unproven when a sequel to a game I already liked looks amazing? Or new IPs from people we trust being published by companies we trust?

I mean, it's freaking E3 for Christ's sake. Don't expect an unproven new IP from an unproven developer to get us excited. Do you really think Braid would have been such a hit had they showed it off for the first time in some corner of E3? It's just not the right venue for small games. Take it to PAX. Take it to the Independent Games Festival. Just show it to game sites in the weeks after E3 when they've got nothing else to cover.

Besides, it's too easy to get burned. Yeah, maybe Hellion will be good, but all you had in that "preview" was a press release. I got really excited about Legendary (remember that game?) until the 47 on Metacritic reared its ugly head. I have no reason as of now to expect Hellion to be any better.

I think Phillip Kollar put it pretty well in 1UP's review of Legendary: "The slightly depressing moral of the story may be that big-action first-person shooters -- like blockbuster summer action films -- are simply no longer feasible without a gargantuan budget from a deep-pocketed publisher. Developers can try with everything they have to create something legendary, but without the cash to match, their project's bound to end up like this one: an obscure footnote to a truly epic season of impressive releases."

That now applies to almost every genre, not just FPS games. Even Halo: ODST failed to garner the kind of hype you'd expect a game with "Halo" in the title to get. It's so competitive out there.

As for rereleases, not everybody pumped owns a copy of that game. I never owned Jumping Flash! for example, so when Sony released it on PSN, I was super stoked. That was a great game and aged ridiculously well. Anybody who doesn't think so should take another look at Metroid Prime. I hope they do that with other games I missed like Vib Ribbon. But with a game like MvC2, I know a lot of people that own it on Dreamcast excited about having it conveniently located on the console they actually use and are really excited to have an unlimited supply of opponents.

So again, great article. Smaller games need more attention, but there are reasons why it's not just that simple.
whatisdelicious's Avatar - Comment posted on 06/13/2009 21:22
whatisdelicious
I will also submit Rez as a reason why remakes/rereleases are not terrible. I own Rez for PS2, but you bet your ass if Mizuguchi would finally FREAKING release Rez HD on PSN (we've GOT rumble again, just do it already, it's free money) I'd buy it again.
whatisdelicious's Avatar - Comment posted on 06/13/2009 21:35
whatisdelicious
Jesus, sorry for the third post in a row, but I just thought of one last thing. I've heard tons of developer interviews (Mizuguchi was one, one of the MvC2 dudes was another, there are more) that say that rereleasing a game is a good way to test the waters and gauge public interest and see whether or not they should make a sequel.
mars's Avatar - Comment posted on 06/13/2009 23:05
mars
no more ebay. people are going to cry.
akathatoneguy's Avatar - Comment posted on 06/14/2009 01:23
akathatoneguy
Well, I read every article that goes up on Destructoid, so what's the difference between the ones I read and don't comment on, and the ones that I do comment on?

Usually it's because I'm responding to something someone ELSE said in the comments. With a new IP, a lot of times people don't bother to post just to say they are interested in something or that they think it's a cool idea. With sequels, you get both the haters who want to talk about everything being overrated, and the people who want to talk about how awesome previous iterations of the game were. I just don't think that comments are a good indicator at all.

If you write a sensible c-blog that people find interesting, but do not have any qualms with, you'll get 10-20 comments. If you write some inflammatory trolling article with an irrationally extreme point of view, the flames in your dozens of comments will light up the night sky. I don't think that it's a reflection of your page views; it's just that people have very little to say about some things.

You also have to remember that all of these old IPs started out as the new games on the block that were getting all kinds of comments and hype. I remember TONS of excited comments before the releases of BioShock, Mass Effect, Assassin's Creed, Dead Space, Mirror's Edge and plenty of other games. Now, those games have sequels either announced or close to release that are attracting that kind of attention.

If anything, I'd say it has more to do with big budget game vs. small budget game.
Kris S's Avatar - Comment posted on 06/14/2009 03:13
Kris S
@MotoRobo
KOR2? You meaning KOTOR2? I'm going to guess so since you said Chris Avellone, if not apologies for my mini moan :P
Your entitled to your opinion but I can't see how you can knock Mass Effect and Fable and then praise a half finished game.
I love KOTOR, it had one of the best stories I've seen in a game and yes it was a little buggy but it's still one of my favourite games ever. KOTOR 2 had a lot of new features that were great, lightsaber disciplines + better companion options to name a couple.
BUT..you are praising the writing when you don't even know the whole script?! They left out at least 1/6 of the game, I mean for christ sake there was no ending!!! No end to HK's story, in fact no end to quite a few of their stories. I remember the first time I completed it feeling very deflated and that's not how you should feel at the end of a game.
That game was so broken it's not even funny and I've never forgiven Obsidian since. Thank god it's back to Bioware for The Old Republic.
Moan over :P

Anyway luckily Team Gizka will fix it for me, been a long time waiting but at last it's almost done :)
BattyAdroit's Avatar - Comment posted on 06/14/2009 08:27
BattyAdroit
Jim is 100% on the mark here.
Calamansi's Avatar - Comment posted on 06/14/2009 10:14
Calamansi
Online play for fighting games has always been terrible.
Cowboy TTop's Avatar - Comment posted on 06/14/2009 10:45
Cowboy TTop
Interesting piece of kung fu, Jim.

I think that while you raise some good points, the truth is that we all have a symbiotic relationship, with our games and those who make them. If we support a new game and get burned, naturally we are less likely to want to be burned again, so caution kicks in, until the time is right to buy (all info on a title, will be disgested to reach a conclusion). The flip side is sequels, are like knights with proven spurs, so again, its natural for us to rally to their cause and enjoy them.

When I buy MvsC2, I know what I'm getting, because I still have the DC version. This gets less play now, but the Xbox Live cut will relight my love again, with online play as a sweet bonus. Now, while this may seem like I'm stroking Capcom's ego, in the end, that money I pay will still help fund new IP, like Dark Void, which I will also buy, if it earns its spurs. Not everything from Capcom turns to gold, and I only have so much money to spend, so it must be spent wisely.

Smaller developed games do need more coverage. In this age of Game Trailers, Twitter and various vid/podcast, there are means in place to aid them. Those devs must be prepared to do their part more here, since all of the above cost nothing in order to promote your game. You want coverage of Raskulls, Venetica etc, send a copy out to Dtoid or 1up, and I will listen to their opinions on them, and make up my mind.

These promo steps are in place to help developers/publishers (lets face it, any feedback helps them make better product), as much as they are to help the gamers that buy the games. I've yet to see or hear an interview with the devs of Venetica and why I should buy their game (point me there if you must). Demos especially also play their part. Without demos, interviews or previews, we are just sailing blind. A sweet demo sold me on Bioshock, just as it did for smaller games, like Peggle and Aces of the Galaxy (a sweet shooter many missed on Live, check the demo, cause the full game rocks).

Forgive me, dear Jim, but you sir, as a staff memeber of Dtoid, need to do you job better. Get out there, and get us an interview with the devs/pubs of Venetica, Raskulls etc, so they can sell their smaller games to us. We care not if its in video form, though that would help, but even a simple Skype call will help us, to understand. Coverage of big games is expected, but you must do your vital part for us not to miss the small ones, and frankly, IMO, articles like this are a start, but video and sound do a better job, which is why many people go to Game Trailers. Vids and sound are short, sweet and to the point. Food for Dtoid thought, perhaps.

So, go for it, Dtoid. Create a section for smaller games coverage if you must, but get us more info, beyond long winded articles, and we'll pay more attention. Don't forget, every sequel was once a new IP, not destined for much. In the end, the symbiosis still gives back, what its takes (be that in the form of devs going under, new ones being created from the ashes, etc, etc). Its just another circle of life.
Jim Sterling's Avatar - Comment posted on 06/14/2009 11:13
Jim Sterling
"Forgive me, dear Jim, but you sir, as a staff memeber of Dtoid, need to do you job better."

Well, I do my best. We did an interview with Edge of Twilight, we got exclusives, but even then, it didn't really catch on until the E3 trailer we got. As far as Raskulls and Venetica go, I have interviews planned for both of them, and am working closely with both Halfbrick and Deck 13 to see what I can get for the readers.

So, I'm doing what I can.
Cowboy TTop's Avatar - Comment posted on 06/14/2009 12:22
Cowboy TTop
Okay Jim, I'll give you break, fair play to you. Please pass the same onto the rest of the Dtoid crew, though. Don't get me wrong, I'm not mad at you guys.

Perhaps something else is needed, though. Would a section for lesser known games and their dev/pubs, be a better idea, especially in these times of flash and iPod games?

There's indeed a lot for you guys to cover, so it might help to have such a section of Dtoid. We can dip into it, every now and then, and see what's hot or not.

Yeah, I must watch my spelling, I know.
Dexter345's Avatar - Comment posted on 06/14/2009 19:37
Dexter345
This is not a new idea at all. People have suggested before that we as a set of gamers are the ones responsible for the stagnation of creativity in games.

It's sad, especially as a budding indie developer, but I can totally understand that a game will get no hype unless there is some sort of previous knowledge, either of the franchise (Halo 3), or of the developers (Brutal Legend).
Megadev's Avatar - Comment posted on 06/15/2009 08:10
Megadev
Good article - it's a brave writer that points the finger at his own community. A community you love, no doubt, but fair play. I'm excited for Mario Galaxy 2, but I am also quite buzzed for Raskulls too. All it takes is a little effort, and the willingness to occasionally waste some money in the pursuit of expanded horizons.
Leviathan902's Avatar - Comment posted on 06/15/2009 09:13
Leviathan902
Jim,

For the most part, I completely agree. Orginality is few and far between in the industry and I, for one, crave more of it.

However, I'm not sure your comparison points were completely valid. Raskulls had been leaking profiles of thier admitedly adorable characters for a long time with no gameplay footage and no hands-on previews. It's hard to get excited about game based on that alone.

The same problem exists with these other games. I am certainly interested in the premise of Hellion and the others, but I don't really have anything to say about a game when the only info we have is a press release. I, for one, am not of the type to just post "looks cool" and not add anything to the discussion.

I imagine that once we get gameplay trailers, but most importantly, hands-on previews (hands on are more important for me, i can't watch vids at work), then we can probably expect alot more comments based on the "jimpressions".
Leviathan902's Avatar - Comment posted on 06/15/2009 09:42
Leviathan902
Note: I wrote the previous response before finding the 2 hands on (eyes on?) previews of Venetica and Edge of Twilight. Please disregard.

One thing that's still valid though: it's hard to comment on a game you've never seen or touched. It's much easier to talk about the awesome times you had playing MvC2 than offering a critique or something of an unheard of game. I'm sure that's a large part of the comment differential.

Overall though, I want offer kudos to you, Jim, for providing these articles on these games. I haven't heard anything about these from any other site, and supporting the small-timers is a great thing.
Cowboy TTop's Avatar - Comment posted on 06/15/2009 12:09
Cowboy TTop
Perhaps there's a degree of over caution from devs, trying to keep their ideas and concepts secret, until they feel the time is right.
smurfee mcgee's Avatar - Comment posted on 06/15/2009 12:56
smurfee mcgee
I think maybe you're reading too much into comments. I hope.
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