I love the Wii. In fact other than Mr. Holmes, I think I might be the most ardent Wii supporter at Destructoid. My Wii is played just as often as my PS3 and 360 if not more, and not just when friends are over. I am a serious Wii gamer. I tell you all this not because I want to be ridiculed by haters, but because I want you to understand the full impact of me saying that I don't own Wii MotionPlus. Not a single one, nor a game that works with it. There just aren't enough games that function with it for me to get it and the ones that are out don't interest me. I need more.
Reggie to the rescue! Speaking with MTV Multiplayer Reggie Fils-Aimé, President of Nintendo of America, responded to accusations that the waggle add-on was lacking games.
"There's tremendous support for Wii MotionPlus. First, what it would highlight is that 'Wii Sports Resort' continues to sell exceptionally well. In addition to that you're seeing some fantastic third party support. 'Red Steel 2'...about to come out. And from a first party perspective we showed 'Fling Smash.' There are more titles that are coming, it continues to be a core part of what we do."
MTV Multiplayer wasn't buying it though and pointed out that three major franchise games (New Super Mario Bros. Wii, Super Mario Galaxy 2 and Metroid: Other M) all lack the use of MotionPlus. To this Reggie simply replied that Nintendo doesn't force any type of control on its developers, they just do what works for the game.
Touché, Reggie. Touché.
Reggie On Lack Of Wii MotionPlus Games, Says There Are More Coming [MTV Multiplayer]
Matthew Razak is Destructoid's Associate editor and co-founder of film site
Flixist. He began as community member "cowzilla" and was since sequestered to write brainy features material. He lives in Los Angeles with his beautiful wife.
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Nintendo, kings of developer support.
when i think of motionplus the first thing i think of is sidescrolling games!
gg mtv multiplayer
Also, (and I realize it's a fairly trivial issue) but I find it annoying that the M+ is a physical add on to the controller, adding to it's size.
Nintendo should start integrating the M+ tech into the regular controllers.
As it stands, what incentive is there for developers to add M+ functionality to their games? I mean, from a financial standpoint, if they go STRAIGHT M+, then they're probably eliminating 80% of their prospective audience. And if it's just an OPTION to use M+ with the game, what incentive do they have for spending the money to add the option?
Seems like lose lose from the developer standpoint.
That is gonna sell like hotcakes when the game comes out, I think it will probably be bundled with the game as well.
My friend hopes the Motion
Plus helps out, but I really hope this isn't the experience awaiting PS3 owners with the Move.
But now I'm sitting on two Motion+ attachments and I've played Wii Sports Resort to death. It's a shame that I only have a slight interest in Red Steel 2, but Ubisoft has burned me enough times to never let me trust them again.
What I need is PIKMIN 3, LEGEND OF ZELDA, and a new STAR FOX game that all support this thing! Who's with me?!
By the way, Miyamoto confirmed earlier this year that he's working on a new MotionPlus title. I'm somewhat interested in FlingSmash but given how many highly anticipated games are scheduled to come out for the rest of the first half of the year (Red Steel 2, Monster Hunter Tri, Trauma Team, SMG 2, Sin & Punishment 2, Metroid: Other M) on the Wii, I may have to rent it or possibly buy it through Goozex.
And given how crappy Red Steel was, Red Steel 2 definitely doesn't seem worth buying the Motion plus for. Why did they bother releasing the motionplus if they didn't already have a few titles that support it?
>Like 3 games
T_T
I think your making a mistake to compare Red Steel 2 with the original game. While the core concept of the two games are similar, the execution and polish couldn't be any more different. Besides, you should remember that Red Steel 1 was a launch title which Ubisoft rushed through development. Of course, it also didn't benefit from the improved motion control accuracy provided by MotionPlus that the game's sequel uses exclusively.
There's a couple of Wii titles that already support MotionPlus. There's Wii Sports Resort, Tiger Woods PGA Tour 2010, Grand Slam Tennis, Dynamic Slash (though its only been released in Japan so far) and Rage of the Gladiator. Add in Red Steel 2, FlingSmash and Legend of Zelda and Miyamoto's confirmed new MotionPlus title. For all we know, there may be a few more upcoming titles that support the peripheral. After all, E3 is the ideal place to announce titles for the second half of the year and beyond. Besides, Project Sora and/or Retro Studios titles may end up supporting MotionPlus for all we know.
. Obviously, the downside is that there's a bad reputation attatched to using the brand name.Of course, Ubisoft reversed the main gameplay mechanics. In Red Steel 1, shooting was the main part of the gameplay with swordplay being secondary and only available to use in specific parts of the levels. In Red Steel 2, swordplay is now the main gameplay form with shooting taking more of a backseat role.However, this time you can switch between using the sword and gun whenever you want. Not only that, but when it comes to swordplay, the duels are't just going to be one-on one.
Here's the thing that I think Reggie is trying to point out: It is not necessary for all of Nintendo's developed titles to support MotionPlus.
For example, what exactly would Pikmin 3 benefit from the use of improved motion control gesture? After all, the game would naturally manily use the Wii remote's IR pointer control and the Wii's standard controls already capable of using it accurately.
A game like Legend of Zelda would benefit from using MotionPlus because it uses a balanced combination of motion control and IR pointer like in Twilight Princess. Personally, I thought the IR pointer worked flawlessly with the boomerang, clawshot and bow & arrow. Motion control worked just fine with the sword spin attack and the shield bash. The only real issue was with the standard sword attack that resorted to waggle as a mere replacement for a button press. It didn't enhance or do anything to make the experience better.
Starfox using MotionPlus would certainly have the benefit of added rotational motion control support which we've seen works well in the airplane game of Wii Sports Resort. Although, Starfox games use a mix of on-rail movement and free roaming movement within the arena-based environments while in all-range mode.Of course, Starfox is not meant to be a realistic flight sim.
M+ is really good, resort is great and you should get it anyway.
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