Reggie recognizes the Metroid influence in Axiom Verge, gets heckled - destructoid

Reggie recognizes the Metroid influence in Axiom Verge, gets heckled

11:00 AM on 06.22.2014

Jonathan Holmes

Editor-in-Chief

Get to know the people that make great videogames


[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]

Last Sunday on Sup Holmes we welcomed Tom Happ, creator of the upcoming PS4 and PS Vita game Axiom Verge to the program (full episode here). Tom had just returned from E3, with the help of Sony, who is backing Axiom Verge via their Indie Pub Fund. Tom's worked in the industry for years, but this was his first time standing along side the likes of games like Destiny and The Witness, with a game that he made entirely by himself no less. You can imagine how he might have felt.

Axiom Verge looks a lot like what people might want from a classic 2D Metroid game, but with all new mechanics that work to inspire the feeling of infinite possibilities in a "hackable" world that Metroid used to evoke. That's something that Sony and Gamespot clearly appreciate, but what does Nintendo of America President Reggie Fils-Aime think of the game? His answer, and the spot-on heckling it inspired, were one of the many enlightening treats found in this episode. Also, Tom worked on a proof of concept prototype of a 2D Maximo game? Amazing. 

Thanks again to Tom for appearing on the show, and be sure to stop by the Youtube live stream today at 4PM EST when we welcome Chris Chung, creator of the Katamari-prequel rascal cat simulator Catlateral Damage to the program. Be there or be (made of) square(s). 




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