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Regarding E3: Reactionary motion photo
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[RiotMonster totally stole my thunder on this one. I'm going to soldier on anyway and try to offer a slightly different perspective.]

E3 2009 has concluded and there have been many highs and lows, but the big thing to take away is that motion controls have truly arrived and that they will be a major fixture in gaming for years to come. Whether you care or not, the announcements of Microsoft and Sony's respective motion-control devices were the most important announcements of the entire show. Nintendo has been in this game for a while, but now Microsoft and Sony have dedicated themselves to expanding their own audiences with dynamic input.

This demonstrates a few things. First, Nintendo's decision to explore an alternative means of gaming control has unequivocally impacted the direction of the other two hardware corporations. Second, such a shift in gaming could only have been possible had the major players come to an understanding that motion controllers are not throwaway tech meant only for "soccer moms" and "grandparents." Finally, the reactionary forces that drive each company into competition will guarantee that whatever current misgivings you may have over motion controls will be addressed, perhaps not as soon as you may prefer but eventually.

Take a look at how each company chose to present their tech and how their reactionary their actions appear to be after the break.


Nintendo has and continues to be in the best position thanks to the decision to push the Wii Remote as the standard input device for its latest home console. About a year following the launch of the Wii, we all began to hear rumors of motion controllers coming out for either the 360 or the PS3. I doubt that those rumors impacted Nintendo's decision to improve the capabilities of the Wii Remote but at the very least it made them approach the situation sooner rather than later. In fact, according to the Iwata Asks: Wii MotionPlus roundtable discussion, Wii MotionPlus only began development in early 2008, mere months before its E3 reveal!

Speaking of E3 2008, remember how Wii MotionPlus was unveiled? Before any of the conferences kicked off, Nintendo sent out notices to the press about the latest Wii Remote add-on that would provide true 1:1 response! Why couldn't Nintendo wait until its presentation? Because Microsoft was up first and Nintendo wasn't about to take any chances in the event that the rumored Xbox wand were true. As it turned out, neither Microsoft nor Sony had anything to show, further cementing Nintendo's dominion in the motion space.


I have a theory in regards to Microsoft at E3 2008. Maybe it was indeed working on a wand. Maybe it was in the early stages of Project Natal. Since it didn't show anything, I firmly believe that it wanted to announce that something was in the works, but since Nintendo preempted any possible announcement with tech that would be demoed with actual software at the Nintendo presser, Microsoft probably kicked whatever it was going to say under the rug. That's just me speculating, though.

Fast-forward one year later and Project Natal is on stage. Everyone was impressed by the demonstration and some outlets gathered that this was Microsoft's answer to Nintendo. Now, while I don't doubt that Nintendo inspired Microsoft to explore motion controls further, I think that Natal was more of a direct response to Sony and its camera line. Remember, Microsoft originally entered gaming in order to prevent Sony from conquering the living room with a full-scale multimedia device. Microsoft views Sony as its chief competitor and will do what it takes to steal market share.

So the PlayStation 2 had EyeToy? Microsoft released Xbox Live Vision for the 360. Sony came back with the PlayStation Eye? Microsoft responds with the ultimate camera, one that places you literally into the game, giving you the ability to interact with the environment far beyond anything possible with a Sony camera. So Microsoft made a remark about "canned waggle movements" to sting Nintendo, but that's only to distract us from yet another strike against Sony.


Sony has been in an awkward position lately and is doing what it can to reinvigorate the PlayStation line. So far, that has included a number of new SKUs for the PSP and PS3 as well as a host of game announcements, but behind the scenes it has been working on a motion wand of its own. However, a few things struck me as odd from the motion controller reveal. The Sony presser was the longest of all, filled with tons of bombast and all manners of bells and whistles, yet the reveal of the motion controller was extremely low-key. Microsoft had a wild video reel that echoed the initial Wii Remote reveal, but Sony didn't have anything of the sort. Instead, we got a visibly nervous Dr. Richard Marks and Anton Mikaloff seemingly unprepared to talk to a large crowd. I mean, look at them. Also, the prototype looks way too rough. You would think that for a major presentation such as this that a company would design some kind of aesthetically pleasing casing for the product. Hell, you would think they'd have a name! Not even a code word!

This leads me to believe that Sony had no intention of demoing the wand during its press conference. I bet that Sony was going to show off the tech in a tiny room only to select companies during the expo, but after Microsoft dropped Natal, Sony probably felt obligated to squeeze the wand somewhere in the presser. That's what it felt like. Something squeezed in at the last minute, at odds with the glitz and glamor of the rest of the show. Now, we knew ahead of time that Sony had this device in the works, but just like the absence of any non-Nintendo motion controllers last year despite rumors, there was no guarantee that this would be shown off at E3.

But it was, and it was amazing.

Dropping the real

As you can see, we are in no danger of shifting into some dystopian nightmare where the only titles available are whackjob minigames, not as long as the major players are doing their darndest to 1-up one another. Let's be realistic, though. Nintendo is in no threat for the remainder of this generation. In fact, Miyamoto even claimed to be flattered by Sony and Microsoft. Nintendo has been behind motion controls since the beginning and the Wii has become synonymous with motion-control gaming. Sony and Microsoft are playing catch-up and their implementations, regardless of whether or not they are leagues better than Wii MotionPlus, are not going to gain the same traction as Nintendo's. I'm thinking Sony and Microsoft should have just waited until the next console cycle, have a fresh reboot much like Nintendo with the Wii. I guess they don't want to wait that long, especially if they are serious about the 10-year-cycle claims.

What this means is that you shouldn't expect "super duper hardcore extreme" games to be released that support Natal or the Sony wand with any regularity. If companies are having such a bear of a time dealing with Nintendo and the Wii Remote, don't expect some magic to happen and for them to get serious just because Microsoft and Sony are on board. It'll take time and Nintendo, at least for now, will continue to lead the way. As companies become more accustomed to the new schemes, you'll see changes occur on the Wii before they occur on the 360 and PS3. Most will probably stick to the traditional controls on the HD machines as that is what they are most comfortable with.

Oh, and one last thing. Does anyone else find it absolutely hilarious that in the same conference, Microsoft demos Tony Hawk: Ride and its crazy skateboard peripheral then renders it obsolete by demoing skateboard functionality through Natal? That gave me a chuckle!







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Tony Ponce (aka megaStryke) is a culturally confused, Canadian-born Puerto Rican who grew up in Japan and South Florida ... yet can only speak English. He specializes in writing features and maintaining an immaculate goatee. Likes: Any and all things related to Mega Man, Contra, Castlevania, 2D, PB&J sandwiches, applesauce, and candy corn. Meet the rest of the team



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29 comments | showing # 1 to 29
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Monodi's Avatar - Comment posted on 06/05/2009 10:54
Monodi
What keeps me wondered is how they decided to pick the fight on the way their costumers never liked.

Micorosoft and Sony were doing a great job on their own features and the rivalry between the two was interesting none the less. Going with the motion controls simply seems that they also want a fat piece of that easy money pie, and I just wonder how the game quality will be now.

It would be hypocritical if Ubisoft gave Nintendo worthless games and the other two get pretty decent titles even with the motion sensors.

I didn't found the motion sensing gaming thingy to be that impressive once I had my hand on it, it was a Pandora box Nintendo foolishly opened. It was a huge sum of free cash, but their library quality was sacrificed, and that is beyond not having HD graphics.
Justice's Avatar - Comment posted on 06/05/2009 11:01
Justice
Interesting theory about Sony showing off the unnamed motion controller and yep I too lol'd when I saw Natal being used for a skating game putting Tony Hawk in the shade.
Justice's Avatar - Comment posted on 06/05/2009 11:11
Justice
Also lol @ "costumers"
Trev's Avatar - Comment posted on 06/05/2009 11:19
Trev
To be honest, I have a little more faith in the Sony wand than in Natal. Impressions of Natal have been really really positive, but they've all pretty much been under Microsoft control. I'm not saying that they were staged, but I'm sure that the conditions for those demos weren't set up to be detrimental to the Natal system. The Sony thing is going to presumably have the reliability of having an actual device, like my Wii remotes will work regardless of lighting, coupled with some of the body tracking like Natal, since it was able to follow him as he knelt. Both seem to work great though.

I agree that Sony really didn't have the wand demo set up for their big conference. The TV setup seemed rushed and they really didn't have a big presentation ready.
Scientist tz's Avatar - Comment posted on 06/05/2009 14:33
Scientist tz
Oh, I don't know...I think out of the 3 systems Natal has the most potential to integrate with the traditional control scheme of hardcore games. I think the integration could be as simple as head tracking to pan up or to the side in FPS games or forward motion of the controller to execute a knife slash or something.
RiotMonster's Avatar - Comment posted on 06/05/2009 15:54
RiotMonster
You did an awesome write-up.. =]
Tony Ponce's Avatar - Comment posted on 06/05/2009 16:41
Tony Ponce
@RiotMonster

*smiley face*
garison's Avatar - Comment posted on 06/05/2009 18:40
garison
Oh Aaaanton, you so SON!
Kris S's Avatar - Comment posted on 06/08/2009 17:44
Kris S
Really well written and thought out blog, agree with you throughout. Especially the Hawks board :P
theredpepperofdoom's Avatar - Comment posted on 06/08/2009 18:01
theredpepperofdoom
What @RiotMonster said.
GuitarAtomik's Avatar - Comment posted on 06/08/2009 18:05
GuitarAtomik
I like the possibilities for Natal. Beyond casual stuff, I think it will be a complement to most hardcore games though. I really doubt we'll see many hardcore games that REQUIRE it, but there's no reason they can't use it in conjunction with the controller. For example in a driving game, instead of using the right stick (or whatever) to look around the cockpit, you could just turn your head to the side leaving you with a more natural intuitive motion while not forcing you to two-stick it which has always felt awkward to me. That's the kind of stuff I see this applied to most (besides casual stuff of course).

I think Sony's has more promise for full hardcore games but ONLY if they put more buttons and a joystick on the wand. All it has at the moment is a trigger and you'll notice none of those demos involved you moving around. That's going to limit it's applications and using it in conjunction with a dualshock would be extremely awkward I think. But yeah, as they mentioned, it was a prototype and if the final version has buttons and a joystick, it essentially makes the PS3 a Wii with super motion plus WITH bad-ass graphics. That would be awesome.
masterninja's Avatar - Comment posted on 06/08/2009 18:08
masterninja
I am agreeing with you...there is potentrial for both but just like potential for the wiimote it will more likely end up in rushed minigame compilations..
Tony Ponce's Avatar - Comment posted on 06/08/2009 18:09
Tony Ponce
@GuitarAtomik

There ARE buttons and a joystick on the wand:

Darren Nakamura's Avatar - Comment posted on 06/08/2009 18:12
Darren Nakamura
Nice write up.
GuitarAtomik's Avatar - Comment posted on 06/08/2009 18:14
GuitarAtomik
@Trev
I don't know. The sizzle video seemed to go out of it's way to show it in multiple lighting set ups (including really dim) so much so that I think they were making a statement about it, and you'll notice it wasn't like they had their backs to a white wall in the stage demos. Granted, it's too early to tell for sure (especially since the hands-on demos was definitely in an ideal setting) but I don't think that will be a problem like it is with the EyeToy.
GuitarAtomik's Avatar - Comment posted on 06/08/2009 18:16
GuitarAtomik
@megaStryke
Oh good. He only seemed to mention the trigger in the demo. I figured they wouldn't be dumb enough to not include that stuff though.
kavorka's Avatar - Comment posted on 06/08/2009 18:20
kavorka
"E3 2009 has concluded and there have been many highs and lows, but the big thing to take away is that motion controls have truly arrived and that they will be a major fixture in gaming for years to come."

*sigh*

For better or for worse. So far my experience is that motion controls are crippling. Hopefully that will change, or interest in them will subside. Good article.
Holyetheline's Avatar - Comment posted on 06/08/2009 18:39
Holyetheline
I loved this write up. You are so right about Natal being a punch towards Sony and not Nintendo.
HiddenAHB's Avatar - Comment posted on 06/08/2009 19:10
HiddenAHB
I found the Sony "wand" kinda ridiculous, it's looks like a sexual device and it's very rough. I do hope that MS release some hardcore games with Natal, a few at least, so that they can improve their shares with the "hardcore" market, and give another punch at Sony.
brownpig's Avatar - Comment posted on 06/08/2009 19:16
brownpig
Wii Motion Plus and PS3 Motion Control both seem it can do sword fighting as 1:1... but can Natal do that? I'm curious.
Tony Ponce's Avatar - Comment posted on 06/08/2009 19:45
Tony Ponce
I'm wondering if you could use props lying around the house for use with the Natal. Something for those users who would feel a certain disconnect without something tangible in hand. Like with racing, you could use a frisbee as a wheel, or with swordplay, you could use a Nerf bat.
GuitarAtomik's Avatar - Comment posted on 06/08/2009 19:55
GuitarAtomik
@ megaStryke
I don't see why you couldn't. Though I doubt it would be as precise as Sony's solution, in theory it should be able to track something like a stick in your hand.
pedrovay2003's Avatar - Comment posted on 06/08/2009 20:07
pedrovay2003
I'm really looking forward to Sony's controller, but I REALLY hope they make that ball smaller... It looks like it's made by Nerf right now.
WhiteX's Avatar - Comment posted on 06/08/2009 20:09
WhiteX
If it makes PS360 ports better on Wii i´m all up for it.
Chronic Logic's Avatar - Comment posted on 06/08/2009 21:03
Chronic Logic
I like the Wiimote better than the "wand", I mean did they have to attach an ugly pink head on the end of the wand?
Brandnamecommercial's Avatar - Comment posted on 06/08/2009 22:01
Brandnamecommercial
Regarding the ps "wand" and its pink balls, didn't they repeatedly stress during the conference presentation that they were using a very early prototype which would not reflect the final design?
hjd uk's Avatar - Comment posted on 06/09/2009 04:32
hjd uk
That pink ball is a bright distinct colour the camera can track easily - like the dots they stick onto actors to record motion-capture.
Remoraz's Avatar - Comment posted on 06/09/2009 09:56
Remoraz
@GuitarAtomik
Way back you said about turning your head to look out the side of a car, which is cool, in theory, except that you wouldn't be looking at your TV anymore. I, personally, don't think my kitchen knows where the enemies are at; but if NATAL can keep my kitchen informed, I'm all for it.

Not a knock, or anything, just something I was thinking about.
ReikaiDemon's Avatar - Comment posted on 08/11/2009 16:13
ReikaiDemon
Hi, I'd like to clear something up, the first motion controller for gaming was used way back then on Magnavox, predating even the infamous Power Glove. Another thing, Sony actually had the wand for a great number of years, predating the Wii and Natal several years. Richard Marks, the guy behind the Eyetoy, created the wand application of camera defined motion control, sometime between 2000 and 2001. This was all done on the PS2. in about four years after 2000, Richard's higer ups decided to make the project open source, wherein, Richard collaborated with many innovative minds around the world. An Israeli company developed the application of IR illumination to serve as depth gauging in camera based motion control, more advancement includes headtracking/facetracking, tracking specific body parts, objects, everything that will eventually be present in Natal, Sony has already done back in 2000 and 2004. Even Nintendo was originally going to make use of a stationary camera to track motion, but eventually used accelerometers instead. So, the wand is in no way a last minute development, it's been around for almost ten years, but Nintendo only provided to motivation for Sony to use it. Natal is also a result of the open source project Richard Marks started, so it quite possibly be, that without Sony, Natal wouldn't exist, or even the Wii, for a good number of years. Richard Marks was also the third guy at the Wand demo, if anyone wants to see Richard Marks presentation of the wand and other applications in motion technology he helped develop, go here http://lang.stanford.edu/courses/ee380/2003-2004/040121-ee380-100.wmv Be warned though, this is more than an hour long presentation, but I found it so captivating.
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