According to Ubisoft, the days of waving a Wiimote randomly around and hoping to win are over, with the Red Steel 2 development team confidently claiming to have "beaten the waggle." Bigging up the MotionPlus accessory, creative director Jason Vanderberghe believes Red Steel 2 will feel like Wii games always should have felt.
"Wii MotionPlus gives us the ability to measure how hard you’re swinging. As a result of that, we’ve beaten the waggle," he explains. "You can’t play Red Steel 2 like this [waves his arm randomly]. Controls are at the center of play, and if you don’t get controls right first, nothing after that matters. At the heart of the franchise, really the promise of Red Steel, is the potential of sword-fighting with the Wiimote.
"The Wii MotionPlus really brings that promise to life."
Do you think that MotionPlus will allow for the Wii to become everything we dreamed of, or will it just allow for crap like Carnival Games to provide slightly more interactive representations of terrible bullsh*t? I guess we'll have to wait and see how well Red Steel 2 does before we get a firm answer.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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I'm waiting for the new Zelda to see if the Wii can hold its legs agains the other motion controllers. Although I'd still prefer if the new game in the series simply jumped to the next generation.
I'd be very happy if they would have changed that because the rest of the game was really gorgeous. But I doubt it.
But even if they got everything else right, a sword fighting game with no blood = fail.
Aaaanyway, I'm looking forward to seeing what they do with WM+ in the context of an action game. Canned action will be fine if there's a decent sense that the details of your movements matter. I've heard the mixed reviews, but I'm definitely looking forward to this one.
Here's to more Family Fun Pirate Puzzle Party.
http://www.youtube.com/watch?v=208tAjPOXlI
true enough: you're never going to get "real" with motion controls.
But that's where the visual feedback comes in. While you can't be physically forced into a move, you get some direction toward what you should be doing, with consequences for your guy rather than yourself.
Wii Sports Resort does a competent job with forcing reaction through character/visual/gameplay rule feedback. Red Steel's going in a different direction than WSR's simulation-y slant, I gather. Against rational speculation, I really hope some company picks up with WSR's mantra and tries to go super-technical (only one side of a blade is sharp, you have to react appropriately to sword clashes, etc). That's the dream, I guess.
Personally, I can't see myself getting Red Steel 2 until a couple months after it's release. I can't really trust anyone but the average reader reviews (not 10's nor 3's) on a site like ign or metacritic to be unbiased, and I got burned on a couple critically acclaimed games already. And I've already heard that the demos have had nothing on Wii Sports Resort, which puts me half-way between disappointed and irritated already. Red Steel 2's controls should at the very least be as good as the tech demo that was Wii Sports Resort, no excuses.
I also worry that Red Steel 2 won't have any replayability or length to it. Most good games make up for being only 5 to 10 hours long by having great multiplayer. Other great games (Zelda, Mario) are simply 50 hours long so that multiplayer isn't important. But an 8-10 hour game that doesn't have multiplayer is kind of lame. Especially if it's a sword-fighting FPS. What's the deal with that?
Red Steel II, however, has to cover a lot more to prove after the original crapped in my living room.
As much as I hate crap like Carnival Games, I do have to give credit where it's due -- I've seen more Carnival Games commercials on TV than any other Wii game. If they're spending the money to advertise, then it's no wonder people notice and pick the game up.