According to Ubisoft, the days of waving a Wiimote randomly around and hoping to win are over, with the Red Steel 2 development team confidently claiming to have "beaten the waggle." Bigging up the MotionPlus accessory, creative director Jason Vanderberghe believes Red Steel 2 will feel like Wii games always should have felt.
"Wii MotionPlus gives us the ability to measure how hard you’re swinging. As a result of that, we’ve beaten the waggle," he explains. "You can’t play Red Steel 2 like this [waves his arm randomly]. Controls are at the center of play, and if you don’t get controls right first, nothing after that matters. At the heart of the franchise, really the promise of Red Steel, is the potential of sword-fighting with the Wiimote.
"The Wii MotionPlus really brings that promise to life."
Do you think that MotionPlus will allow for the Wii to become everything we dreamed of, or will it just allow for crap like Carnival Games to provide slightly more interactive representations of terrible bullsh*t? I guess we'll have to wait and see how well Red Steel 2 does before we get a firm answer.
This probably isn't what you'll look like doing the Assassin's Creed parkour course
5:00 PM on 07.18.2014