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Red Steel devs claim to have 'beaten the waggle' photo

According to Ubisoft, the days of waving a Wiimote randomly around and hoping to win are over, with the Red Steel 2 development team confidently claiming to have "beaten the waggle." Bigging up the MotionPlus accessory, creative director Jason Vanderberghe believes Red Steel 2 will feel like Wii games always should have felt.

"Wii MotionPlus gives us the ability to measure how hard you’re swinging. As a result of that, we’ve beaten the waggle," he explains. "You can’t play Red Steel 2 like this [waves his arm randomly]. Controls are at the center of play, and if you don’t get controls right first, nothing after that matters. At the heart of the franchise, really the promise of Red Steel, is the potential of sword-fighting with the Wiimote.

"The Wii MotionPlus really brings that promise to life."

Do you think that MotionPlus will allow for the Wii to become everything we dreamed of, or will it just allow for crap like Carnival Games to provide slightly more interactive representations of terrible bullsh*t? I guess we'll have to wait and see how well Red Steel 2 does before we get a firm answer.








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25 comments | showing # 1 to 25
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IV Backstab MC's Avatar - Comment posted on 09/30/2009 10:58
IV Backstab MC
Ok cool I'm still gonna play my xbox but neat no more lazyness
Nic128's Avatar - Comment posted on 09/30/2009 10:58
Nic128
I'm pretty satisfied with the precision for Table tennis in WSR.
Springsteen's Avatar - Comment posted on 09/30/2009 11:02
Springsteen
Agreed with Nic 128. I wouldn't, however, rely on Red Steel devs to prove the Motion Plus' point. They screwed up so horribly bad with the first game that it actually amazes me that they have the guts to name this new game after that pile of crap.

I'm waiting for the new Zelda to see if the Wii can hold its legs agains the other motion controllers. Although I'd still prefer if the new game in the series simply jumped to the next generation.
schmix's Avatar - Comment posted on 09/30/2009 11:02
schmix
Hmmmmmm...when I played the demo at the GamesCom (just five weeks ago), the swordplay sucked ass - even with the oh-so-great WM+. It was absolutely inferior to Wii Sports Resort's approach. It just did not feel natural at all, and that's what all my buddies said who also went to Cologne.

I'd be very happy if they would have changed that because the rest of the game was really gorgeous. But I doubt it.
Sustenance's Avatar - Comment posted on 09/30/2009 11:05
Sustenance
I think this is just spin. The last Red Steel 2 demo I saw, which was just a few months ago, was the same "short waggle = large slice" ... it didn't seem to come anywhere near the 1:1 precision of games like Wii Sports Resort fencing. IOW: I'll believe it when I see it.
DrunkLikeUrDad's Avatar - Comment posted on 09/30/2009 11:08
DrunkLikeUrDad
I'll beat your waggle!
Your Moms Hot Lover's Avatar - Comment posted on 09/30/2009 11:10
Your Moms Hot Lover
There were so many things wrong with the original it's not even funny. Even if you ignore the controls.

But even if they got everything else right, a sword fighting game with no blood = fail.
Tubatic's Avatar - Comment posted on 09/30/2009 11:15
Tubatic
Red Steel 1 wasn't as bad as all that. Its got some good, detailed art direction, and the gameplay, accepted for what it is, is decent.

Aaaanyway, I'm looking forward to seeing what they do with WM+ in the context of an action game. Canned action will be fine if there's a decent sense that the details of your movements matter. I've heard the mixed reviews, but I'm definitely looking forward to this one.
Kyle MacGregor's Avatar - Comment posted on 09/30/2009 11:17
Kyle MacGregor
I can't be interested in Red Steel 2 after the first one crushed my dreams of perfect FPS controls and an exciting new platform with infinite potential. No multiplayer is kind of a letdown as well.

Here's to more Family Fun Pirate Puzzle Party.
ZombiePlatypus's Avatar - Comment posted on 09/30/2009 11:17
ZombiePlatypus
There is no real potential for "sword-fighting" with a Wiimote. Without physical feedback it's just not possible to really feel as though you're sword fighting. It's just swords slashing through swords, The Wiimote isn't going to stop your arm in mid-air because your blow just been blocked, it'll just rumble timidly and spit out a fuzzy 'clang' from it's speaker as your arm continues it's arc.
GohanGVO's Avatar - Comment posted on 09/30/2009 11:22
GohanGVO
Here is the video that talks about this:

http://www.youtube.com/watch?v=208tAjPOXlI
CRAZYAPE69's Avatar - Comment posted on 09/30/2009 11:25
CRAZYAPE69
might i add 'that's what she said' to the title
Tubatic's Avatar - Comment posted on 09/30/2009 11:27
Tubatic
@zombieplatypus

true enough: you're never going to get "real" with motion controls.

But that's where the visual feedback comes in. While you can't be physically forced into a move, you get some direction toward what you should be doing, with consequences for your guy rather than yourself.

Wii Sports Resort does a competent job with forcing reaction through character/visual/gameplay rule feedback. Red Steel's going in a different direction than WSR's simulation-y slant, I gather. Against rational speculation, I really hope some company picks up with WSR's mantra and tries to go super-technical (only one side of a blade is sharp, you have to react appropriately to sword clashes, etc). That's the dream, I guess.
Steel Brotha's Avatar - Comment posted on 09/30/2009 11:31
Steel Brotha
they said the The Conduit was the second coming for the wii and look how that turned out. Wait...second coming...beaten the waggle...lulz
Hcapt's Avatar - Comment posted on 09/30/2009 11:52
Hcapt
@ Steel Brotha - Only the core thought the Conduit was a second coming. Personally, I think Wii Sports Resort is the Wii's second coming.

Personally, I can't see myself getting Red Steel 2 until a couple months after it's release. I can't really trust anyone but the average reader reviews (not 10's nor 3's) on a site like ign or metacritic to be unbiased, and I got burned on a couple critically acclaimed games already. And I've already heard that the demos have had nothing on Wii Sports Resort, which puts me half-way between disappointed and irritated already. Red Steel 2's controls should at the very least be as good as the tech demo that was Wii Sports Resort, no excuses.

I also worry that Red Steel 2 won't have any replayability or length to it. Most good games make up for being only 5 to 10 hours long by having great multiplayer. Other great games (Zelda, Mario) are simply 50 hours long so that multiplayer isn't important. But an 8-10 hour game that doesn't have multiplayer is kind of lame. Especially if it's a sword-fighting FPS. What's the deal with that?
Drack48's Avatar - Comment posted on 09/30/2009 12:03
Drack48
Wii motion plus is sick, lets get that new zelda moving!
rel123's Avatar - Comment posted on 09/30/2009 12:08
rel123
I still can't believe how much people like Carnival Games.
atastysammich's Avatar - Comment posted on 09/30/2009 12:12
atastysammich
I'm going all-in on "More Crap," personally.
Phoenix Gamma's Avatar - Comment posted on 09/30/2009 12:17
Phoenix Gamma
WiiSports Resort and Tiger Woods 10 proved to me that we can finally have nice things with the Wii Remote.

Red Steel II, however, has to cover a lot more to prove after the original crapped in my living room.
bobyoko's Avatar - Comment posted on 09/30/2009 12:29
bobyoko
well, seeing as ubisoft is widely known for putting out shlock, and calling it great, i'll wait and see. on second thought, i won't wait and see, i'll ignore and buy a different game. suck it ubisoft.
ZombiePlatypus's Avatar - Comment posted on 09/30/2009 12:35
ZombiePlatypus
I hear ya, Tubatic, and the visual cues will definitely be a big factor in the overall experience. I also like that they're actively trying to make it more than just an arm flailing sim. I don't know why the feedback/blocking bit all of a sudden bugged me, but it just did.
matrixdude171's Avatar - Comment posted on 09/30/2009 13:35
matrixdude171
Meh, beat it all you want but I don't pay for you getting things right the second time around. This overhype is as big as the Conduit's "graphics".
pedrovay2003's Avatar - Comment posted on 09/30/2009 14:42
pedrovay2003
I agree with what they're saying, but after the first Red Steel, I don't think they're the ones to prove it. I do think MotionPlus will improve upon the great games we've gotten already, as long as the games are programmed correctly.

As much as I hate crap like Carnival Games, I do have to give credit where it's due -- I've seen more Carnival Games commercials on TV than any other Wii game. If they're spending the money to advertise, then it's no wonder people notice and pick the game up.
Excel-2011's Avatar - Comment posted on 09/30/2009 14:55
Excel-2011
And it only took them three years to do it.
VWGTI's Avatar - Comment posted on 09/30/2009 15:38
VWGTI
I hope they're right. I'd like this game to be good.
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