99% of Wii owners are either little children, or old people. Not the Red Steel audience really. When I'd imagine 50% of Wii owners haven't touched their console for a year, or at least 50% haven't bought another game since Wii sports or Wii fit you can't expect much for a gamers title on a casual console.
Publishers seem to see the huge Wii console sales and want a piece, but they seem to forget just how many of those Wii's are sold not to gamers, but to people who want a glorified, interactive fitness video / something to keep the kids busy.
Of the Wii owners i know, I'd comfortably say that almost all of them are women who wanted WiiFit, maybe played Wii sports for a few months, and two guys who are gamers who now have PS3's and haven't touched their Wii's for months.
i feel sorry for my lonely little Wii, I donated it to the parents as they have way more use for WiiFit and Wiisports, but they've never bought a game for it, and it's not been turned on for months.
I'm so claiming it back when Monster Hunter Tri comes out though.
I heard that %69 of people who put out stupid baseless facts are stupid. Is that true?
They cut the sales, because they took it out of the holiday period, so of course its going to sell less in March than November. They cut Splinter Cell sales projection as well, so did %99 of the 360 audience also turn into little children, or old people?
i wish nintendo would just put out a wii+ or a wii-HD or whatever and try to start fresh, because for all my wii hating i can still see the potential of motion control, and of course for nintendo's awesome first party titles.
You do realize that if they did that, it would actually hurt Nintendo in the long run? I know graphics can be a great thing, but I'm sure you know it's not the driving factor ;)
Even if Nintendo came out with a Wii HD, companies would still treat it like crap, saying the Wii is kiddy, just like they did with the Gamecube. I don't believe any of those companies that say they wish they would have made it HD so that they could port their game over to it. They either wouldn't have done it all, or just done a miserable job of it.
This game will probably sell some, but it's a smart move to re-evaluate expectations. All sales it seems for the game companies are down this year, and with some of the major titles having been pushed back a few months, companies aren't so willing to gamble with their multi-million dollar games being left on the shelf to die, should that be the case...
Still looking forward to this one. Kind of ballsy, really, to stick with the name for what's essentially a new IP. Its name recognition at least: as a launch title the name is really high profile, and it sold tons. They have a better chance with the casual crowd, who may or may not have personally eviscerated the first game like the core crowd did, mostly.
The first one was actually pretty fun, but it soured people on motion control, since it didn't do all that people were lead to think it would do/hyped themselves to think would be possible. There were actually alot of good ideas for shooterd in general. hub mission structure, boss fights that didn't have to be all about your heaviest weapons vs a tank/hellicopter, a different/throwback urban japanese style for a setting (with some actualyl good art direction). Too bad that, yes, the controls are dodgy as hell.
But Red Steel 2's looking pretty good, hands-off.
a wii-HD would be more about a fresh start than better graphics. there are plenty of people out there that want some of what the wii is offering, but stay away because of all the crap software marketed toward non-gamers.
now that MS and sony are going to launch motion control peripherals, wii is at risk of being totally abandoned by devs looking to make these adult games. at least with a wii-HD nintendo could benefit from multiplat games more comparable to whats on offer elsewhere, and maintain individuality with a few interesting back catalogue exclusives and excellent first party titles.
...I think it works like this:
A. Wii had little to no graphic/memory/whatever potential compared to the competiton from the begining
B. Developers saw this, and developers main motive being to make $, went with the platform that they can use to make $...
C. ...thus leaving nintendo with all the low brow "low capital" developers that can't afford to put as much $ into thier products because they don't make as much $...
A + B + C = fail
Red Steel 2 is exactly what many of us bought wiis to play in the first place. That is, I bought a wii on the promise o swordplay and shooters. We (I) want a game that marries wii sports resorts swordplay to metroid prime trilogy's control scheme. Heck, many of us wuld even ditch the FPS part in favor on only swordplay.
The only thing Ubisoft has to do is make the control scheme as perfect as a nintendo game's, and make sure that it has the same advertising budgeet as the first asassin's creed.
They should also make sure that their audience likes westerns and doesn't get turned off by swords in westerns though. A premise no one is interested in can also kill sales, ex. a plumber cleaning pipes, no matter how good the game, will not be a cultural sensation.
But anyway, I forgot this game even existed, tbh. It looked pretty good the last time I saw it. That sequence where you were being dragged behind a motorcycle was pretty amazing. I just hope there is something more to this game than running and gunning (exploration, RPG elements/progression, interesting dialogue/story, all of the above) -- pure shooters just don't hold my interest very long anymore.
As someone commented above, I still don't see how this is Red Steel 2. I'm not sure how Ubisoft thinks they will get a boost by associating the game with Red Steel, but even if they can, this game seems to have nothing to do with Red Steel, except insofar as it features swords and guns. It would be nice if it could develop its own identity.
Sorry, I don't know if we're on the same thought here. If people are staying away from the Wii because of the Shovelware, that's their own short sightedness.
If developers are too lazy to make a game without learning the hardware to make their game look good, that's their own fault and lazinesss. Natal and PS3 have yet to show a whole lot in respects of games that utilize them. Let alone "adult" games. I honestly don't see myself wanting to act out half the stuff in these "adult" games.
I'm not trying to knock you for what you're saying, you have a good point, and are being logical.
But I can't shake the feeling that even if the Wii was 1080p and all that HD jazz, companies would still balk at it, just like they did with the Gamecube. The Gamecube was easy to program for, and could have just as much power as a large number of XBOX titles, and it was still dead last in sales, and support. And the same reason that Nintendo wasn't "adult" enough.
I encourage others to do the same. :)
The only thing left is to put in a decent marketing campaign... something I'm sure Ubisoft won't be doing for No More Heroes: Desperate Struggle.
I wouldn't expect it to sell millions in march, but I definitely see this going around 2-3 mil in lifetime sales. Maybe it'll spike hard with a good ad campaign.
Which reminds me: so you don't advertise your games and expect them to sell millions? Seriously now...

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