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Recap: 'What the armor says' plus bonus concept art photo

Ever notice how there are quite a few videogames that feature protagonists with high-tech armor? So did we! This past week, Brad talked with the designers of these very games, asking what the armor of these characters says about them and the world they live in, as well as what the design process entailed.

First, Brad spoke with Epic Games' Cliff Bleszinski about arguably the most recognizable videogame armor around these days, the Gears of War COG armor. We were told it "required many iterations" during the design stage to reach the point where the armor felt "iconic."

Next, Fallout 3 lead designer Emil Pagliarulo told us everything we needed to know about the Brotherhood of Steel's Power Armor, saying it allows Wastelanders to go "on the offensive" and "beyond survival."

On Thursday, the lead designer of Crysis, Sten Hubler, revealed to us that the original Nanosuit was much bulkier than what we're familiar with, and that players weren't meant to get the suit until around the halfway point when the aliens show up. 

Finally, Brad hit up Section 8 lead designer Robert Siwiak for insight into the design inspirations for the 8th Regiment's futuristic suit of armor. The team "explored designs that paired the sleek Eastern luxury car aesthetics with the aggressive hot-rod/muscle car designs from the West, and combined that with military intent and purpose."

Make sure to also check out the gallery for an exciting look at the concept art for the different types of armor we've been discussing.


LAUNCH GALLERY (6 IMAGES)
Photo Photo Photo Photo Photo Photo
 

Continue: More Gears of War stories





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7 comments | showing # 1 to 7

spot the spy's Avatar - Comment posted on 08/14/2009 13:52
spot the spy
thanks Jordan this concept art is really cool, the gears of war stuff is the
best.
PhazonYoshi's Avatar - Comment posted on 08/14/2009 14:18
PhazonYoshi
I still love the nanosuit, possibly the best videogame armour ever, if only for the fact it's equipped for everything.

I mean, being able to navigate in zero gravity? Who'd design that in? The US military, that's who!
Nitex's Avatar - Comment posted on 08/14/2009 14:41
Nitex
Gears of War armor is equal to chicks in the battlefield wearing nothing but a tiny metal bikini. It's all for show and completely unrealistic. There's no way in hell you will ever see the military fitting soldiers with giant metal armor that's hundreds of pounds. But, I guess that's why it's in video games in the first place, realism is boring. People enjoy over exaggerated things. -end rant
Cartman's Avatar - Comment posted on 08/14/2009 14:55
Cartman
@ Nitex

" Its all for show and completely unrealistic "

Firstly, its not all for show, its ARMOR. It protects them. Secondly, have you even seen a gears character? Their huge. They would have no problem hauling it around.

And yes, it is a videogame, but that doesn't mean it can't make sense.
Bulkmailer's Avatar - Comment posted on 08/14/2009 15:06
Bulkmailer
Jackson looks pretty badass.
Infinitys End's Avatar - Comment posted on 08/14/2009 16:55
Infinitys End
Hahaha, I sat in on a panel a few months back with the actual CONCEPT ARTIST who drew the GoW concepts (James Hawkins). He showed us those exact same images you posted. He absolutely hated the idea (at first) of the chainsaw on the end of the gun (it was Cliff's idea) and tried so hard to stop it from happening that he drew some really bad concepts for it (like putting using a buzzsaw blade). But he finally caved in and realized "Cliff was right in the end."
Casket's Avatar - Comment posted on 08/15/2009 00:03
Casket
This should've been marcus fenix.
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