Crackdown developer Realtime Worlds has released a statement that Chris Dye, who had previously been employed at Codemasters, has been hired as the new Community Relations Manager for their upcoming MMO All Points Bulletin. The real news, though, was tucked away towards the bottom.
"This appointment signals the start of a new phase for APB where we can interact more fluidly with both gaming sites, and our potential future player base. This is an important milestone for the game now that we are transitioning into Alpha and moving towards the full public beta of APB," Business Development Manager Mario Rizzo announced.
APB allows players to join two competing factions, the Enforcers and Criminals, to engage in some virtual cops and robbers mayhem. Success is said to hinge on player skill, rather than high levels or rare equipment.
No specific platform for the public beta has yet been announced, but seeing as how Realtime Worlds had previously stated that the PC version would be given priority over the console ports, it seems likely that’s where we’ll see it.
Realtime Worlds also sent over two new pieces of concept art showing gang members from the Aces and the Zombies, which are viewable below.
(10.06.2008) Realtime Worlds (www.realtimeworlds.com) today announced that Chris 'Ulric' Dye has joined their team as Community Relations Manager for the highly anticipated MMO APB (www.apb.com).
Chris will begin the process of building the already growing community interest around APB through various channels including, but not limited to, fan sites, community forums and social networking sites.
"APB is at an extremely exciting and important stage, and we can now begin the process of introducing to the gaming community the various aspects of what will make up this genre defining MMO", commented Chris.
Mario Rizzo, Business Development Manager added "This appointment signals the start of a new phase for APB where we can interact more fluidly with both gaming sites, and our potential future player base. This is an important milestone for the game now that we are transitioning into Alpha and moving towards the full public beta of APB."
@yojimbo: While I wouldn't call it the greatest 360 game (although it IS the only game I've bought DLC for...) it is definitely in the top 5.
Also, I think the tattoo on the guy in the concept art is supposed to say "vanquish" (on his left arm) but it definitely says "vanouish." That'd suck if your tat artist couldn't spell. Sheesh.
Also also, I'm really excited for this game. If the customization is as robust as they promise and the gameplay is half as enjoyable/compelling as Crackdown, they have a definite winner on their hands in my book.
Am I the only one that genuinely can't see how this is going to work in a standard MMORPG environment?
I see it working as being instanced based, or doing something like guild wars. But I can't see it being free-roaming open world without it being a general fuck-fest.
I remember the original as a kid, skipping school to go to the amusement arcade to sit in the APB cabinet and chase various criminals down pretending I could drive and and I used to love switching the police lights on.
When I heard that they where going to revive the game AND make it a Massive Online Multiplayer game I was so stoked with joy remembering my youth.
I personaly think the game 'Crackdown' from Realtime worlds IMHO was there test bed for the true game 'APB', I think they used that to nail down the open world aspect and some of the mechanics and are now working heavily on the massive multiplayer side of things.
Oh I can't wait.
^This is copied and pasted from a a post I made just yesterday about this game for the warlords contest.
I so hope it lives up to the hype I have in my own mind.
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Unless there are orbs about the city, then that might be a different situation.
Also, I think the tattoo on the guy in the concept art is supposed to say "vanquish" (on his left arm) but it definitely says "vanouish." That'd suck if your tat artist couldn't spell. Sheesh.
Also also, I'm really excited for this game. If the customization is as robust as they promise and the gameplay is half as enjoyable/compelling as Crackdown, they have a definite winner on their hands in my book.
I see it working as being instanced based, or doing something like guild wars. But I can't see it being free-roaming open world without it being a general fuck-fest.
Im sure it won't be everyone in one big world. It will more than likley be like 20 people in one game changing every so often.
Which I guess isn't a true MMORRG but it just wouldn't work as a real one.
When I heard that they where going to revive the game AND make it a Massive Online Multiplayer game I was so stoked with joy remembering my youth.
I personaly think the game 'Crackdown' from Realtime worlds IMHO was there test bed for the true game 'APB', I think they used that to nail down the open world aspect and some of the mechanics and are now working heavily on the massive multiplayer side of things.
Oh I can't wait.
^This is copied and pasted from a a post I made just yesterday about this game for the warlords contest.
I so hope it lives up to the hype I have in my own mind.
Does that mean no turn based MMO combat?
From what little gameplay we've seen so far the combat looks to be real time.
@TheNakedAnt
RTW hasn't mentioned a monthly fee yet.