[This month Destructoid celebrates 7 friggin' years of whatever it is we do! Here's the most popular article of this weekend, back in 2007, and easily one of my favorite story headlines of all time. Check our Golden Archives for more top stories from our past. -Niero]
I don't know, but it's likely that you know better than I do; maybe you're the hardest of the hardcore. You probably drink Bawls by the crate, upgrade your computer more often than you change your underwear, and can direct air traffic with the orange glow of fingers long since stained by years of Cheeto abuse. Maybe you're reading this article on Opera via a DS emulator running in Linux installed on a PS3 water-cooled by the tears of weeping babies. Hardcore.
You and I probably feel differently about this whole "hardcore" thing -- matter fact, I'm sure we do. There are some insist that hardcore gamers must do certain things, play certain games, partake in specific experiences to deem themselves hardcore. Still others go on to define what they feel is a "true gamer", laying down all kinds of crazy criteria they deem necessary to weed out the gamers from, well, everybody else. Similarly, I've got my own ideas, chief among them the notion that the current climate of gaming has turned us all into pansies -- specifically, pansies dependent upon the domination of other, lesser pansies to make us feel less pansy.
And if you disagree, here's another question: when's the last time you picked up a shmup?
Hit the jump for more.
Take a look at that video -- it's likely that you've seen it before. What you're watching is a dude playing not one, but two ships simultaneously in Treasure's most notoriously difficult game, Ikaruga. Watching this guy play is like poetry; each motion is precise, guided, informed. You can tell that this is a fellow who knows exactly what's about to come and has studied the game longer than we'd perhaps care to imagine. Some will be quick to point out that a key part of the player's performance is memorization, and this is true, but how does it make this any less impressive than, say, mastery of a particularly difficult piece on a piano?
I'd offer some grand gesture of hyperbole and suggest that videos like these are like crack or porn to me, but it's simply not enough. No, my attraction to this sort of feat is akin to that of a man addicted to some sort of carcinogenic hybrid of porn and crack, one that if revisited often enough can cause instant death by heart-explosion. I love shmups, so much so that it boggles my mind that I suck at them as much as I do. Seriously, I'm terrible.
But something keeps me returning to the genre despite my repeated failings to perform well in it; some element of gameplay that goes beyond playing a game simply for the sake of completing it. For the record, of my current stock of oft-played shmup titles (including Ikaruga, Gradius V, Castle Shikigami 2and Mars Matrix), I've beaten only one. I've died so many times in Ikaruga's Stage 3 that I've lost count of the hours invested in just that single level, but it never fails to be fun.
As Tycho of Penny-Arcade mentioned in a recent post, some people like to win games while others like to play them. If my chronic beatings at the hands of these games and my consistent return to them are any indication, I'm most certainly in that second category.
Here's one way of putting it, though it borders a little too closely to that screwy new games journalism way of seeing things for my own comfort: shmups are about as close to purity as games are bound to get, and the opportunity for mastery that they offer is something that I sincerely believe to be exclusive to the genre. Kicking the everloving shit out of a shmup is a completely different sort of experience than pwning n00bs in Halo 2 and, I'd wager, one that marks and sets aside the truly "hardcore" from the rest of us.
Of course, s'just my opinion. But I'll be sure to explain myself in just a moment.
Those of you who keep up with ol' Linde know that I have a boner for any game that "rewards expert play," and I'll take a moment to explain that before I take you deeper into this convoluted nest of lunacy. Some genres like RPGs, first-person shooters, and most platforming titles offer a fairly simple goal for their respective schemes of gameplay: get from point A to point B while negotiating obstacles along the way. There's nothing wrong with that. It's a solid foundation for any game. To shake it up, however, some games like God Hand, Donkey Kong Jungle Beat and Devil May Cry 3 incorporate systems that push you to play with as much finesse as possible; such games encourage a deep understanding of the systems in play, or at least enough to play well as opposed to just completing the task at hand.
These games -- with the exception of Jungle Beat -- are also considered to be fairly difficult and, in the case of God Hand, prohibitively so. Most if not all of Dead Rising's negative PR was focused solely on its somewhat unforgiving save system, a system that often had gamers restarting from Day One rather than reload a save from an hour or two of gameplay back; there were lots of complaints. I, on the other hand, loved it for the same reason that I love shmups.
Take Gradius V, for example. I've been playing that game 4-5 times a week for the last two months and I have yet to actually beat it without using the slew of continues the game grants you for logging a great deal of playtime -- that's my goal, to complete the game as the game originally intended me to. It's an overwhelming challenge and sometimes gets me hurling controllers across the room, but it's a very compelling experience, trying to best a game like Gradius; refining technique and reflex to a point by which you might pass through an entire stage virtually unharmed. It's hard, but dying over and over doesn't make it any less fun.
Nowadays there are virtually no games that are, for the most part, impossible to finish in a single session. Completing a game comes down to how much time you've got on hand rather than skill. As much as I love Okami, it serves as a good example as to what I'm speaking about; it's not a difficult game, and having played more than 30 hours of the game, I've yet to die. Not even once. But as I understand it, I'm still another 20-25 hours away from beating Okami -- what matters is just how much time I'm willing to commit. In essence, gameplay like this, no matter how beautiful or technically flawless that it might be, has virtually nothing to do with skill. It's like reading a Dickens novel; all you have to do is put in the time.
Can you name any games on your shelf that you simply cannot beat yet? Though I'm sure we've all got our impenetrable fortresses here and there, these games haven't occured with the frequency that they did in the NES and SNES days. It's not about skill anymore, and games that require the player to work hard and become good at the game before progressing beyond a certain point are few and far between in the current generation.
Shmups and games like God Hand aren't interested in holding your hand and gently nudging you forward; if you fail, pick yourself up and try again, and keep trying until you win. There's something to be said for that, rare though it may be.
Earlier I mentioned that shmups are based on gameplay that is somehow more pure than other games, and no, I wasn't high when I wrote that, honest. Here's my reasoning: gaming, in its infancy, was a pastime built on things like hand-eye coordination, reflexes, and a quick instinct -- more to the point, games like Space Invaders, Galaga, and Defender were foundational in building the arcade industry. They are, in a sense, boiled-down gameplay experiences that rival Super Mario Bros. in their simplicity as well as enjoyability.
Where other genres have evolved to meet an expanding and changing market, shmups remain virtually unchanged. They've got their gimmicks and power-up systems -- hell, some have even incorporated storylines, as silly or underdeveloped as they may be -- but the only thing that has been truly ramped up since shmups' earlier incarnations is the difficulty. To do what the guy playing perfect 2-player games of Ikaruga does takes a lot of practice and an unparalleled degree of focus. In recent years, shmups have become ball-bustingly difficult exercises that show you just how much that you've declined in your old age -- and by you, I mean me. But it's not hopeless. With a bit of practice and some daily play, one can recover the edge that they haven't had since they were 12, when gaming was simpler and victory was determined by skill rather than available time.
I respect gamers who hone their skills in FPS titles and online multiplayer matches, but not in the same way that I respect hardcore shmup players or, in some cases, fighter players. They've conquered single-player campaigns that may take weeks for the layperson to complete and understand the mechanics of the game in a way that few of us ever take the time to achieve. It's about making a complicated, unforgiving and ruthless system of bullets, ships, and obstacles your bitch. Gradius V might never call you a n00b and teabag your corpse mere moments after slaying you with an energy sword, but it never makes mistakes, either. Shmups are crazy hard, and they'll be crazy hard every time you pick them up. To win, you must exceed your current capabilities and try harder, refining every movement and button-press into an elegant orchestration of mind and body.
It's a competitive experience, but not in the way that most of us are familiar or perhaps comfortable with. It's about constantly improving yourself, as opposed to simply being better than some late-night crew on a public server. It's a solitary but ultimately rewarding experience, and if you're so desperate to compare your skills to others, you can always post on scoreboards.
There's a shmup fan in all of us. I had renewed faith in the gaming community when Geometry Wars developed such an intense following, but we seemed to have come to a full stop since its release; copies of R-Type Final go untouched and unplayed, and what few shmups are released in the US are quickly relegated to the bargain bins. Japan has a huge supply of great shmups on hand; we must demand them. We must kill, bite, scrape and scratch for them. We're missing out on one of the fundamental joys of our trade because nobody's clamoring for it. I beg of you, Dtoid readers: clamor. Playing a good shmup is like returning to Mecca, even if Mecca chews you up and spits you out -- it's like coming home.
Thank you for posting this. It puts into words how I've been feeling since rediscovering shmups last year. I find myself coming back to them multiple times a week playing the same stage over and over again when I haven't touched other games in months. I've been tracking down imports now and I highly recommend Cave's import PS2 titles Espgaluda, Mushihime-sama, DoDonPachi Dai-Ou-Jou and Ibara. They're one of the few companies still making new 2D shmups in Japan. I think Espgaluda may be my favorite shmup of all time now.
You mention DK Jungle beat, but don't make mention of games like Dance Dance Revolution and Beatmania that take years and years of constant play, and players still have not achieved a full mastery of the hardest it has to offer.
You mention DK Jungle beat, but don't make mention of games like Dance Dance Revolution and Beatmania that take years and years of constant play, and players still have not achieved a full mastery of the hardest it has to offer.
God bless you Aaron. I too love the pure skill of a shooter. I nearly cried the first time I watched this vid, then I played ikaruga for 5 hours straight before giving up on level 3.
I felt the same way when I played Twilight Princess, the game is just too damn easy. I didn't even die in the cave of ordeals. Compare that to LttP where I died in the first goddamn dungeon even though I've beaten the game quite a few times already...
I'm looking forward to Radio Allergy at least coming out in America.
I love shmups just in the fact that they are like Brain Age for the geeks of the 80s and 90s. They are easy to pick up, boot up, and away you go! They also take up all your concentration to be able to survive and get far in it. Xbox Live Arcade has everything that can motivate an old arcade shmupper.... tracking high scores, being able to possibly play your friend co-op, and the achievements motivate you to play longer.... I just hope they release more shmups for XBLA soon..... Until then I'm playing my shmups on MAME and on the Sega Saturn/PS1!
But what I meant is that games like DDR and Beatmania require far more effort to achieve single player perfection, than even the SMUPS and games like God Hand. If that is the determination of what is hardcore, than there's some sweaty emo kids down at the local arcade well on their way to putting us all to shame.
I come here everyday for my news and various gaming comments. A lot of work and thought went into this Essay. Easily the best thing I've read on this site. Heh, but watch it, Dickens has some Einhander in him under the surface.
A wonderful article, bravo. So I assume you're one of the few who appreciates Nintendo flooding the Virtual Console with shmup after shmup, right? (I don't have anything against it, I just want a little more variety.) I mean, you've got the Star Soldier games, two R-Types, old-old-school with Xevious, and the holy grail, Gradius. If it continues like this, a shmup-fan's dream, right?
I applud Steel Battalion, not for its amazing fun, weird but awesome controller, but its save system. You die, you lose your game. Goodbye start over. Yes you can eject before dieing and that sazes you but sometimes your brain freezes in the heat of the moment and their you are, back to square one with only yourself to blame. It put ALOT of pressure on you to think before you act.
I bought R-Type FINAL the day it came out and still haven't unlocked all the ships. It's crazy fun and rewarding.
God Hand is ENTIRELY underrated. I LOVED the game from start to finish and then again again through Hard mode. I might be part of the minority that actually thought the game was overall easier on hard mode thanks to all the crazy techniques you can get and all the training you have to do to beat it on normal. You know exactly what techniques to get (no wasted money) and you have more money to get them.
As far as fighters go, THE single series I've played for the most hours in my life is hands down the Tekken series. It's awesome (and frustrating at the same time) that no matter how much I train and play, there's always someone out there who's better than me, making me want to go home and train even more.
Oh, and yeah, Okami was a completely awesome experience but I went through it with the same thoughts. There ARE those hidden non-stop enemy gauntlets near the end of the game though. THOSE are freakin' crazy difficult.
I now worship at the Altar of Aaron Linde. It's as if you have picked the words from my very soul. I agree with every statement.
I love godhand and I have been looking for Ikaruga to no avail. I'm not a big Shmup fan per se, but I appreciate the qualities they require. I would make mention of a game most people hated but I loved it for the very reasons you mention. It is P.N.03. It was a shmup in 3rd person adventure clothing. Most people expected a splinter cell type experience and so hated it, but those of us who understood the simpler perfection that is shmup, loved it. Give it a try and see what I mean.
Fucking excellent article man. I finished Gradius V on hard, but with a friend. And now I'm playing Raiden Project and Twinbee Portable. It's insane how he can play two ships at once. Petrie is right too. Rhythm games takes just as much concentration and skills to achieve perfection.
Take a look at the Turbografx 16 on the Virtual Console, Solder Blade, Super Start Solider, R-type and R-type III (SNES), it's a retro schmup's heaven down here!
Great article. I still load up Robotron: 2084 and the 1942 series on GameTap for a quick shmup fix. Ikaruga and Gradius V are another two of my favorites, although I haven't had a chance to play those in forever (and I suck at them too). The guy in the videos must be a freaking cyborg.
in my opinion there are 2 genres of shmups... the kinda like ikaruga(and those other crazy japanese bullet-maze games) that are basically about memorization... and games like rtype or einhander where you can play it however you like and still have the ability to complete it. requiring little to no memorization or maze navigation.
i prefer the non-memorization/maze kind. if i wanted to memorize entire levels and navigate complex mazes, id play a puzzle game.
That Ikaruga vid is INSANE. If you like trying your hand(s) at dual play, check out Raiden 3 for the import PS2, it allows for dual playing with one joystick, an analog for each plane.
Thank you Aaron for respecting the shmup.
For more shmup goodness then you can handle, check out my website here:
http://shootthecore.moonpod.com/database.php
I played my fair share of shoot 'em ups, most PC-based ones. "Raptor: Call of the Shadows", "Tyrian", and "Stargunner" (the latter two are now freeware). I suppose "Panzer Dragoon Orta" counts, as it's a rail shooter. I don't particularly like "Geometry Wars: Retro Evolved", because I'm not at all good at it (I only have a single achievement, Pacifism). I do like "Assault Heroes" however, and I want to buy "Time Pilot", "Mutant Storm Reloaded" and "Heavy Weapon". I hope "Mutant Storm Empire" turns out good as well.
I do like my games easy however. I really hate grinding, I hate games that require you to memorize, and I hate when you have to be perfect at the controls or you die. I couldn't play "Ninja Gaiden Black" because of that last complaint. I play games to have fun, maybe make some progress, and quit without fear of losing anything. I'm too casual to break my balls playing anything, but I still really like shooters. I don't mind a challenge, but be fair about it. Forcing a minimum skill level just to play a game is a huge and immediate turnoff, I don't care how good the game is.
You can download a bunch of freeware shooters at: http://www.the-underdogs.info/
I've just gotten really into retro gaming. I bought an old Sega Saturn off eBay with a converter cartridge, and now I'm buying all the old japanses arcade ports that never saw the west. I'm talking DonPachi, Sexy Parodius, Soukygurentai. If I can afford it, Radiant Silvergun, but I'm not that hardcore yet.
I've been playing R-Type on the Wii VC every day for the past couple weeks, and I still can't beat it. Only eight levels that last a couple minutes apiece, and I've spent at least ten hours on the thing.
That Ikaruga vid is teh masterer. I've seen plenty of S++ attacks on all Ikaruga levels but doing 2 player w/ 1 person takes the cake even tho he did die at the boss.
I understand more what makes a hardcore gamer: Dedication. Dedication to one (or more) game, and playing until mastery is obtained. Doesn't necessarily have to be a shmup, but shmups are most common for this practice. I also really need to play my GCN Ikaruga, I even have an X-Arcade panel and could even do the crazy single-person two-ship gaming that guy is doing. And don't ever try and compare playing high-precision games like shmups or fighters on a controller vs. an arcade panel, it is like night and day when considering the precision you can have. When I got the X-Arcade GCN controller box, I couldn't go back to using my Wavebird in Ikaruga EVER AGAIN.
Cacticus, I didn't, unfortunately. I didn't get around to buying a copy of Gradius V until about a year or so after its release, and even then only because it was the last copy available at my EB, and sure enough, I haven't seen a copy of it since then _anywhere_.
I haven't been involved with the SHMUP scene previously. Can someone name a few of the best PS2 games? Bargain bin is preferred. I'll definitely get Ikaruga.
I haven't been involved with the SHMUP scene previously. Can someone name a few of the best PS2 games? Bargain bin is preferred. I'll definitely get Ikaruga.
Ikaruga's on the GameCube, and it's a little harder to find. It'll run you about $30-$35, maybe a bit less if you find it at a used game shop.
Some really cheap PS2 shooters include: R-Type Final, Mobile Light Force 2, Silpheed, Castle Shikigami 2. Definitely look into Gradius V, though, I hear you can find it in small pockets every now and then for around $20.
I have been addicted to shmups since I was a little kid. I now constantly play Batsugun, Giga Wing, ESP Ra.De, Ketsui, Guwange, and Mars Matrix a few times a week with my friends. Those are some of the most rewarding games ever to play and beat. And huge respect for R-Type Final. Although a little laggy at spots, it's one of the best side scroller shooters ever with tons of set weapon custom ships and fully customizable ships near the end. Multiple paths also ramp up the difficulty a great deal if you know how to get alternate/sub levels. Just like stated above, shooters are a genre that needs lots of practice to really give a rewarding experience.
I'm completely with the author on this one. It seems like most of the big-name games these days are based more around being an "experience" than being a challenge. I like a game when, after you beat it, you feel like you've really accomplished something. Popular games like Guitar Hero II still do that, as do games like Geometry Wars (or Grid Wars, the freeware PC knockoff I have to play in my 360-less state), which make you work for every second you stay alive.
That was one reason I loved Ninja Gaiden so much; when you finally beat it, you felt like you'd climbed a mountain or beat God at a game of 3D chess. My second time through, I played on the Very Hard difficulty, and it probably took me a good 10 or 20 tries to get past Alma, the helicopter, the Demon King, and some of the other ridiculously hard bosses. It can get a little frustrating, but when you did finally beat them, you felt like you could do anything.
Oh, and I totally beat the game on Very Hard, and beat both Hurricane Packs. Just sayin'.
And would someone who's played Ninja Gaiden Black tell me if it's worth it for someone who loved but played the hell out of the first game and the downloadable Hurricane Packs?
yep that Ikaruga vid is pretty sick, I still not made it to the final boss on normal. That green wire frame game is Warning forever it's a free game and it's major fun, there only bosses in that game. I love schmups, cant say I'm really skilled but I've got my good days. For people really interested in schmups here is a documentary about them, be sure to download the subtitles because its in French although most part is in Japan. Also that Nanostray 2 for the DS looks promising.
Additionally:
- Harder difficulty level (Master Ninja)
- Easier difficult level (Ninja Dog, accessible by dying three times in the first level)
- Some encounters changed (on higher difficulties, all bosses now have minions)
- New encounters (fights with "evil Ryu" and Ishtaros in higher difficulties)
- Hurricaine Pack changes are integrated into the normal game (intercept move is removed) including
- Lunar available in all modes
- Enemies have new attacks
- Many bosses have updated patterns (for example, Alma II and the last boss are significantly harder)
- Added enemies (both from HP1 and HP2)
- New mission mode, 50 missions which can be played at 4 difficulties each (last 4 missions are HP2)
I'd like to start by saying that, as far as shooters go, Ikaruga is junk (though that video is insane). it relies far too heavily on crazy memorization and not actual reflexes (not that reflexes aren't a huge part of it). Anyway, that is the inherent problem with the space shooters today, they are at their best when they are plain, simple dodging and shooting fests. This was perfectly acceptable in Genesis days but today, people don't want to spend $20 on plain and simple games, even if they are ridiculously fun and intense. Because of this, shooters have moved away from what really makes the genre great.
On a similar, but different note, many gamers today are pretty bad at games in general. Most games are made so that anybody can beat it without particularly high levels of frustration. I mean that makes sense, the companies want to sell a lot of copies of the games. Thats fine, because the games are still fun and hey, I'm never a huge advocate of frustration. My point is, even Ninja Gaiden, with its notorious difficulty is much easier (and far more forgiving) than the majority of games from the 8 and 16 bit era.
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