Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Invisible, Inc.
 BLOG ABOUT THIS

Read the writing on the wall with Invisible, Inc.

6:00 PM on 04.17.2014 // Darren Nakamura
  @Dexter345

The writing says 'you are bad at this game'

Turn-based tactical espionage. Those words were all it took to sell me on the idea of Invisible, Inc. Going into the PAX demo, I knew I would have to be cunning, thoughtful, and sneaky if I wanted to successfully steal intelligence and make it out alive.

As it turns out, I overestimated how cunning, thoughtful, and sneaky I am. Invisible, Inc. requires proper espionage; players who run in and try to blow stuff up like James Bond will not make it far. Even those who play cautiously will often find themselves in sticky situations, outnumbered and outgunned with no hope for a clean exit.

Invisible, Inc. (PC)
Developer: Klei Entertainment

At a base level, Invisible, Inc. is fairly easy to grasp. The player controls a small team of spies tasked with infiltrating a well-guarded building and stealing information. The action takes place on a square grid, with areas out of line of sight not shown. Play alternates between the spy team and the corporate team, rather than by individual units. Units have a certain number of movement points along with one action point to spend every turn.

One mechanic that allows the player to feel more like a heist coordinator is that each unit can be activated any number of times during a round, so long as that unit has action or movement points remaining. As a result, the player can move one unit to a corner, peek around it to see if the coast is clear, move a different unit down that hallway, and then return to the first to work toward a different objective.

Using this ability to make plans come together feels particularly satisfying, but it also has some use when things fall apart as well. When a guard spots any of the spies, it will pursue unless incapacitated in some way. After stumbling with one character into sight, other characters might be able to jump in and help keep the guard busy.

Directly engaging the guards is rarely the smartest option, but the spies do have a few tricks to employ in case they need to. Each unit can knock a guard out from behind, which incapacitates the guard for a full turn. Other abilities are made available through items, either equipped from the start or found throughout a mission. Of the two characters in the PAX demo, one had a single-shot tranquilizer gun that would put an enemy down for good, while the other had a low damage pistol, meant more for distraction or as a last resort than for taking guards down.

The spy units have fairly meager health, only able to take two or three shots before going down. In contrast, the guards had something on the order of eight health apiece. Firefights or face-to-face brawls are not the way to go.

One of the other aspects of Invisible, Inc. is the hacking screen. Bringing it up, players can see electronic devices in the vicinity, and by spending CPU points (which accumulate over time or can be found in safes), the devices can be hacked to work to the player's advantage. For instance, taking over a security camera will not only prevent agents from being spotted by it, but will also provide eyes on an area without having to be physically present.

With those tools and some patience, the agents can hope to avoid detection, but things can go awry for those who take too long. Each turn, the threat level is increasing, and the corporation is becoming more and more aware of the spies' presence. Toward the end of my time with the demo, I was able to see an elite squad of guards dispatched, in addition to the native guards in the area. Were I not already about to lose, it would have been particularly worrisome.

I can imagine getting into Invisible, Inc. pretty deeply. Like a lot of great games with procedurally generated environments, it seems brutally difficult at first, but each defeat teaches a lesson. At no point did I feel it was unfair, because everything that went wrong in my first mission was my fault, and the game systems do a good job at making that clear. Though a single mission does not run especially quickly, it is not so long that the "one more try" mentality is absent.

So far, Klei is living up to their name in delivering fair, difficult stealth gameplay. I am looking forward to getting some more time with Invisible, Inc. Next time, I think I can do better...



Darren Nakamura, Associate Editor
 Follow Blog + disclosure Dexter345 Tips
Darren is a scientist during the day. He has been a Destructoid community member since 2006, joining the front page as a contributor in 2011. While he enjoys shooters, RPGs, platformers, strateg... more   |   staff directory





 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.

destructoid's previous coverage:
Invisible, Inc.


View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:



Please contact Crave Online, thanks!


What is Metroidvania?

Wanna Bet? Fall 2015 Finale

Conquest of Elysium 4 - Review

The PlayStation Vita: Twice as Bright

Video Gaming Bits -- Magical Date: Doki Doki Kokuhaku Daisakusen

Cheat Codes Ep. 83: Shut Up

Comments of the Week - Love Love Love

Sonic Generations Mod Retrospective 2 - COLORS

The meaning of The Witness (Part 2 of 3)

Venture into the Borderlands - Epilogue

 Add your impressions

 Quickposts
Status updates from C-bloggers

TheBlondeBass avatarTheBlondeBass
If you don't like Jack Frost the best I feel nothing but contempt towards you.
Batthink avatarBatthink
Regarding SMT favourites, mine is Succubus.
Gamemaniac3434 avatarGamemaniac3434
Hey, I here theres some premium blog o' mine just lying around the cblogs right now. Should go pick it up, while its still in stock-which is limited due to artificial scarcity. Also for favorite personas, I am also a big fan of samael. Cool design.
Sir Shenanigans avatarSir Shenanigans
Was going to start The Darkness 2 today but honestly I'm so into The Witcher I'm just going to keep that going, probably for the best, too. LETS GO SKELLIGE CAPN JACK SPARROW UP IN THIS
Nathan D avatarNathan D
Samael for me.
Jinx 01 avatarJinx 01
Am I the only one kinda turned off to Unravel because of the 10/10 score? I tend to see any 10/10 review as bullshit.
SayWord avatarSayWord
Gong Hey Fat Choy! Time to enjoy some delicious Shark Fin soup.
Occams avatarOccams
I've always been rather partial to Satan.
TheAngriestCarp avatarTheAngriestCarp
Every time Nekro changes his avatar, God lets a child in a third-world country starve to death. When will the killing stop, Nekro?
Jiraya avatarJiraya
Undertale ending in anime version (don't watch it if you have not played it yet) !
ikiryou avatarikiryou
Pixie isn't my abfave demon, but this cosplay is hhnnggalicious
TheAngriestCarp avatarTheAngriestCarp
El Dango avatarEl Dango
What if the 'OOSE' thing in the new Bourne poster is deliberate? What if it's like the bad guy or something?
drmcscott avatardrmcscott
No more night Xcom. Cant sleep. No more night Xcom. Cant sleep. WOrk perofmence bad. No moe night Xconm. Nad. Cmat sleep. Hep me! HJkelp me!
Nekrosys avatarNekrosys
SMT demons, huh? There's really only one choice.
Malthor avatarMalthor
One of my favourite demons from SMT is Samael, his death magic and Megido spell are always a great help( Megido especially made him the bane of golden hands in my last P4 playthrough). Plus he looks pretty badass.
FakePlasticTree avatarFakePlasticTree
Favorite demon in Shin Megami Tensei, eh? Oh, I got many but so I'll just pick one for now whom is a beast in the Persona series. Yoshitsune--Hassou Tobi, Heat Riser = Don't fear the REAPER!
Flegma avatarFlegma
Played half an hour of Last Story. Yay, British voices! But the absence of colours makes me want to play other games instead, especially in this greyscale season.
HeyItsDad avatarHeyItsDad
There's not even enough reviews out to give Digimon Story: Cyber Sleuth a rating on Metacritic...what's up with this?
ooktar avatarooktar
Dat Booty.
more quickposts


Contest!


Seriously

Invert site colors

  Dark Theme
  Light Theme


Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo



Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -