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Read it and weep: Burkshaw's homeless Sims are depressing photo

I've never been a big fan of Will Wright's games -- when I was a kid, I found SimCity and SimEarth too deep and confusing and, as a teenager, was quickly bored by The Sims. A games desgin student at Anglia Ruskin University named Robin Burkshaw, however, has me singing a different tune. It seems that with a little bit of wit and originality, you can create, or at least catalyze, a really interesting narrative out of The Sims 3: he created two homeless sims, gave them a few character traits, and then let them run loose.

From his blog, it sounds like the results could be awfully hilarious:

This is Kev and his daughter Alice. They’re living on a couple of park benches, surviving on free meals from work and school, and the occasional bucket of ice cream from a neighbour’s fridge.

When you create a person in The Sims 3, you can give them personality traits that determine their behaviour. Kev is mean-spirited, quick to anger, and inappropriate. He also dislikes children, and he’s insane. He’s basically the worst Dad in the world.

But the experience quickly becomes sad: "His daughter Alice has a kind heart, but suffers from clumsiness and low self-esteem. With those traits, that Dad, and no money, she’s going to have a hard life."

I don't want to put words in Burkshaw's mouth, nor do I want to talk on a subject that I don't know much about, but Alice and Kev shed a lot of insight into games' potential for social criticism and awareness. Indeed, there are several links to social organizations and charities at the end of Alice and Kev's tale.

Do yourself a favor and hop over to aliceandkev.wordpress.com -- it's compelling, fascinating, and heart-wrenching stuff. I'm not going to spoil it for you, but I read every entry in one sitting.

[Via BoingBoing]








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Joseph Leray is a founding Destructoid editor and has better hair than you. He speaks French and needs to send us his updated bio in English, preferably. Likes Confuse Ray, Feel My Blade A Mabari War Hound, Snot, Spiral Arrow, Argo, Dan Smith's critical hit bark, Rolling things up into my life Meet the rest of the team



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18 comments | showing # 1 to 18
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Milestailsprowe's Avatar - Comment posted on 06/19/2009 13:34
Milestailsprowe
Genius I have to try this
GoldenGamerXero's Avatar - Comment posted on 06/19/2009 13:41
GoldenGamerXero
I've read quite a few of these and now I can honestly say I'm hooked ^^ This is a brillant way to study the behavior of sims in different enviroments.
Zippyduda's Avatar - Comment posted on 06/19/2009 13:41
Zippyduda
I'm reading through it now, and I'm on Anita so far, it's really good so far :]

Good find :)
wanderingpixel's Avatar - Comment posted on 06/19/2009 13:48
wanderingpixel
That is really interesting. I wonder what else you could potentialy do with the Sims? Mabye you could create a senario where an older brother is forced to take care of his younger sister after both their parents die?
Ben Perlee's Avatar - Comment posted on 06/19/2009 13:49
Ben Perlee
This is so sad! I got to the part where Alice sends money to a charity ;_;

Now I want to play Sims 3
Zippyduda's Avatar - Comment posted on 06/19/2009 13:53
Zippyduda
Ben PerLee, it makes me want to get Sims 3 as well :) I never played Sims 2.

I've just finished them all and they are grrrrrrrrrrreat! :]

I can't wait for it to be updated again :]
falinter's Avatar - Comment posted on 06/19/2009 13:53
falinter
This is some crazy stuff. Definitely subscribing to the feed.
Secret Cow's Avatar - Comment posted on 06/19/2009 14:59
Secret Cow
@Wandering Pixel - That actually happened inadvertently in my game. It was interesting because the older brother had to let his grades suffer by sleeping or slacking school and work in order to have enough energy to take care of his younger brother. And the ghosts of the parents (who were buried in the backyard) would keep them both up at night.

This is the first Sims game I've played and so far I'm very impressed by how simple real-life stuff translates to game mechanics. For instance I had a character who's lifetime wish was to be a great surgeon, but I had her get pregnant at the beginning of the young adult stage. Now her day to day wishes are to be a good mother, but she still wants to be a top surgeon. It's really interesting managing the resources to try and do both. Her husband is a childish loner, so he tends to play video games or frolic in the sprinkler instead of taking care of the baby :\
Hellbender's Avatar - Comment posted on 06/19/2009 16:51
Hellbender
I'm impressed with how emergent gameplay like this can create such poignant stories. Fantastic. i might have to buy this game now.
Miguelcar808's Avatar - Comment posted on 06/19/2009 20:32
Miguelcar808
I'm amazed at Alice's response to her first salary. Specially the fact that it was the Sim him self that did it.
Johnny Justice's Avatar - Comment posted on 06/19/2009 21:49
Johnny Justice
I began following this a couple of days ago. I strongly suggest to anyone interested to get into it as soon as possible.

I find part of the brilliance in this heart-rending tale is that it's still in the making and we aren't promised anything, just like our own lives. I'm sure the majority of us will like this story to have a happy ending, but if it doesn't, tough shit, that's life.
Batthink's Avatar - Comment posted on 06/20/2009 02:43
Batthink
Anglia? That's my bunch of counties. O_O

Yeah, pretty intriguing stuff.
Holyetheline's Avatar - Comment posted on 06/22/2009 11:30
Holyetheline
I read everything there was so far... it's awesome.
Akitoscorpio's Avatar - Comment posted on 06/23/2009 15:27
Akitoscorpio
That.... is amazing, it really is.
Omikron's Avatar - Comment posted on 03/10/2010 17:19
Omikron
I remeber a bud telling me about this a while back, not being much of a sims fan I ignored it. After reading it now though, gota admit I couldn't stop until I reached the end, an intresting little experiment.
A11smart's Avatar - Comment posted on 10/18/2011 03:29
A11smart
JosephLeray, that was the most inspiring read I've had all week. I did the same---read through all of it in one sitting---and at the end, I was card-in-hand at a local charity here in Tampa. The experience is a soul-searching consideration of Games As Art, and I feel better for having stumbled upon it via Destructoid; thank you.
A11smart's Avatar - Comment posted on 10/18/2011 03:33
A11smart
A local charity site, I should clarify. As much as I love to spend on myself in pursuit of gaming, I felt I could easily match the amazing generosity of Alice. $25 that I hope makes life just a little better for someone, via Metropolitan Ministries. The fact that she kept doing it was just heartbreakingly inspiring to me.
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