Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Rayman Jungle Run

Review: Rayman Jungle Run

5:00 PM on 09.22.2012 // Tony Ponce
  @megaStryke

When did Ubisoft start becoming awesome again? Who would have thought the French studio would be the one to properly reinvigorate the 2D platforming genre, thus beating Nintendo at its own game? That's how I felt when I first played Rayman Origins at last year's E3 and then the Wii U sequel at this year's.

When I saw the trailer for Rayman Jungle Run the other week, I was impressed by how fun and fluid it looked. I thought to myself, "If the limbless wonder was able to do so much good on home consoles, imagine what he could do on mobile devices!"

I'm beyond ecstatic to say that my early impressions were right on the money; Rayman Jungle Run is touchscreen platforming done oh so very, very right.

Rayman Jungle Run (Android, iOS [reviewed])
Developer: Pastagames, Ubisoft Montpellier
Publisher: Ubisoft
Release: September 19, 2012 (iOS) / September 27, 2012 (Android)
MSRP: $2.99

What is often the biggest shortcoming of any touch-based platformer? The controls, of course. The more virtual buttons a game tries to squeeze on the screen, the more likely the game will fail to register your inputs. Without tactile feedback, it's hard to tell when you're just outside the button's input detection boundary until you tap the screen and nothing happens.

Jungle Run streamlines controls by taking a page out of auto-runners like Canabalt -- Rayman is in constant motion, so all you have to worry about is dodging obstacles. Unlike Canabalt at its ilk, you aren't running along an endless horizontal corridor, gunning for that elusive "high score." This is a true blue platformer with chasms, spikes, enemies, floating platforms, wall jumps, and other hazards.

The game is split into four worlds with 10 stages apiece. Each world introduces a new ability, giving you plenty of time to grow accustomed to a particular mechanic before the next one appears. In the first world, all you have to do is jump. Though there is a jump button in the bottom left corner, you can trigger the action by tapping anywhere on the screen, save for the top corners which are dedicated to the "restart level" and menu commands.

In the second world, you gain the hover ability, executed by holding your finger on the screen once you are airborne, which you can also use to catch air currents to lift you higher. In the third world, you are introduced to wall running, which offers some clever gravity-defying challenges. In the final world, you learn how to punch through wooden barricades and enemies along your path. Punching is mapped to a separate button in the bottom right corner which, unlike the jump button, has to be pressed, but at least it's large enough that you'll never accidentally miss a punch.

Reaching the end of a stage is not all that difficult, but your true goal is to collect Lums, the golden firefly-like critters found in every Rayman game. There are 100 Lums in each level, and finding them all will require you to take more precarious paths, intentionally miss jumps, or discover a hidden doors. By collecting all the Lums in at least five stages in a world, you'll unlock that world's tenth stage, a balls-hard run through the Land of the Livid Dead. Here, there are no Lums, only an increased risk of sudden death. Thankfully, as with all the other levels in the game, these are a minute in length tops, so there's never that sense of lost progress should you want to restart a stage.

The icing on the cake is the art, which has been pulled directly from Rayman Origins. Normally, I would call out a developer for reusing copious amounts of assets, but the graphics from Origins are so colorful, bright, and beautiful that I have no objections about their reappearance here. This is a game you play with a smile plastered across your face, nodding your head along to the cheerful music and detailed animations.

Unfortunately, the game ends full-stop upon completion of the final stage. There is no fanfare, no "congratulations" screen, just a boot back to the main menu. Feels rather abrupt, but I don't know why I was expecting anything else. Jungle Run is just a series of narrative-less challenge levels, but it's so fulfilling that at times you'll become confused into thinking it's something "greater," if that makes any sense. Not really a bad "problem" to have.

That's not to say Jungle Run doesn't offer rewards for the dedicated player. The more Lums you collect, the more wallpaper you earn, which can be saved as the background image on whatever device you are using. It's not much, but how often does a game award prizes outside of the game itself? The challenges are reward enough on their own, so these are but pleasant extras.

Rayman Jungle Run is proof that platformers can work on touch devices if you tailor the them to the strengths of the hardware rather than attempt to recreate a console experience. Had this merely been a watered-down port of Origins, it would have invited direct comparisons and highlighted the flaws of touch-based gameplay. Instead, it's a game with bite-sized levels and sensible controls yet all the action of its console brethren. This is what companion software ought to be.



THE VERDICT

9

Rayman Jungle Run - Reviewed by Tony Ponce
Entrancing - It's like magic, guys. Time disappears when this game and I are together, and I never want it to end. I'm not sure if this is a love that will last forever, but if it is, you'll get no complaints from me.

See more reviews or the Destructoid score guide.

Tony Ponce, Former Contributor
 Follow Blog + disclosure megaStryke Tips
(Decommissioned) Super Fighting Robot more   |   staff directory



 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.

destructoid's previous coverage:
Rayman Jungle Run


  Dec 06

Free Rayman Jungle Run update adds new world

Character pack also available for $0.99


View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:



Please contact Crave Online, thanks!


Video Gaming Bits -- Rampage: Total Destruction

Roses are black, PS4 lights are blue; This is a game, and it has valkyries too?

Cblogs of 02/10/16 and WONDER-isms

Modern face of survival horror

Discussion Discussion on Games

PStoid Episode 38: Doomed from the Box Art

Cblogs of 2/9/16 - Only Slightly Late Edition

Narrative Mistakes: Mass Effect's Reapers As Primary Villains

Journey to Become a Jedi Knight - Jedi Outcast

Waifu Wars - The End

 Add your impressions

 Quickposts
Status updates from C-bloggers

Ckarasu avatarCkarasu
So, SMT IV: Final looks like it'll make fans of the older games happy. Especially fans of SMT 2.
Flegma avatarFlegma
Do games go in cycles like style? I mean, I think I can just as well play my 1993 Space Hulk (PC CD) instead of getting the moderately new Space Hulk instead.
Nekrosys avatarNekrosys
Well, Nekro's going to do a randomised Pokemon Emerald Nuzloke run. This'll... be horrifying, I'll bet. Especially if I make moves and abilities random, too. Yeah...
Occams avatarOccams
Naruto 4 installs on my PS4 and it updates. Game says it can't run story mode during installation. Nothing's installing though. Restarted PS4. Reinstalled. Nothing. Fucking dumb.
StriderHoang avatarStriderHoang
This plays in my head every time I tell myself to stay determined.
Gamemaniac3434 avatarGamemaniac3434
Tonight, I learned what Flanx and MrNovember sound like in discord, listened to the best idea for a movie ever, and learned a little more about the depths of human depravity. A night well spent. Fuck us all.
Ckarasu avatarCkarasu
So, the artist that they used for Street Fighter 5's story mode(the arcade one) is kinda...not good. Go look up Laura's CGs. Colors are pale, and proportions sometimes end up kinda bonkers. Like, "extreme hourglass figure" level of bonkers.
FlanxLycanth avatarFlanxLycanth
Justin Timberlake blasts Kuma in the ass and dies.
ooktar avatarooktar
I'm loving these fighting game elitists trying to give me shit because I criticized Street Fighters Fight Money business model.
Nathan D avatarNathan D
Thanks to Dtoid I now have this gif in my life, and I can't stop laughing. I seriously can't get over it.
Jiraya avatarJiraya
Finished SOMA today , was able to do a second run without enemies with the "Wuss" mod, found it actually more frightening has you get more time to think about what is really going instead of doing hide-and-seek with the AI (Alien Isolation I miss you)
Mike Wallace avatarMike Wallace
I stayed up late last Saturday writing a Dead Space 4 proposal outline. Solved every plot hole, had plenty of badass moments. This is the state I live in, people.
Torchman avatarTorchman
WHY DO THEY GET SOUNDS BUT PIKACHU AND CHARIZARD CAN'T. WTF
Pixie The Fairy avatarPixie The Fairy
Finished my Storge set and 4/5ths of that was on the clock today o_O I also got a dragonlord eyepatch, which is totally practical covering the right eye when Cyndel's hair covers up the left eye.
Lawman avatarLawman
So Zack Furniss told me I should play Dying Light on Hard. Guess who's never listening to Zack Furniss again? :-/
EdgyDude avatarEdgyDude
Deadpool spoilers: He gets cancer.
beargreasey avatarbeargreasey
So Kanye just announced his new game, Only Once. It looks beautiful and personal. It's just a shame that I still have no idea what it is.
CoilWhine avatarCoilWhine
I dunno why people are getting so huffy about Windows Store / XbOne Quantum Break crossbuy. It means double the gamerscore for me, and AW and AW:AN are rereleasing on the One so I'll have owned them 3 times over. Great games.
Nekrosys avatarNekrosys
I once considered pitching an idea for a Dtoid Australia podcast, but then I realised it'd probably just be Zyk and I getting drunk on Foster's and complaining about Atlus for half an hour each week while incessantly calling each other cunts.
Parismio avatarParismio
New Splatfest is Pokemon Red vs Pokemon Blue. Im Blue Team bitches!
more quickposts


Contest!


Seriously

Invert site colors

  Dark Theme
  Light Theme


Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo



Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -