*Ray's the Dead is Pikmin with zombies
[ x ] remove ads and scale site to 1080p+
[ x ] remove the ads & get mobile premium
pay whatever you want to upgrade
 
 

Ray's the Dead is Pikmin with zombies

3:00 AM on 03.25.2013·  2 minute read   ·  Patrick Hancock@therealhancock
0

More than just a pun

When the co-founder of Ragtag Studio, Chris Cobb, told me that Ray's the Dead was Pikmin with zombies, I was just about ready to hand over my wallet. I'm not even a huge fan of Pikmin, but for whatever reason this idea perked my ears up. What if instead of commanding cute little plants to fix a spaceship I was working with zombies to understand why and when I became a zombie? The premise certainly was interesting.

Perhaps the best thing about Ray's the Dead is its light-hearted humor. These aren't gritty Walking Dead zombies with entrails hanging out and blood everywhere -- the art style is way more cartoony and adorable. For the undead, think less DayZ and more Plants vs. Zombies. The gameplay is indeed reminiscent of Pikmin, but with a lot of mission variety.

 

Ray is a zombie with a bit of an identity crisis. He doesn't seem to know why he's a zombie, and definitely doesn't know anything about the lightning rod in his head which allows him to raise and control other zombies. The plot wasn't fleshed out much in the demo, but Mr. Cobb told me that the game would have playable flashbacks that would help restore Ray's memory of his former self. These flashbacks will use the same Pikmin-esque mechanics in interesting and contextualized ways.

Ray can raise other zombies from the ground in certain locations, or can raise any recently killed human. Zombies can be aimed to go in any direction, and be sent outdone at a time with a button press. They can be recalled at any time, and eventually you can cycle through which type of zombie to send out. Some objects around the map will require a certain number of zombies to break down in order to progress, but finding more zombies never seemed too difficult.

The game seems to know the importance of mission variety considering the second level had me avoiding killing humans, since it was Halloween and everyone thought my horde of zombies and I simply had great costumes. This level also had me avoid getting too close to police dogs since their sense of smell would uncover the truth. This segment played a bit like a stealth game as I maneuvered my zombies around the scent radii of the dogs.

Zombies can also be sent into bushes in order to pull humans in without causing a commotion as not to draw attention to the death in certain areas. The second type of zombie was a dog zombie which was faster than normal zombies. When confronted with enemies with guns, sending in the zombie dogs first will stun them and allow the slower zombies to approach. There's a semblance of strategy apparent, though it's hard to tell how much deeper it can go. Ray's the Dead is on Steam Greenlight now and should be out this year.

 

Enlighten an uninformed cougar: FacebookTwitterRedditEmail
 

#Action #Linux #Mac #PAX #PC #Previews #Strategy games
 
 
 
[x] advertisement
 
 


Patrick HancockContributor // Profile & Disclosures
Fronts558Posts12Blogs 8Following16Followers18

During the day he teaches high school kids about history. At night he kicks their butts in competitive games like Rocket League, Dota 2, and Counter-Strike. Proponent of eSports and indies. ~ ... more
Trending on Destructoid:

 
 


Join the robot army! We're a family-owned site, updating multiple times a day (since 2006!) thanks to our Huge Members

User Avatar
jribton


Since 3:29 AM on 09.17.2014

Tubatic
Tubatic


Since 2:45 PM on 11.13.2006

Stilbon
Stilbon


Since 3:29 PM on 06.06.2015

LordMaghra
LordMaghra


Since 9:09 PM on 10.10.2012

 

Please login (or) make a quick account (free)
to view and post comments.





Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

Sorry for the extra step!