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An even better R&C running at 30 sits well with me :)
That said, I can live with 30 FPS as long as it's rock solid. When a game has an inconsistent frame rate, that's when it really starts to hurt the actual gameplay.
Gah....It's rather pathetic that the 360 and PS3 are so horribly underpowered when it comes to RAM, otherwise this would never even be an issue.
Weird thing to even worry about Insomniac.
@Mark Oleski:
That's a very common misconception. Read this to learn more: http://www.100fps.com/how_many_frames_can_humans_see.htm
Anybody can tell the difference between 30FPS and 60FPS. I don't know where you got that idea.
http://www.gametrailers.com/user-movie/60-fps-vs-24-fps-a-comparison/85283
60 fps vs 24 fps
There are some tv sets which simulate the effect by calculating intermediary frames, altough with motion artefacts, processing lag, and partial 30/60fps on different areas.
Apparently it's too difficult (or too expensive, or too time-consuming) to program a smooth frame rate into this "brave next generation" of video games. And most people don't care. Lame.
I think sales have more to do with the content and mass appeal of the game than the number of frames you see per second, but I dunno... that might just be my common sense speaking.
When MGS3 was 30 FPS after MGS2 and Twin Snakes were 60 it was really fucking jarring to me.
What are you talking about? Games are 1000% longer than they used to be.
ACIT felt small when I played it and ToD felt much bigger.
Frame rates don't matter as long as they don't interfere with the game.
I'd like to aks Insomniac to continue to make games with great gameplay, great graphics and in 60Hz.
Please.
Told you, it's my fantasy world.
But they basically said they're going to do less because it doesn't equal more money. Yeah, that's just great.
Again, it's not about the frames per second themselves, it's the whole overlying attitude of doing something purely for the money. That's fine if you work on Wall Street. But I think of games, well done ones, as art.
What I'd really like to know is who died over at Insomniac? Because they're getting all emotional and pouty like they're going through grief. First with how sad they are about people who didn't love Resistance 2, now they want to cut things they feel people don't openly pat them on the back about.
It's like they're bi-polar. One game sounds like they took a little too personal, the next like it's an assembly line.
Insomniac needs a nap.
But a sharp looking game with a great art-style running at 60fps > a blurry looking game with high-polygon characters and high-resolution textures running at 30fps anyday.