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Rare talks long games, also reveals storyline for Nuts & Bolts photo

Rare famously made a gigantic collect-a-thon out of its previous Banjo-Kazooie games, but has decided that more of that might be bad for business, as people these days aren't fans of such lengthy affairs.

"I guess people are now less tolerant of really, really long games," states head of design Gregg Mayles. "Or if you're going to have a really long game it has to be structured in such a way that the majority of the players play the game up to a certain point and are happy with it, but that section is shorter and then make sure the tail-end of the game suits the people that want to carry on."

Mayles believes that "the trick is not forcing everybody to play it for a colossal amount of time. So if people want to try and complete it in like 20 to 30 hours that's fine. If people want to then carry on, that's fine." At any rate, it seems that Banjo-Kazooie: Nuts & Bolts won't be as huge an affair as its prequels, but should have enough optional content to satisfy the dedicated set. 

In addition, full details on the game's story have surfaced. You can read the full synopsis after the jump. All I will say is that the potential promise of online lego vehicle combat has me all hot and flustered. I don't care what the cynics think.

Build a better bear car - It’s Honey Bear and Breegull time again! Join them as they take to the sky, sea and land to save Spiral Mountain…It’s been a long time coming, but Banjo and Kazooie are back in action - and so, to their exasperation, is dedicated arch-foe Gruntilda. The stakes have been raised, and Grunty’s out to redevelop Spiral Mountain into tower blocks and shopping malls. Banjo and Kazooie’s future is on the line!

Tired of the feuding between bear, bird and witch, a new player has stepped in: the mysterious Lord of Games (LOG), said to have been involved in creating every videogame ever released. He whisks the rivals away to his creative HQ in Showdown Town, and into an elaborate series of challenges held within his hand-made worlds. The winner gets the ownership deeds to Spiral Mountain, the loser an eternity of toil in LOG’s videogame factory. The game is on!

However, things are a bit different this time around. The core gameplay mechanic - and the method by which worlds are traversed, challenges tackled and progress made - is the creation and customisation of vehicles, using components found, bought and won throughout Showdown Town. From wheels and weapons to springs and wings, all of which can be combined in any number and style, there’s a staggering level of experimentation and personalisation for those willing to dabble. If you can imagine it, you can probably build it. But any adventurer with less confidence, experience or time on their hands can still jump in and take on the game with a pre-built range of vehicles. The Lord of Games might be heavy-handed, but he’s big on equal opportunities.

However, it’s not all change in Banjo-Kazooie country, as Banjo will still compete for Jiggies to unlock new destinations and hoard the musical notes that serve as legal tender. Familiar figures on hand to help include everyone’s favourite shaman down at Mumbo’s Motors and newly appointed tourist information officer Bottles; new faces on the block include porcine police chief Pikelet and overly competitive braggart Trophy Thomas. Outside Showdown Town you might just meet them all again, persuaded by LOG to turn thespian and act out hilarious themed roles in different worlds. You’ll also have to take on Grunty’s shiny army of mechanical Gruntbots, riding roughshod over Banjo’s efforts to save the day.

For the first time in the Banjo universe there’s also the opportunity to go online with players across your own world. Combine this with the riveting new solo adventure, and it looks like 2008 really will be the Year of the Bear. You might want to book a seat. When the comedy rattles and clanks die down, the garage door rolls up and Banjo-Kazooie: Nuts & Bolts finally purrs into view, you’ll be glad you did.








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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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24 comments | showing # 1 to 24
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mix's Avatar - Comment posted on 05/14/2008 11:05
mix
Just cause some people find wiggling their Wii stick to smack a ball around or pop bubbles entertaining doesnt mean the rest of us do.

I hate long games, give me something I can play for 4 minutes and I will be fucking happy as a clown hading out free rape.

Good to hear they are making it an "option" to play longer.
king3vbo's Avatar - Comment posted on 05/14/2008 11:14
king3vbo
Im so conflicted... this news can be taken both ways. Theres still Jiggie collecting, note hoarding, etc... I guess as long as theres still a majority of platforming I will be happy.

I played Banjo Kazooie last night, and I was only planning on playing for about 15 minutes... it turned into a 2 hour session. That game was, and still is, incredible
pendelton21's Avatar - Comment posted on 05/14/2008 11:14
pendelton21
The villain is a being who has been behind the creation of every video game ever known? Wow, that's some winning thinking right there. I is excited.
Namelessted's Avatar - Comment posted on 05/14/2008 11:24
Namelessted
This game looks more and more terrible every day.
TwinCross's Avatar - Comment posted on 05/14/2008 11:38
TwinCross
Well, that pretty much crushed any hope I had for the game.
MisterMingo's Avatar - Comment posted on 05/14/2008 11:41
MisterMingo
This certainly looks like a really fun game and I'm sure I'll pick it up day one.

But, it just doesn't feel like Banjo-Kazooie to me. I wish the vehicle building was in some new IP (with robot characters or somthing) and they held off and made a straigt-up platformer, "boring", true "Banjo-Threeie".

But oh well. As long as classic B-K characters make cameos, I guess this will do.
adultswim810's Avatar - Comment posted on 05/14/2008 11:43
adultswim810
...what do they think theyre doing!?
Novakaine's Avatar - Comment posted on 05/14/2008 11:44
Novakaine
I just watched the trailer at GameVideos... it's official: Rare has washed up.

They're replacing the best thing about the first two games (the platforming) with vehicular combat/driving around. Wow.

Rest in peace Rare... there was a time when you were legendary....
SuitcoatAvenger's Avatar - Comment posted on 05/14/2008 11:50
SuitcoatAvenger
What the hell happened to Rare? It's like, once the tech moved beyond the N64/PS1 era, they lost all of their charm. And after the Microsoft buyout, well... lackluster is a kind word for the quality.

Did like, all the old guys move to another company after the Microsoft buyout or something? I refuse to believe that the folks who put out Goldeneye and Conker's Bad Fur Day were the same that released Kameo and Perfect Dark: Zero.
Cube's Avatar - Comment posted on 05/14/2008 11:50
Cube
God that block look makes them look more blocky than the n64 games and they got 6 times as many polygons. nice job there rare.

There damn ugly now donkey kong country on the SNES looks better than this.


shouldnt they at least match the Pre rendered character art from 1998?

http://blog.joestudd.co.uk/wp-content/uploads/2007/10/bk-duo.jpg

damn banjo and kazooie are ugly now.

Oh well I was sick of the game and it's damn collecting after the first n64 games anyway it was not that great.

wake me when they do battletoads or KI.
bmdubya's Avatar - Comment posted on 05/14/2008 11:50
bmdubya
I think I'm the only person on Destructoid that is going to buy this game. But I also don't whine like a bitch when a developer changes up a game. I would hate to be a developer. I don't think they ever know what gamers want. We bash games if the sequel is exactly like the games before it, but then we whine if they try to do something new. I guess that is why shitty games like Halo sells so well. They keep it the same, but add a few weapons.
Holyetheline's Avatar - Comment posted on 05/14/2008 12:25
Holyetheline
I'm not very excited about this news... but I can see that this game has the potential to be fun. Hope it is.
Ceej989's Avatar - Comment posted on 05/14/2008 12:27
Ceej989
Thank you BMDUBYA.
But don't you fret, I'm with you. Definitely liking what I hear about Banjo Kazooie, and this looks like it'll be a purchase for me as well.
GohanGVO's Avatar - Comment posted on 05/14/2008 13:43
GohanGVO
With no attachment at all to previous 'Banjo' games, this actually sounds really fun. However, I hope collecting parts does not become tedious.
Big Z's Avatar - Comment posted on 05/14/2008 13:55
Big Z
"...newly appointed tourist information officer Bottles..."

Bottles died in the beginning of Banjo-Tooie D:
Cheeburga's Avatar - Comment posted on 05/14/2008 14:27
Cheeburga
BUH HUH!
Wexx's Avatar - Comment posted on 05/14/2008 15:22
Wexx
NO! NO! NO! NO NO NO NO NO NO NONONONONONONONONO!
geekjutsu's Avatar - Comment posted on 05/14/2008 15:48
geekjutsu
@ BMDUBYA
I think the difference isn't that they changed it a little, but rather changed the genre of the game. The Banjo-Kazooie games were platformers and people liked it that way. When BK3 was announced, everyone was expecting a return to good platforming. Instead they switched the entire game to building vehicles and made platforming an afterthought.
Super Mario Galaxy did a good job doing good platforming this generation and people were hoping BK3 would do so as well.

The equivalent would be if they announced Call of Duty 5 was going to be a turnbased RPG. People would not be happy because they know that Call of Duty is an FPS and that is the way they like it.
Novakaine's Avatar - Comment posted on 05/14/2008 16:19
Novakaine
Also, as for "people don't like long games"... if a game doesn't give you the amount of hours equal to the amount of dollars you paid for it, then got ripped off. Just how it is.
Novakaine's Avatar - Comment posted on 05/14/2008 16:20
Novakaine
Dammit. "If a game doesn't give you the amount of hours of gameplay/enjoyment equal to the amount of dollars you paid for it, then you got ripped off."
Spooky Electric's Avatar - Comment posted on 05/14/2008 16:55
Spooky Electric
I'm with BMW. I LOVED the three previous games (including the GBA game), and this looks just as fun each of those. They tried something new, OMG. That's a GOOD thing. DMCs 2 and 4 got bashed for being exactly like the games before them, but as soon as a company tries something different, people complain that it's not the same game they remember. OF COURSE it isn't. The Banjo games were like 10 years ago. DKC wasn't at all like the original DK, but that game was INCREDIBLE. Just give the game a chance before you attack it.
I swear, it seems as if the majority of you people haven't even played the originals and are basing your opinions entirely on Chad's. CHAD LIKES IT, GAME MUST BE GREAT. CHAD DOESN'T LIKE IT, GAME EATS PENISES.
It looks fun. As long as the gameplay is good, it has that Rare humor, and the voices are garbled noise, I'm down.
Servotron3000's Avatar - Comment posted on 05/14/2008 17:42
Servotron3000
"the mysterious Lord of Games (LOG), said to have been involved in creating every videogame ever released"

The LOG is Shigeru Miyamoto. Calling it right now.

Also, while I loved Banjo-Kazooie and Banjo-Tooie, GBA Banjo sucks balls. It is not a good game at all. I've lost my copy and I'm glad.
Woverine's Avatar - Comment posted on 05/15/2008 04:57
Woverine
@geekjutsu amen brother.. amen.
Bob Muir's Avatar - Comment posted on 05/16/2008 22:47
Bob Muir
I guess it can't be that bad. I still think the vehicles aren't necessary.
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