Quantcast
Rare says it doesn't need to return to old franchises - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Rare says it doesn't need to return to old franchises


10:00 PM on 03.28.2010
Rare says it doesn't need to return to old franchises photo



It seems that Rare isn't so interested in its classic franchises that made it such a popular developer. In speaking with Develop, Studio head Mark Betteridge told them that Rare “would only go back to older franchises if we saw an opportunity to make the product in a different way that would do justice to [them].”

He followed up by claiming that there "isn't a need" to reboot their classic franchises, saying that it would be nice to return to their big name games, but that doesn't mean that they are going to.

Does this mean that Banjo and Kazooie: Nuts and Bolts did justice to one of the greatest 3D platformers ever? Or maybe that re-releasing Perfect Dark in HD was a "different way" to approach that game. This just seems to contradict half of Rare's work for the past decade. Maybe it's a brand new direction for the company, but as of now I'm not seeing it.

Rare: We don’t need to return to old franchises [Develop, via That VideoGame Blog]






Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.







Developer stuff

10:15 AM on 09.24.2014
Double Fine ceasing development on sci-fi sim Spacebase DF-9

Double Fine is ending its development of Spacebase DF-9 with a somewhat sudden final build of the game next month. Double Fine intends to stick around for bug fixes, but many of the game's initially planned features will...more



9:00 PM on 09.19.2014
Castlevania's Koji Igarashi has put his 'dream game' on hold

As a huge fan of Castlevania: Symphony of the Night, it was exciting to hear that long-time series producer Koji Igarashi had left Konami to make the kind of games he wanted to make -- "the same kind I think fans of my past g...more



9:30 PM on 09.17.2014
Here's Swery holding a monkey and standing next to a yellow plastic woman

Was that headline not descriptive enough for you? What did you think would be in this post? There's Swery nonchalantly holding a stuffed monkey next to a weird yellow plastic statue thing. He did that during the entirety of h...more



View all Developer stuff






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more