Quantcast
Rare's kicking around ideas for its classic properties - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Rare's kicking around ideas for its classic properties


1:00 PM on 08.23.2013
RareRare's kicking around ideas for its classic properties photo



It doesn't seem to matter what Rare is working on these days. (For the record, currently, it's Kinect Sports Rivals.) If it's not one of the studio's beloved properties, there's going to be pushback from fans who have been waiting years for their return. There's a desire to work on these franchises internally as well, creative director Simon Woodroffe tells OXM.

"We've got an idea for [Perfect Dark]," he said. "It would be controller plus Kinect. We've got ideas for most older Rare IP, you won't be surprised to hear. There's quite a lot of desire to do that, and Viva Pinata, Conker... Banjo's very popular internally, a lot of people want to do stuff with Banjo."

The studio's drive, Woodroffe says, is to give people new types of experiences by leveraging technology in creative ways. "We want to find that thing that nobody's ever done before and make a game out of it. We should be inventing new genres, inventing new ways to play. And this sensor gives us new opportunities to do it, with the fidelity it has now.

"When we launched Kinect obviously there was a big focus on 'everything must be Kinect.' Now it's in the box [with Xbox One], use it where it make sense, don't where it doesn't. It can be used in some really -- not gimmicky ways, which is what I think you'll see a fair amount of -- but ways that actually really enhance the game." A proper Viva Pinata sure would hit the spot, Rare.

Rare: we've got ideas for Kinect in Perfect Dark, Banjo, Viva Pinata [OXM]






Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.







Developer stuff

4:15 PM on 08.20.2014
The sound and the fury of Bayonetta 2's angels and demons

Bayonetta 2 sound designer Daisuke Sakata touched on how he goes about designing sounds for his games in a recent post on the PlatinumGames blog. In particular, Sakata talks about the presence of both angel and demon enemies...more



3:15 PM on 08.20.2014
IGDA survey: Game devs want to work at Valve

The Independent Game Developers Association surveyed over 2,200 developers on where they'd like to work, with Valve winning out. Even over working for themselves. Maybe they wouldn't have liked their boss. Or just w...more



5:00 PM on 08.18.2014
A Sacred 3 developer apologizes for the game

Sacred 3 wasn't a very well received game; I felt it was an average and uninspired hack-'n'-slash game with some terrible attempts at humor. Comments on my review either sided on "hey, it's not too bad in co-op," to "this is ...more



View all Developer stuff






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more