Rare used to be the darling of the videogame world, with its contributions to Nintendo systems being hailed as some of the greatest and most memorable adventures of all. It's so sad to hear somebody from Rare now suggest that nobody knows about the studio anymore. Still, the UK studio has hope now that Peter Molyneux is in charge of Microsoft creative shenanigans.
"It's great that he's been promoted into this new creative position and encompassing Lionhead and Rare as well," states head of animation Louise Ridgeway. "He's been up quite a bit over the last few months. He comes up regularly and it's great to see someone like Pete here. It gives us a little bit of a face because no-one knows who we are!"
Art director Steve McFarlane adds: "Once we were bought up by Microsoft obviously things have changed within the top ranks and stuff. and I think over the last few years maybe the awareness of Rare has dropped. And the idea of Pete coming in and being this new face of Rare it's a great thing for us. It's really just to get us out there a bit more."
I really do hope that Molyneux (who McFarlane and Ridgeway called a "legend") gives Rare a shot in the arm. It's very disappointing that the studio has fallen so far from the public eye. They can't survive off the monthly GoldenEye 007 rumors forever.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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And plus their on a console now that is dominated by realistic games. If they were with Nintendo still, they'd be more likely to get top sales.
Agreed
I mean they made the baddest as squirrel game ever, but come on they better step it up.
Not that I should care seeing as they are owned by MS, to bad Nintendo didn't buy them that's their roots right there.
Rare, you suffer from doing games that are alright but not outstanding. You should be working to what appeals to gamers, but over the years you've gone the other way.
BlastCorps was without a doubt one of the greatest Rare N64 games, yet you seem fit to have bailed on the concept, which frankly is fucking lame.
Get to work on Blastcorps 2 on 360 (destroy building and stuff in HD = win, just look at Red Faction Guerilla), and I'll certainly buy it, because it appeals to me, and it was the last Rare game I purchased.
And if Rare seek identity, you have the fabulous Wil Overton working for you. Redesign your logo and have Wil put his artistic magic into a character or something (keep it 2d), to go with it. You have no excuses.
On top of that, don't take so long working on your games, and being media shy in a digital age doesn't help you either. You need to sell you product. Get on podcasts, Game Trailers etc as that costs nothing to do.
So yeah, all you need to do is Blast Corps 2. Doubt I'll buy a Rare game til you listen.
They've lost a spark they use to have. I'm not sure what it is they lost, but they need it back, and I hope they can find it again.
DO IT!
adj.
1. Infrequently occurring; uncommon:
Yep. No idea why Rare is an unknown company.
Now be quiet Rare you still have some credibility from Kameo....ofcourse that was 2005 maybe time for killer instinct...