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Raising Fallout 3's level cap again could unbalance the game photo

When Fallout 3's level cap was increased by way of the "Broken Steel" add-on, I don't think anyone complained. It seemed like there was almost a universal desire for the cap to be raised, which makes me wonder, why won't Bethesda let us go past level 30 with the "Mothership Zeta" downloadable content?

As it turns out, MTV Multiplayer was able to ask Jeff Gardiner, the lead producer on Fallout 3 DLC, what he thought of such a proposal. "I know from the outside this seems like a fairly simple proposition," he says, "but doing this could unbalance the game in a variety of ways."

"We're very happy that people enjoy Fallout 3 so much that they want to keep playing it, and I’m sure we’ll look into addressing these concerns in future games." I see what he's getting at. Once you've spent enough time in the wastelands, your character becomes overpowered to the point where nothing can touch you.

As dumb as it may sound, earning experience points keeps me motivated and helps me become invested in a game, so I really do hope that Fallout: New Vegas and Fallout 4, whenever that happens, allow for higher character levels.


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44 comments | showing # 1 to 44

kauza's Avatar - Comment posted on 07/17/2009 16:04
kauza
Yeah, for the most part, my character feels like an unstoppable force right now, and I've still yet to hit 30. Those reavers can be problematic at points, but only if I do something stupid.

So I guess it would unbalance it if they weren't prepared to add even more difficult enemies. I guess with New Vegas on the horizon, I'm kind of OK with Zeta not raising the cap again.
Dan CiTi's Avatar - Comment posted on 07/17/2009 16:05
Dan CiTi
At level 20 people could kill everything in the Wasteland pretty easily, and 30 is powerful enough too. I can settle for that for Mothership Zeta I guess. But it is more about the act of leveling, the journey, getting cool perks, than really where you end up.
CloneTrooper's Avatar - Comment posted on 07/17/2009 16:10
CloneTrooper
Hell...with the proper skill point allocations and planning...

You can have all you SPECIAL Stats at 10, and 100 in Every Skill by Level 30...mind you it takes careful planning and finding all the books..but yeah, raising the cap anymore would make the game get boring fast...

I just start new characters when I get bored after hitting the cap...
LOLFONDU's Avatar - Comment posted on 07/17/2009 16:10
LOLFONDU
Because all my skills are already at 100 and I pretty much have every perk I'd ever want at 30.

why would I want to go to 40? What is there extra to get?
Calamansi's Avatar - Comment posted on 07/17/2009 16:20
Calamansi
I was pretty unstoppable by level 15. Then again I used grenades and a shishkabob as my primary weapons.
LOLFONDU's Avatar - Comment posted on 07/17/2009 16:22
LOLFONDU
Oh yeah, I forgot to mention, once you get a stealth character, or once your level 30 character has had no choice but to raise stealth as a skill, the game becomes SUPER boring, and retarded as well.

Because I'm no longer using vats, or gunning people down. I'm walking up to every single one of them and hitting them once with a shiskebab for an instant kill. Why do I do it? I guess because it feels like the most efficient... but it definitely makes the game less appealing. I'm sure other stealth characters could relate. Especially with that chinese stealth armor. Really ruins the funtime.

I'd rather go back to when I was actually shooting people than now.
PhazonYoshi's Avatar - Comment posted on 07/17/2009 16:22
PhazonYoshi
Give me slower levelling, not a higher cap! I love character progression, but jesus christ lvl30 is overpowered.
Murumasa123's Avatar - Comment posted on 07/17/2009 16:25
Murumasa123
When will people be happy with what they get? There's already so much content and perks and weapons more then any other game and the level cap is already so high that I have to play on hard for a challenge. Dlc will be wicked and as varied as the others and if you want more levels play a JRPG
everybodyruns's Avatar - Comment posted on 07/17/2009 16:34
everybodyruns
I felt like the game was already too easy. I got to the end and was disappointed that there was no real challenge. The hardest part was managing the weight of my loot.
Stahlbrand's Avatar - Comment posted on 07/17/2009 16:37
Stahlbrand
This is one of those things where you can't please everybody - if you level slower, weaker gamers will be hardput to complete the game, if you level faster, the biggest fans will be able to become god-characters by the second or third day of playing.

Same with Oblivion. On the PC there were scores of leveling and xp mods to slow down leveling and make life harder because the game's difficulty had been balanced to be much too forgiving for the kind of player most likely to spend a hundred hours with the game.

I find its always good to have a concept character where you specifically avoid using the best gear and powers. I have a level 27 character who never sneaks, still wears raider armor and does 90% of his fighting at melee range with the sledgehammer 'tenderizer'. Makes it alot more challenging than just marching around in winterized t-51b with vengence.
akathatoneguy's Avatar - Comment posted on 07/17/2009 16:38
akathatoneguy
I wasn't afraid of anything in the wasteland after like level 8. That's when I learned that a mediocre character + VATS + combat shotgun to the face = super mutant ownage. The fact that you can get super-powered followers like Fawkes and that you amass wealth easily enough to buy 100s of stim packs makes things even easier. And that's coming from someone who LOVES this game. The last thing we need is even higher powered characters. I would support DLC geared only towards high-level characters or areas/missions you can't access until level x if it made the game less easy once you level up a few times...
Malovane's Avatar - Comment posted on 07/17/2009 16:39
Malovane
your character becomes overpowered to the point where nothing can touch you....

That's exactly what made Fallout 1 & 2 so great. You could continue to advance and it would still be meaningful. Of course, they had a skill system that went up to 300% instead of only 100% and it got more expensive to increase the higher you got.

The problem with Fallout 3 is you can max out your weapon stats too quickly. Not to mention that vats becomes less useful the higher you get. Even jacking up the difficulty to max doesn't really make it harder, just makes it more of a grind requiring more stimpack and ammo usage. The perks also quickly become fluff and rather pointless.
xiaolinstyle's Avatar - Comment posted on 07/17/2009 16:45
xiaolinstyle
Wow you people really know how to argue the wrong side of this. OF COURSE THE LEVEL CAP SHOULD BE RAISED. This is ridiculous to say otherwise. Bethesda are being LAZY with the DLC not tweeking and working in a progression based on the DLC that INCLUDES a higher lvl cap.

This NOT a hard thing to do but it does take time, time which they would rather spend on the next DLC to churn out so they can make the most money with the smallest effort.

Higher lvls and better skills are what make a good portion of the journey in an RPG interesting

I have personally heard the rant of several that despise that the 360 lvl cap is still at 30 and have only a moderate interest in new DLC because they know that they will blow through it with thier main toon and gain no exp whatsoever in the process.

This is a no brainer raise the lvl cap make the enemies tougher.. effing DUH
Im OK's Avatar - Comment posted on 07/17/2009 17:17
Im OK
Once you've spent enough time in the wastelands, your character becomes overpowered to the point where nothing can touch you.

Um, yeah, wasn't this the case in the vanilla game when you hit 20, before they bumped it up to 30 in the DLC (and added appropriate enemies to ostensibly make it more challenging) specifically to try to alleviate this problem?

Yeah, if they bumped it up to 40 or whatever, but didn't add in new level appropriate enemies, then sure you'll be all godlike again just as you were in the vanilla game, but I see no reason why they couldn't bump it higher again as long as they put in higher level enemies as well, just as they did before.

Personally, I like feeling all badass and godlike when I'm at high levels, but I can kind of see why this would annoy some people. Sort of. I just don't see why it's not doable or why it would break the game or whatever. Just throw in some high level alien enemies like Kang and Kodos from the Simpsons and some new higher level perks or some shit and call it a day. If you are able to one-shot three Deathclaws at once or whatever at such a high level, well, you reached that high level, so you should deserve to be able to do that, right? Sorry if you feel that makes the game too "easy" or whatever the fuck, but if I've sat there and played the game enough to level to 30 or 40 or however high, and I'm still getting my ass kicked, then something is wrong. I should be Death Incarnate at the max levels.

No, for me, more of a problem was that I hit the original level 20 cap way too damned early. I was just out puttering around ignoring the main quest and hadn't even gotten to GNR yet before I'd already pretty much maxed everything out. It's not that the level cap is too low, it's that you hit it way too soon.
n1k0l4's Avatar - Comment posted on 07/17/2009 17:19
n1k0l4
Agreed, by about half-way in the main story of the original Fallout 3, I definetly felt owerpowered, and my greatest challenge was managing my phat lootz. Near the end of the story, I was thinking of raising the difficulty from Hard to Very Hard, but I just wanted to finish the story, so I didn't, and it was super-easy in my point of view. Oblivion has that ''simultaneous leveling'' system in which the enemyes get more powerfull as the player levels up, wich keeps the challenge.
ALT's Avatar - Comment posted on 07/17/2009 17:20
ALT
Why do you need to level up? What does that give you? I was plenty happy playing through missions at lvl20. I just nerfed myself to make it a bit more fun. You can be at all 100's are get owned by Reavers, and find ton of situations challenging if you are wearing shitty armor and fighting melee. Maybe you have fawkes sit a couple rounds out. Maybe you just focus on not letting dogmeat die. On second thought, maybe they should let HIM level up.
Dexter345's Avatar - Comment posted on 07/17/2009 17:23
Dexter345
Who cares about throwing off the balance in a single player game? Isn't the whole point of it to get totally badass? And also, why not just throw higher level enemies at the player if they download the DLC?
X51's Avatar - Comment posted on 07/17/2009 17:27
X51
@xiaolinstyle

You overuse the word 'wow' in your insults. Work on that. Also, has it occurred to you that Bethesda might not want to do Fallout DLC forever? They have a number of games to be working on, and they can't afford to direct all their resources to making DLC, *especially* when they've already made 5 different add-ons for the game. So cool your jets, firebrand. I, for one, would much rather they focused on Elder Scrolls V than more Fallout 3 DLC.

Protip: Be less of a douchebag when you write things. People will take you more seriously.
Magnalon's Avatar - Comment posted on 07/17/2009 17:33
Magnalon
So Oblivion had 100 max levels, but "level 40" would be too hard to do?

Fallout 3 was a great game in it's own right, but a step back from the Elder Scrolls series in just about every respect. This is indicative of their latest "cutting corners" strategy they've started to use.
Im OK's Avatar - Comment posted on 07/17/2009 17:35
Im OK
@n1k0l4

The only problem with applying the Oblvion model to Fallout 3 (which they kind of already do to a limited extent) is that we'd be seeing random mook Raiders (bandits) running around in Enclave power armor (daedric plate mail) by the end of the game, and I don't think anyone wants that.
Magnalon's Avatar - Comment posted on 07/17/2009 17:41
Magnalon
@Im OK
I think that if they had a simple scaled difficulty model like Oblivion did, and increased the level cap to 40 (heck, even 50 or 60 somewhere down the road), it would be the game that keeps on giving.

I saturated my Fallout 3 game around 100 hours or so, but with Morrowind and Oblivion, I spent around 300+ hours in each because there was so much to do combined with the insanely high level cap.
EternalDeathSlayer's Avatar - Comment posted on 07/17/2009 17:47
EternalDeathSlayer
@ Magnalon: I think the reason it seems that Fallout 3 took a few steps back from Oblivion is that Bethseda was trying to make the game more suitable for a larger amount of people. Basically, making a game seem more accessible and less intimidating overall.

Besides this, they probably wanted to get the fucker on store shelves ASAP.

But this is just my opinion. I could be totally wrong, of course.
Holyetheline's Avatar - Comment posted on 07/17/2009 17:49
Holyetheline
I want the cap to be raised to level 50 because earning XP makes me feel like I'm accomplishing things in games and I can not play fallout 3 w/o the ability to earn XP. I'm still not even level 30 now but I like planning for the future!
Im OK's Avatar - Comment posted on 07/17/2009 17:56
Im OK
They do use the level scaling from Oblivion, at least somewhat. If you go to an area where you were originally only seeing molerats and such, later in the game you're probably now seeing more Yao Guai or Deathclaws or whatever. That's roughly the equivalent to raiders in leather armor earlier versus raiders in glass or daedric armor later, just not as retarded.

And I totally agree that they can (and probably should) still raise the cap, despite what they say.
-PL-'s Avatar - Comment posted on 07/17/2009 18:08
-PL-
The game was unbalanced with the level 20 cap. If you raised a weapon skill to 100, you could kill just about anything with ease.
bastardmaster's Avatar - Comment posted on 07/17/2009 18:11
bastardmaster
I like walking around the wasteland feeling like a badass. I earned those levels and damnit I'm going to enjoy them. my biggest disappointment is the spawning. I want to eradicate all life in the greater DC area ;\
X51's Avatar - Comment posted on 07/17/2009 18:13
X51
If it's impossible for you to play a game without earning experience, go play an MMO. If you've already completed every quest in the game, gotten every special item, etc., there are two things you can do: go play another game, or make a new character, something you haven't done before. Were you good on the last run through? Be evil. Were you already evil? Be good. If you really want a challenge, stay neutral throughout the entire game. It's a roleplaying game, so... roleplay!
Kyousuke Nanbu's Avatar - Comment posted on 07/17/2009 18:28
Kyousuke Nanbu
At level 10 I had max sneak and small guns, hacking and science in the high 80's, I was already unstoppable due to how broken sneak is especially when you add silent runner to the mix.
peachboy's Avatar - Comment posted on 07/17/2009 18:40
peachboy
ugh, no more fallout. they've raped the original enough.
-Ghost-'s Avatar - Comment posted on 07/17/2009 20:21
-Ghost-
Meh, I'd rather see a new Elder Scrolls 5 in a shiny new engine than more Fallout 3 stuff.
runtheplacered's Avatar - Comment posted on 07/17/2009 20:35
runtheplacered
@peachboy,

Guess I won't see ya in the Fallout MMO then?
Kyousuke Nanbu's Avatar - Comment posted on 07/17/2009 21:32
Kyousuke Nanbu
@Peachboy

LOL, go back to No Mutans Allowed.
X51's Avatar - Comment posted on 07/17/2009 21:33
X51
@peachboy

You and the others at Duck and Cover and No Mutants Allowed are the worst kind of Fallout fans. I've been a Fallout fan since 1997, and I was more than pleased with Fallout 3. Is it the same? No. Can we say a Black Isle Fallout released in 2008 wouldn't have looked/played similar? No. And for all the bitching and moaning about how Bethesda are rapists and horrible and suck balls, what is the result of Fallout 3's success? A new Fallout game developed by a number of the original team, including the J. E. Sawyer, who was going to be lead designer on Van Buren.

So, by all means, keep bitching, and continue your efforts towards rationalizing why you turned your back on a series you supposedly 'loved.'
Chronic Logic's Avatar - Comment posted on 07/17/2009 22:28
Chronic Logic
If you want a higher lvl cap, just get a mod for the game, it's pretty easy.
MrSlippery's Avatar - Comment posted on 07/17/2009 22:33
MrSlippery
I don't mind the level cap, because some of the enemies are still a challenge at level 30. Feral Ghoul Reavers are the absolute worst.

but like MotoRobo said, it encourages multiple playthroughs, which I am fine with, because in terms of freedom, Fallout 3 offers alot to do, almost too much for one character in a playthrough.
Magnalon's Avatar - Comment posted on 07/17/2009 23:13
Magnalon
@Peachboy
Fallout 3 is not actually Fallout, it just uses the name.

Think of it that way and you'll be alright. You get 2 PC games that conclude very nicely. Imagine how fans of Shenmue and other canceled titles feel!
lastdual's Avatar - Comment posted on 07/18/2009 00:37
lastdual
It's stupid to bitch about the level cap. This isn't an MMO. Start a new character. Frankly, I hate the fact that it's even possible to have full points in every skill. Leveling up becomes thoughtless if the end result is always the same.

You're supposed to put thought into allocating your skill points so that, in the end game, you have the proficiencies you want at the cost of those you sacrificed. That makes leveling up meaningful. If all you want is endless leveling with an ever more godly character who lays low armies every time he passes gas, go play Disgaea.
ajaxender's Avatar - Comment posted on 07/18/2009 01:15
ajaxender
I was overpowered and killing nearly everything (particularly not Deathclaws, those big nasty fuckers) by about level 10. Its more about what weapons you've got, than anything else. The game has never really been balanced, so blow that argument. TBH, leveling was all about unlocking cool new perks, so if there arent adding any more, theres no need for a higher level cap.
Jabberwalk's Avatar - Comment posted on 07/18/2009 03:43
Jabberwalk
Im surprised no one has mentioned that it was already possible to max every skill to 100 by lv. A few bobble heads, high INT (not even 10 really), a few select perks and a pile of books later and you can really be cooking.

Personally, I LOVE Fallout but already found its skill and character system too forgiving. I play a very concept character who is physically frail, only wears the Vault Utility suit (for the red chucks of course), but depends on a mix of explosives, melee, and a inordinately high crit chance to succeed. I didn't take any of the meta gamer perks like "comprehension" or "educated", instead I took ones like "child at heart" and "mysterious stranger" just because they fit my character. I still had a fairly easy go of it in all but a few weird places, and I was getting frustrated with how many skill points I was getting in skills I didn't think fit my character by lv 27 (where I've got him now; Mind you I did every side quest in the game and the Pitt before Broken Steel dropped and was lv 20 for a good 40 hours of play or so). Even weapons like the Alien Blaster and Metal blaster made the game very easy just by themselves, just how powerful do people want to be?

My alt character has the winterized T-51 B and uses the unique minigun "Eugene" and almost nothing even threatens me. I often let human enemies get a few free shots in before obliterating them just to RP like my character (a goody two-shoes) is giving them a chance to surrender before their unavoidable demise.

Great game, but not difficult at all. Its all about experience and imagination rather than challenge.
CtMythic's Avatar - Comment posted on 07/18/2009 04:29
CtMythic
I have about 5 legitimate saves and 2-3 modded ones. On the legit files, there is a foolproof way to get a perfect character build. Using the comprehension perk and finding every book and skill bobblehead, you can put about 60 points into each skill. Get to lv30 without finding the SPECIAL Bobbleheads, take the Almost Perfect perk, then collect 'em. All skills at 100, all SPECIAL at 10. You are essentially invincible. I balance it by playing on very hard, not wearing power armour, and using the Blackhawk for pretty much everything. The point lookout damage glitch kinda spoiled it though, no matter what weapon I use nothing stands a chance.

It's hella' fun when you have a modded Xbox though.
kavorka's Avatar - Comment posted on 07/18/2009 07:49
kavorka
@Jabberwalk: People *have* mentioned that.

I think that before Bethesda and Co decide to increase the level cap AGAIN, they should effing wait for us ps3 users to catch up to the rest of the pack! I haven't even had the pleasure of gaining 1xp past level 20, so everybody can jam it sideways.
Minamu's Avatar - Comment posted on 07/18/2009 09:16
Minamu
I know where you come from Jordan. The experience system in COD4 made me play online for a long time. I probably wouldn't have played as much if there wasn't any experience points & prestige awards. And considering that I stopped playing almost immediately after reaching the highest prestige...
Comrade Snarky's Avatar - Comment posted on 07/18/2009 09:50
Comrade Snarky
Oblivion's enemy scaling basically ruined the game for me. What's the point of an RPG if you never feel weak or powerful? The game had absolutely no sense of growth. So I'll take a level cap over that any day.

With that said, I played Fallout 3 religiously for about two weeks, but as soon as I was about to hit level 20, I stopped and never beat the game.
ChaosTeaCup's Avatar - Comment posted on 07/20/2009 04:38
ChaosTeaCup
If you want a harder experience with fallout, take the evil route. A bad karma rating means that you are victim of random wasteland attacks more frequently, and in greater number.
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