When Fallout 3's level cap was increased by way of the "Broken Steel" add-on, I don't think anyone complained. It seemed like there was almost a universal desire for the cap to be raised, which makes me wonder, why won't Bethesda let us go past level 30 with the "Mothership Zeta" downloadable content?
As it turns out, MTV Multiplayer was able to ask Jeff Gardiner, the lead producer on Fallout 3 DLC, what he thought of such a proposal. "I know from the outside this seems like a fairly simple proposition," he says, "but doing this could unbalance the game in a variety of ways."
"We're very happy that people enjoy Fallout 3 so much that they want to keep playing it, and I’m sure we’ll look into addressing these concerns in future games." I see what he's getting at. Once you've spent enough time in the wastelands, your character becomes overpowered to the point where nothing can touch you.
As dumb as it may sound, earning experience points keeps me motivated and helps me become invested in a game, so I really do hope that Fallout: New Vegas and Fallout 4, whenever that happens, allow for higher character levels.
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So I guess it would unbalance it if they weren't prepared to add even more difficult enemies. I guess with New Vegas on the horizon, I'm kind of OK with Zeta not raising the cap again.
You can have all you SPECIAL Stats at 10, and 100 in Every Skill by Level 30...mind you it takes careful planning and finding all the books..but yeah, raising the cap anymore would make the game get boring fast...
I just start new characters when I get bored after hitting the cap...
why would I want to go to 40? What is there extra to get?
Because I'm no longer using vats, or gunning people down. I'm walking up to every single one of them and hitting them once with a shiskebab for an instant kill. Why do I do it? I guess because it feels like the most efficient... but it definitely makes the game less appealing. I'm sure other stealth characters could relate. Especially with that chinese stealth armor. Really ruins the funtime.
I'd rather go back to when I was actually shooting people than now.
Same with Oblivion. On the PC there were scores of leveling and xp mods to slow down leveling and make life harder because the game's difficulty had been balanced to be much too forgiving for the kind of player most likely to spend a hundred hours with the game.
I find its always good to have a concept character where you specifically avoid using the best gear and powers. I have a level 27 character who never sneaks, still wears raider armor and does 90% of his fighting at melee range with the sledgehammer 'tenderizer'. Makes it alot more challenging than just marching around in winterized t-51b with vengence.
That's exactly what made Fallout 1 & 2 so great. You could continue to advance and it would still be meaningful. Of course, they had a skill system that went up to 300% instead of only 100% and it got more expensive to increase the higher you got.
The problem with Fallout 3 is you can max out your weapon stats too quickly. Not to mention that vats becomes less useful the higher you get. Even jacking up the difficulty to max doesn't really make it harder, just makes it more of a grind requiring more stimpack and ammo usage. The perks also quickly become fluff and rather pointless.
You overuse the word 'wow' in your insults. Work on that. Also, has it occurred to you that Bethesda might not want to do Fallout DLC forever? They have a number of games to be working on, and they can't afford to direct all their resources to making DLC, *especially* when they've already made 5 different add-ons for the game. So cool your jets, firebrand. I, for one, would much rather they focused on Elder Scrolls V than more Fallout 3 DLC.
Protip: Be less of a douchebag when you write things. People will take you more seriously.
Fallout 3 was a great game in it's own right, but a step back from the Elder Scrolls series in just about every respect. This is indicative of their latest "cutting corners" strategy they've started to use.
I think that if they had a simple scaled difficulty model like Oblivion did, and increased the level cap to 40 (heck, even 50 or 60 somewhere down the road), it would be the game that keeps on giving.
I saturated my Fallout 3 game around 100 hours or so, but with Morrowind and Oblivion, I spent around 300+ hours in each because there was so much to do combined with the insanely high level cap.
Besides this, they probably wanted to get the fucker on store shelves ASAP.
But this is just my opinion. I could be totally wrong, of course.
Guess I won't see ya in the Fallout MMO then?
LOL, go back to No Mutans Allowed.
You and the others at Duck and Cover and No Mutants Allowed are the worst kind of Fallout fans. I've been a Fallout fan since 1997, and I was more than pleased with Fallout 3. Is it the same? No. Can we say a Black Isle Fallout released in 2008 wouldn't have looked/played similar? No. And for all the bitching and moaning about how Bethesda are rapists and horrible and suck balls, what is the result of Fallout 3's success? A new Fallout game developed by a number of the original team, including the J. E. Sawyer, who was going to be lead designer on Van Buren.
So, by all means, keep bitching, and continue your efforts towards rationalizing why you turned your back on a series you supposedly 'loved.'
but like MotoRobo said, it encourages multiple playthroughs, which I am fine with, because in terms of freedom, Fallout 3 offers alot to do, almost too much for one character in a playthrough.
Fallout 3 is not actually Fallout, it just uses the name.
Think of it that way and you'll be alright. You get 2 PC games that conclude very nicely. Imagine how fans of Shenmue and other canceled titles feel!
You're supposed to put thought into allocating your skill points so that, in the end game, you have the proficiencies you want at the cost of those you sacrificed. That makes leveling up meaningful. If all you want is endless leveling with an ever more godly character who lays low armies every time he passes gas, go play Disgaea.
Personally, I LOVE Fallout but already found its skill and character system too forgiving. I play a very concept character who is physically frail, only wears the Vault Utility suit (for the red chucks of course), but depends on a mix of explosives, melee, and a inordinately high crit chance to succeed. I didn't take any of the meta gamer perks like "comprehension" or "educated", instead I took ones like "child at heart" and "mysterious stranger" just because they fit my character. I still had a fairly easy go of it in all but a few weird places, and I was getting frustrated with how many skill points I was getting in skills I didn't think fit my character by lv 27 (where I've got him now; Mind you I did every side quest in the game and the Pitt before Broken Steel dropped and was lv 20 for a good 40 hours of play or so). Even weapons like the Alien Blaster and Metal blaster made the game very easy just by themselves, just how powerful do people want to be?
My alt character has the winterized T-51 B and uses the unique minigun "Eugene" and almost nothing even threatens me. I often let human enemies get a few free shots in before obliterating them just to RP like my character (a goody two-shoes) is giving them a chance to surrender before their unavoidable demise.
Great game, but not difficult at all. Its all about experience and imagination rather than challenge.
It's hella' fun when you have a modded Xbox though.
I think that before Bethesda and Co decide to increase the level cap AGAIN, they should effing wait for us ps3 users to catch up to the rest of the pack! I haven't even had the pleasure of gaining 1xp past level 20, so everybody can jam it sideways.
With that said, I played Fallout 3 religiously for about two weeks, but as soon as I was about to hit level 20, I stopped and never beat the game.