Quantcast
Rain is another feather in Sony's cap of new IP - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Rain  




Rain is another feather in Sony's cap of new IP photo
Rain is another feather in Sony's cap of new IP

10:30 AM on 03.28.2013

Rain, rain, don't go away


Keeping in line with the offbeat and interesting games that come from SCE Japan Studio, we have Rain. It’s being developed by Japan Studio, Acquire (Tenchu, Sumioni), and PlayStation C.A.M.P. (Tokyo Jungle, Echo Chrome) for the PS3 through download from the PlayStation Store, and it’s just the sort of idiosyncratic change of pace that Sony seems to foster.

Rain is meant to evoke the feeling of fright and wonderment that you might have experienced being lost as a child in an unfamiliar place. It does so by putting you into the transparent shoes of a young boy who has faded into invisibility in a mysterious city. He is lost, as alien to this world as the player. Only in the rain can he be seen -- sort of like Ben Affleck’s vision in that terrible Daredevil movie.

Thing is, nasty beasties also lurk under the pitter patter of raindrops. Like Ben Affleck’s Daredevil. Or Elektra. Also, cool, intimidating monsters.


The most affective part of Rain for me came early on in what I was shown. The invisible boy, hereafter referred to as the Boy, is wandering aimlessly around the city to a pensive, somber, delicately keyed piano accompaniment. He wanders into an alleyway, at which point he completely vanished from view. Yes, your player avatar is entirely invisible when you’re not getting wet, save for some initial footprints in dry areas, damp vestiges of the feet that should be seen.

Going through this hallway invisibly, the Boy stumbles into all sorts of debris and obstacles, causing a cacophonic clack of tumbling crates and the like was surprisingly poignant. There’s something profoundly sad about his -- in turn, the player’s -- inelegant fumbling and stumbling around. While the Boy may be able to recognize his own existence when he’s invisible, he almost becomes nonexistent to the player, a fleeting remnant of what is there. Even when you’re initially scanning the ground for his footprints, you’re only ever seeing where he once was as you progress. There’s something to that metaphor.

Not surprisingly, the idea of creating an entirely invisible protagonist has been quite a challenge for the development team. Even now as they currently work their way towards their 2013 release, director Yuki Ikeda has explained challenges still arise from their undetectable main character.

Exposition text occasionally fades in and out of the screen in stark white offering some commentary on what’s going on as you navigate the Boy throughout the world. The portion I was shown saw the Boy following an equally invisible girl who always seems just out reach. It’s not all somber navel-gazing, though. At one point, two Tim Burton-esque, dog-like monsters get a whiff of the Boy and give chase. Like the Boy, they’re invisible, given form by the rain, so finding covered areas is the key to safety against them. You have to effectively lose yourself to save yourself. It’s like a 90’s alt rock lyric.

Additionally, there was another chase scene, as well as a hints of organically integrated stealth-based gameplay and puzzle solving. Stealth makes sense, as you navigate covered (safe) and uncovered (unsafe) portions of the environment while the dog-likes patrol, snarl and snap. What I saw was a little facile; pattern recognition and sprinting between cover, but it works well enough.

As for puzzling, one scene has you teetering across some scaffolding. The dog-likes bark menacingly below, chomping at the bit to get at you, eventually knocking it over. A little later, some scaffolding is blocking a path you need to take, and so you intuitively realize you should go in the other direction and lure the dog-likes smashing into the scaffolding to break it down. Hooray for human bait.

There is a cool unrecognizable familiarity to Rain’s washed out cityscape. It doesn’t draw influence from a particular city, but influence from many different ones can be felt metastasizing in the cobblestone floors and Metamorphoses and Casablanca posters on the walls. Everything comes together with the music, though, as Ikeda has carefully chosen tracks from the overall score to fit into the style and pacing of various points of gameplay. it won’t all be pensive and somber, either.

While it falls back on some traditional gameplay mechanics, I’m definitely excited to see more of Rain and explore it unique design feature, as well as its slightly nostalgic, rain-soaked world. I’m a sucker for rain.

Rain is another feather in Sony's cap of new IP photo
Rain is another feather in Sony's cap of new IP photo
Rain is another feather in Sony's cap of new IP photo
Rain is another feather in Sony's cap of new IP photo
Rain is another feather in Sony's cap of new IP photo
Rain is another feather in Sony's cap of new IP photo
Rain is another feather in Sony's cap of new IP photo
Rain is another feather in Sony's cap of new IP photo
Rain is another feather in Sony's cap of new IP photo
Rain is another feather in Sony's cap of new IP photo
Rain is another feather in Sony's cap of new IP photo







Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.





timeline following:
Rain



8:00 AM on 10.01.2013
Review: Rain

Sony has a stable of impressive top-tier game franchises -- Uncharted, Killzone, God of War, the kind of blockbuster productions every console needs to open eyelids among the mainstream users. I, however, will remember Sony's...more



9:30 AM on 08.25.2013
Instant goosebumps: The Music of rain

Upcoming PS3 title rain is beautiful in many ways, but the subtle, emotional soundtrack I heard in a recent preview gave me goosebumps. A new developer diary shows how much work went into the game's music. Composer Yugo Kann...more



11:30 PM on 08.21.2013
Rain out this October for PlayStation 3

Rain will be coming to your PlayStation 3 on October 1 for North America, October 2 for Europe, and October 3 for Japan. It'll cost $14.99/€12.99, and if you pre-order the game you'll be given three bonus items: a music...more



6:00 AM on 08.02.2013
Get lost in this Rain developer diary

Rain is a neat, affective collaboration between PlayStation C.A.M.P. (Tokyo Jungle) and Acquire (Tenchu). I liked what I saw of the PSN title when I previewed it during GDC and Dale North seemed equally impressed sitting dow...more



6:19 PM on 06.12.2013
Rain is moody, mysterious, and mesmerizing

C.A.M.P.'s Rain managed to stand out among the other flashy, next-gen showings Sony had prepared for media at E3 yesterday. Its dark, moody look caught my eye, even with it sitting next to the best looking PS4 titles. And with headphones on and controller in hand, I was instantly drawn in, immersed, wandering in the rain. more



8:00 AM on 05.30.2013
Rain for PS3 gets a new trailer and screens

Rain, a PS3 adventure starring an invisible boy who can only be outlined by rainfall, has a new trailer and screenshots today. They're worth gawping at, because this is shaping up to be one stylistically pretty game.  I...more



7:45 PM on 03.25.2013
Explore the mysterious world of Rain in this trailer

Not long ago, we got a look at some screenshots for Rain, an upcoming PlayStation Network title from SCE Japan Studio, Acquire, and PlayStation C.A.M.P. Having completely forgotten that it was originally announced back at ga...more



8:00 AM on 03.18.2013
Soak up new screens for Sony's PS3 title Rain

Sony has unveiled a drizzle of new screenshots for its upcoming PlayStation Network game, Rain. It's got nothing to do with Quantic Dream's heavier alternative, instead telling the tale of a little boy who is invisible until ...more



More Rain News

Gallery

2:00 PM on 09.18.2014
Ori and the Blind Forest looks crazy good

I keep forgetting that Moon Studios' platform adventure game Ori and the Blind Forest is coming to PC as well as Xbox One, despite being published by Microsoft Studios. Big thing to forget! My takeaway from Brett's preview o...more



12:01 AM on 09.18.2014
Tokyo Game Show 2014 kicks off today (also, floor gallery)

Tokyo Game Show 2014 has officially kicked off today, running through September 21. As always, these first two days are for business (yeah, right) and the remaining two add in the public (and the cosplayers; sweat).  Thi...more



4:30 PM on 09.17.2014
Free-to-play Quake Live rocket jumps onto Steam today

Good news, arena shooter fans, id Software's Quake Live is launching today on Steam. As far as I can tell, the Steam version will be the same Quake Live you're used to if you're already signed up. Even though it may not be a...more



View all Gallery






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more