8:00 AM on 10.10.2011 |
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A large PC patch for RAGE arrived this weekend, aiming to fix the grotesque graphical issues that many users complained about. It also gives players some actual video settings to tweak, rather than stick with threadbare menus. id Software justified the original lack of options, stating that it was to stop the game from screwing up further.
"The original release of RAGE does not expose many video/graphics options for people to tweak because some of these settings, although desirable from a quality perspective, simply will not work on specific configurations either due to hardware limitations and/or driver bugs," states the patch notes. "Due to popular demand for more video and graphics options, this patch updates the video settings menu and exposes several quality and performance settings."
Highlights of the patch include a VSync option, a texture cache and SLI support. Check out the patch summary below. - Implemented workaround for AMD driver crash right after intro cinematic on Win 7 32-bit systems. - Disabled UBOs because they are causing animation issues with AMD drivers. - Don't allow swap-tear to be enabled on AMD while the extension is not exposed because it may crash. - Support for new video settings: "texture cache", "vsync" and "anisotropic filter" - Automatically adjust vt_maxPPF based on the number of available cores. - Improved performance for SLI cards when GPU transcode is enabled. - Fix for GPU Transcoding option being disabled after exiting gameplay. - Added safe mode to restore video settings to default values. - Allow g_fov to be changed from the RAGE launch options in Steam. - Server now forwards text chat from clients to all other clients while in-game.
[Update: Telltale is mistakenly credited for the LEGO games in the source report, but it should be Traveller's Tales.]
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