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Rage for 360/PC twice as good as the PS3 version photo

Put your ear to the ground. Do you hear that? The rumbling off in the distance? It's the sound of anguished fanboys howling and stampeding.

Ok, I admit the title is an exaggeration, but judging from the fanboy storm brewing, you'd think that it was what was actually said. It's been revealed in the latest issue of Edge Magazine that the PS3 version of id's upcoming game Rage is currently only running at 20-30 frames per second. Not a huge deal, until you find out that the PC and 360 versions are already running at a smooth 60. RAGE!

Why is this? John Carmack blames it on the slower rasterizer of the PS3, saying that the PS3 lags behind the other versions in terms of getting performance out of the hardware. He mentions that a significant amount of time on the PS3 version has been spent delegating various 'jobs' on the PS3 hardware -- apparently the 360 rasterizer makes it easier to "split things off".

The funny part about this is that the game isn't even finished yet, and it's entirely possible that the versions will be identical by the time the game is released. That hasn't stopped people from flipping out though.

Guess what Fanboy Friday is going to be about tomorrow?

[Via CVG -- Thanks Tim!]








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Jonathan Ross is an Associate Editor in Los Angeles who is obsessed with capybaras. Like, seriously, obsessed. If he's not playing Team Fortress 2 or getting into arguments about why PC gaming is superior, he's either off having a fancy dinner with lots of expensive wine, or sitting on the Destructoid IRC complaining that's he's not off having a fancy dinner. Likes: Chrono Trigger, Street Fighter, Steam, everything Blizzard and Valve have ever made, playing Angry Birds on the toilet. Meet the rest of the team



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81 comments | showing # 1 to 50
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Bulkmailer's Avatar - Comment posted on 07/30/2009 15:42
Bulkmailer
RAAAAAGE about Rage.
yairagat's Avatar - Comment posted on 07/30/2009 15:44
yairagat
What? I'm sorry, Carmack needs to rephrase that: "We still don't have a fucking clue how to properly code for Ps3, and basically, we're just just through loops to workaround it. we suck"
GameraTheGreat's Avatar - Comment posted on 07/30/2009 15:46
GameraTheGreat
Oh NOOOO! It will most likely be identical at launch....
-PL-'s Avatar - Comment posted on 07/30/2009 15:46
-PL-
Fortunately my PC stomps both my PS3 and 360 in the graphics and performance department, so it's really a no brainer what platform I'm gonna get this on.
Catmurderer's Avatar - Comment posted on 07/30/2009 15:49
Catmurderer
rasterizer?

wtf is a rasterizer?
robotbebop's Avatar - Comment posted on 07/30/2009 15:51
robotbebop
What? I'm sorry, Carmack needs to rephrase that: "We still don't have a fucking clue how to properly code for Ps3, and basically, we're just just through loops to workaround it. we suck"

It has already begun.
Trev's Avatar - Comment posted on 07/30/2009 15:55
Trev
Does this even have a release date? I'll care about the framerate, if ID hasn't shaped things up, then. Today I care about Fat Princess.
tuoman's Avatar - Comment posted on 07/30/2009 15:55
tuoman
my 360 has the sickest rasterizer
kevinski's Avatar - Comment posted on 07/30/2009 15:57
kevinski
@Catmurderer - A rasterizer is what turns vectors/polygons into pixels that you see on-screen, since most displays require rasterized (i.e. bitmap) output.
Rockvillian's Avatar - Comment posted on 07/30/2009 15:57
Rockvillian
Are they expecting us to care?
Scroll's Avatar - Comment posted on 07/30/2009 15:58
Scroll
So Rage on the PS3 is a low res Aliens colonial marines?
funkonaut's Avatar - Comment posted on 07/30/2009 15:59
funkonaut
At lease id, unlike Valve, are not incapable of working on the PS3. My I'm-sick-of-RRoD hat is off to you, Mr. Carmack.
Darren Nakamura's Avatar - Comment posted on 07/30/2009 15:59
Darren Nakamura
I'm curious to hear what the Trey Brotherhood has to say about this. My guess, they didn't even care about the game in the first place.
along the way's Avatar - Comment posted on 07/30/2009 16:03
along the way
It's as if a million heads cried out and suddenly exploded.
mrsatan's Avatar - Comment posted on 07/30/2009 16:03
mrsatan
Lol, this means nothing. Optimization is one of the things you do near the end of the game's development. I bet the PS3 one will be fine by the end. Anyways, this game is Call of Duty, so you don't need a 60 FPS frame rate to play. 30 frames per second is plenty fine for most non-twitch shooters. Most people don't even realize that most modern games are just 30 FPS. Only dumbasses think every game requires 60.
whormongr's Avatar - Comment posted on 07/30/2009 16:05
whormongr
how fast does it run on the wii?
gamadaya's Avatar - Comment posted on 07/30/2009 16:05
gamadaya
@yairagat
Shut the fuck up. We don't need another tard who can barely type a sentence screaming about how devs who can't work with the notoriously difficult to code for PS3 are just shitty coders.
Takeshi's Avatar - Comment posted on 07/30/2009 16:06
Takeshi
I've never seen other developers having problems with a slower rasterizer. Maybe he needs a little game-development workshop from Naughty Dog, Kojima, Guerrilla or Criterion.
Jonathan Ross's Avatar - Comment posted on 07/30/2009 16:06
Jonathan Ross
@Dexter

As I was telling someone earlier, this could be an announcement about Mickey Mouse's Spelling Adventure and people would still flip a shit just for the sake of being offended.
Aurain's Avatar - Comment posted on 07/30/2009 16:11
Aurain
Unknown Game is unknown.
Unknown Game makes controversial Game.
Unknown Game gets some publicity.
Mentok the Mindtaker's Avatar - Comment posted on 07/30/2009 16:12
Mentok the Mindtaker
Seriously? This pisses me off. LAZINESS. That's all this is. I've seen MANY games running 60 FPS so don't try and blame it on "Hardware limitations". Ask Sony for help, don't be a douche like those lame asses over at Valve.(although if the rumors of L4D2 coming to the PS3 are true you might finally make it out of the dog house valve, out of the dog house and onto my shelf)

Stop being lazy, MENTOK DEMANDS IT!
WormFOODx's Avatar - Comment posted on 07/30/2009 16:16
WormFOODx
This just in.... games being developed in a new experimental engine for the PC translate easily to a Windows based console but not to the PS3.
nailerr's Avatar - Comment posted on 07/30/2009 16:16
nailerr
Typically I'd shrug this sort of thing off as lazy US developers like Valve (seriously, I jest!) but this is John "Fucking" Carmack, and he tends to be quite on the ball for this sort of thing.

Mind you I've yet to give a crap about Rage, so, meh.
Tha_Meat's Avatar - Comment posted on 07/30/2009 16:19
Tha_Meat
WTF is Rage, and who gives two shits about Id anymore?
Br0th3rGr1mm's Avatar - Comment posted on 07/30/2009 16:21
Br0th3rGr1mm
Maybe MENTOK should show them how it's done rather than DEMANDING anything...oh wait, you don't know how to code on a PS3 either. Hmmm....
Electro Lemon's Avatar - Comment posted on 07/30/2009 16:22
Electro Lemon
RASTA RISER!? A JAMAICAN RISER GLEN?!
GuitarAtomik's Avatar - Comment posted on 07/30/2009 16:24
GuitarAtomik
Weird. Weren't they originally saying they'd have to gimp the PS3 version to make it identical to the Xbox 360 one? But yeah, $10 says both versions are roughly indistinguishable by the time this comes out
covah's Avatar - Comment posted on 07/30/2009 16:26
covah
Question, do I want to sacrifice FPS for the fact that its on one disc?
PhazonYoshi's Avatar - Comment posted on 07/30/2009 16:28
PhazonYoshi
The consoles have different strengths? The PS3's strength is in it's shitloads of processing power, the 360's in it's graphics chip and RAM, and the Wii's in

Of course not, the devs are lazy. They're exactly the same hardware really.
Steel Brotha's Avatar - Comment posted on 07/30/2009 16:30
Steel Brotha
3 years into this gen and devs are still complaining about coding for the PS3? What is this Valve taking over the business?
nailerr's Avatar - Comment posted on 07/30/2009 16:31
nailerr
@GuitarAtomik

Other way around, the 360 apparently was limiting the game by nature of DVD not having enough space. But that was all.
Canopus Walf's Avatar - Comment posted on 07/30/2009 16:36
Canopus Walf
These types of stories are very ify! My hunch is Carmack was mis quoted by the magazine, and the need for big store/headline out waited the need for truth. It’s obvious a reporter would gobble up this type of statement, plus it’s obvious that game dev wouldn’t just spit these types of comments out because it hurts there bottom line.
vexed alex's Avatar - Comment posted on 07/30/2009 16:40
vexed alex
I don't really play FPSs on my PS3 anyway. No big deal for me.
Onlineatron's Avatar - Comment posted on 07/30/2009 16:42
Onlineatron
360 is close to a pc design wise, therefore those used to the PC find it easier to develop for than the PS3... we've known this for a while.

The fact that John Carmack and his team seem dedicated enough to make the PS3 equal is a good sign.

Plus in GameInformer JC said there were plus sides to working with the PS3 as well.
Timmeh's Avatar - Comment posted on 07/30/2009 16:48
Timmeh
I love seeing all the backseat game developers in this type of post.
pedrovay2003's Avatar - Comment posted on 07/30/2009 16:55
pedrovay2003
Oh my God. People are complaining about a 30 FPS frame rate? For God's sake, it's fine. 60 FPS isn't required for a game to look good, and it isn't any "worse" if a game doesn't go that high. As long as it doesn't fluctuate as you play to make you throw up.
Jon B's Avatar - Comment posted on 07/30/2009 16:58
Jon B
I honestly don't care about this game running slower, because to be honest I'm suprised that the PS3 is even fucking getting it.
Turbofail's Avatar - Comment posted on 07/30/2009 17:02
Turbofail
Que everyone calling Id lazy.
Jonathan Ross's Avatar - Comment posted on 07/30/2009 17:10
Jonathan Ross
@MC

Because I was rushed for time to get this up and needed a quick pic of a shooter that I could pixelate.
Kris S's Avatar - Comment posted on 07/30/2009 17:10
Kris S
@The Meat
Um ID are the company that was just recently bought by ZeniMax so until we see how that pans out I give a shit, thanks for asking though.

@Yairagat
Not much to say to you you fanboy retard, hmm, fuck off just about sums it up. See you again in Fanboy Friday
Doos's Avatar - Comment posted on 07/30/2009 17:24
Doos
John Carmack can do it!
ParaParaKing's Avatar - Comment posted on 07/30/2009 17:28
ParaParaKing
Remember how id claimed, that id tech 5 would run on both platforms? They were lying.
Tha_Meat's Avatar - Comment posted on 07/30/2009 17:33
Tha_Meat
@Kris S

Good, So one vote for someone who gives a shit, 1 for who cares. Keep this vote going
mix's Avatar - Comment posted on 07/30/2009 17:52
mix
TONS of PC gams cap out at 30FPS......

I think that it's amazing how many people think that they can tell the differnce from 30fps to 60fps, hell, movies are filmed at like 24fps are they not?
10BobMarleys's Avatar - Comment posted on 07/30/2009 18:00
10BobMarleys
American TV is displayed at 24 fps including a blur frame, which is what keeps the images smooth.The urban legend that we can only see 24 fps comes from that. The average human eye is capable of detecting the difference between 40 and 60 fps, and with practice some people can see the difference between 60 and 100 fps.
Arch649's Avatar - Comment posted on 07/30/2009 18:20
Arch649
I'm sure it'll run at 60fps on PS3 by the time it's done. NEXT YEAR!
kevinski's Avatar - Comment posted on 07/30/2009 18:22
kevinski
@mix - Erm...despite what you may want to believe, there's quite a difference between playing a game at 30fps and 60fps. Frankly, I don't see how 60fps should be a problem with modern consoles. It'd be nice to see it with anti-aliasing, as well, but I'm not holding my breath.
Mr Andy Dixon's Avatar - Comment posted on 07/30/2009 18:23
Mr Andy Dixon
I rasterized John Carmack's mom last night. She LOVED it.
Jonathan Ross's Avatar - Comment posted on 07/30/2009 18:30
Jonathan Ross
@mix

You absolutely can tell in fast shooters like TF2. Platformers or slow cover based shooters, not so much (although if you're used to 60fps you can tell it seems a little slow). A 30 frame rate in a twitch shooter game makes it very difficult to be competitive.
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