Best of luck to all of them. Hope everyone lands on their feet very quickly.
But I do agree with your sentiment. Just look at Mega Man. One of Capcom's most beloved franchises, and they seem afraid to do anything with it these days.
Yeah that is a bit concerning, I haven't seen a PC game come out in quite some time that didn't have to have some feature patched else remain fundamentally broken.
But they were owned by Activision, I would assume that Acti would support the game if for nothing more than to save face. You aren't going to win new customers or retain existing customers releasing broken crap and just walking away.
Of course the near impossible could always happen and they could release Prototype 2 in a nearly perfect state. Of course that would probably cause the universe to implode.
Death of the AAA industry as indie projects that are better made on a tenth of the budget overshadow all the big 3's efforts? ...optimal, and more likely, I think. I think I agree with that God of War guy. Mr Jaffacake. This will be the last console generation.
I am surprised that Activision and EA and such can pull such shit. It's almost like they were going to fire them anyway.
All the people I've seen who praise radically admit that Prototype "isn't the best game." That says it all. I'm not saying non AAA games don't have their place, but not at $60 bucks.
"Very very very few games are worth $60 at release. This is just a fact"
It's not a fact at all. What's worth $60 to me isn't the same as what's worth $60 to you. Don't be so arrogant.
Take a look at some smaller pc exclusives they still look better than console games and they are a lot cheaper to produce, so really I would call it more a matter of pushing it than a matter of stronger hardware being more expensive.
I worry about the long term viability of that space, as more flock to it and crowd sourcing.
It could end up with too many projects chasing limited dollars by a pool of people willing to fund them. It remains to be seen what crowd sourcing going mainstream will do to it. Will it attract more people who are willing to put their money where their mouth is, or will it's long time contributions shy away as it loses it's hipster draw? Time will tell.
No arrogance intended, but bankruptsy tends to tell a take here that sides more with my economic evaluation. If you make Coke Bottles 10 bucks, I'm sure you'll see a decrease in sales there as well. Game production costs are largely inflated. So much marketing and overhead. This isn't necessarily reflected in the price however, but in the volume that must be sold for economies of scale to kick in. But I think with the recession, this model is feeling the pain.
Cheap app games on the rise, 60 dollar console games on the fall. As was stated, most games are heavily discounted within a mere month these days. Only way to counteract would be:
1. Trim production costs
2: Trim advertising efforts
3: Raise prices (and hope less sales sold still work out to be profitable)
4: Decrease prices
Think 1 and 4 are the most viable, from my industry-ignorant vantage.
I reckon it will be impossible for indie games to stop getting attention, as well as for audiences to suddenly hate them. The services that Apple and Valve provide have allowed Indie titles such as World of Goo, Braid and Super Meat Boy to become well known alongside COD and Madden, while the cheapness and creativity when compared to AAA releases means that the only way is up, for the time being.
So far, there has never been a time when gamers have criticized a game for being too 'different'. They've only criticized rubbish games, not innovative AND good games.
Given the complete lack of critical acclaim and public enthusiasm for the franchise, I'm not surprised Activision closed them down. The studio has never really put out a great game, just average stuff. I'm sorry for everyone who lost their jobs, but as a gamer I'm not upset about this.
If you wanna look at something "broken", look at EA. Battlefield 3 did 13 million, but with the tens of millions they put into development, marketing, and the "fight" against Call of Duty, they had to lay people off because the game didn't pull in a huge profit.
Redirect your frustration where it belongs.
How can games sell so well and yet the developers go belly up? This isn't the first and it won't be the last, sadly.
I'm honestly surprised Skylanders is still alive, but activision will run that into the ground soon as well. CoD is already hitting the floor
:-|
Big gaming companies believed that bigger hardware, bigger production values and bigger budgets would lead to bigger sales, and they kept inflating their own market with these expectations.
Only in the gaming market do we see the arrows of "Cost Vs. Benefit" going in opposite directions to where they should.
Also funny how the one big company going against this trend is the one demonized the most for it, yet probably stands a better chance to survive the bubble's burst than anyone else.
Also Ubisoft and Microsoft just closed studios here as well. So I'd say Radical closing seems to be more attributed to BC being more sucky to Big budget game development than activision being dicks. Though they are still dicks.

surf dtoid with 






Rising (10+)
People you follow




























follow