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Rad roguelike: Cardinal Quest is cheap and awesome photo

A few years ago, one of my best friends bought Baroque, an Atlus-published roguelike, after I turned him onto Persona 3. It didn't go well: lured by the Atlus name and the misconception that Baroque was another RPG, he wasn't ready for the strictures of perma-death.

Roguelikes are unabashedly brutal, but I think the bait-and-switch is part of the frustration. How many people bought Shiren the Wanderer or, to a lesser extent, Demon's Souls only to get crushed underfoot?

Enter Cardinal Quest, the goodwill ambassador for the entire genre. Ido Yehieli's tile-based dungeon-crawl isn't any less punishing -- I died four times in quick succession -- but it's packed with elegant, streamlined ideas that do much to lower the barriers to entry.

Por ejemplo: items are automagically equipped and obviously weaker weapons and armor are instantly converted into cash. Pick up a dupe and your hero says, "I don't need this": boom, that's three gold coins. It also sports a "lives" system -- the more you play, the more deaths you can suffer before dying permanently.

There are three different classes with which to crawl Cardinal's randomly generated dungeons, though the skills -- which you find lying on the floor -- seem interchangeable. My most durable thief build could throw fireballs, heal himself, and charm enemies. My favorite thing about playing the thief was his footspeed: since cooldown times are measured by steps taken, I could scamper away (invisibly, natch), load up another round of fireballs, and blast my way through legions of bandits, succubi, and kobolden.

Failing that, he had a huge axe.

You can play a substantial, three-dungeon demo on Yehieli's site -- that's what I've been doing all morning -- and the full version is available for $4.45 through BMTMicro or FastSpring, though Rock, Paper, Shotgun are reporting that he's exploring other digital platforms.

Cardinal's Quest isn't as demanding as traditional dungeon-crawlers and plays a bit like baby's first roguelike, but whatever -- it's slickly designed, the music is rad, and it's a competent class-based RPG that manages to stay dynamic without being weighed down by clunky mechanics.

You can play a demo here and read RPS' Adam Smith's much funnier account of Cardinal's Quest here.

Virtuous: Cardinal's Quest [Rock, Paper, Shotgun]








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Joseph Leray is a founding Destructoid editor and has better hair than you. He speaks French and needs to send us his updated bio in English, preferably. Likes Confuse Ray, Feel My Blade A Mabari War Hound, Snot, Spiral Arrow, Argo, Dan Smith's critical hit bark, Rolling things up into my life Meet the rest of the team



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9 comments | showing # 1 to 9
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Klarden's Avatar - Comment posted on 08/24/2011 16:08
Klarden
I'm gleefully fine with Dungeons of Dredmor for now, thank you
manasteel88's Avatar - Comment posted on 08/24/2011 16:13
manasteel88
Likewise ZHP has consumed my time, though I might check this out after I'm done with that game.
Insanity-Oo's Avatar - Comment posted on 08/24/2011 16:27
Insanity-Oo
@manasteel88: I was gonna mention ZHP. Unfortunately, I had to drop it: there's not "save and quit" and sometimes I just don't feel like conquering a 500 floor dungeon in one sitting. :/
Adrian Smith's Avatar - Comment posted on 08/24/2011 16:42
Adrian Smith
Well if you had a go you could use the savestate feature to save anywhere. PsP go owner vampire strike
meteorscrap's Avatar - Comment posted on 08/24/2011 17:01
meteorscrap
I've always preferred Roguelikes such as Azure Dreams, which punish the player to a certain extent (thus maintaining the seriousness of failure) without setting them right the fuck back to square one (Hi, Shiren!), and opt to maintain depth by expanding on the world explored and making repeated visits to the same dungeon a learning experience.

In fact, damn... I'm really tempted to go back and play that game now. Though I will buy this on general principal: Roguelikes done in text can die in a fire.
RichardBlaine's Avatar - Comment posted on 08/24/2011 17:01
RichardBlaine
Nice find, sir.
Jack Dandy's Avatar - Comment posted on 08/24/2011 17:41
Jack Dandy
Babies everywhere
djvlive's Avatar - Comment posted on 08/24/2011 19:10
djvlive
"Atlus name and the misconception that they publish amazing role-playing games"

its a misconception that they publish amazing RPGS? Baroque was a cult class Sega Saturn game that had more then 2 remakes. If it wasn't for your friend that's not Atlus' bad.

The entire genre is not meant for the week. Try Izuna the Unemployed Ninja or Pokemon Mystery Dungeon- easiest of the genre but both difficult games.

Atlus does publish amazing RPGs and games.
Joseph Leray's Avatar - Comment posted on 08/24/2011 19:31
Joseph Leray
@dj -- Hrmm. That's not quite what I meant to say. Since Atlus publishes good RPGs and since he had just played P3, he assumed Baroque would be a normal RPG instead of a roguelike.

That, unfortunately, is not what I wrote. Thanks for the heads up!
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