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Quick Hit Football: A football strategy RPG photo

According to the NFL, about 40 million Americans watch football on a regular basis; around 20 million people play some form of fantasy football, and EA Sports’ Madden NFL games sell between 3 and 5 million copies each year. So obviously, there exists a huge gulf between the people who enjoy football and the folks who go deeper with their love of the sport through some kind of game.

Quick Hit Football seeks to address that segment of the population -- as the game’s Director of Design, Brandon Justice, told me last month, “We’re trying to build a football game for people who like football, but don’t necessarily like football games.” (That’s you, Destructoid readers!) Quick Hit is an online, Flash-based, free-to-play football game that’s perhaps best described as a strategy RPG: you create a team and play football games with it as its coach, handling all the playcalling duties, and you earn experience points with which you can level up your players.

Just as there’s a sizable segment of football fans who don’t play football games, there are plenty of people who do play online “casual” games -- the kind of simple stuff you’d find on sites like Kongregate and AddictingGames -- and Quick Hit is looking to capture part of that market with a much deeper experience. Hit the jump to learn more about it.

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Quick Hit Football (PC, Mac)
Developer: Quick Hit, Inc.
Publisher: Quick Hit, Inc.
To be released: 2010 (currently in open beta)

I met with Justice and Samantha Smith, the company’s Director of Communications, at a Starbucks in New York City. It literally took us fifteen minutes just to get the Wi-Fi up and running, and Justice promised that “it’s easier to get into a game of Quick Hit, I’ll tell you that.” Sure enough, you can go to quickhit.com right now and set up a team within a few minutes -- just pick a name, a logo, colors, and fill in a biography to tell opponents what your team is all about. The game will give you a full team of players, each with his own experience level, and you, as the team’s coach, will have a coaching level.

The Quick Hit team is made up of developers who have experience with sports games (Madden, NCAA Football, NBA 2K, NHL 2K, NFL Tour) and others who have worked on MMORPGs (Ultima Online, Asheron’s Call, Dungeons & Dragons Online, Lord of the Rings Online). That combination has led to a game that is designed to satisfy football fans and fantasy football players, but Justice made sure to note that the key philosophy behind Quick Hit is accessibility. EA Sports released two NFL Head Coach games, but they were largely sterile experiences that were built for the most hardcore of Madden players: the Franchise mode stat-heads who wanted to manage their players rather than control them on the field.

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Quick Hit offers a similar kind of experience, but it’s a much less esoteric and complicated one, and you don’t need to buy a videogame console to play it. Once you’ve created your team, you can take on one of 27 different CPU teams. Some of the teams are led by former NFL coaches; Quick Hit has signed legends like Bill Cowher and Jimmy Johnson, as well as former NFL players like Barry Sanders and Kordell Stewart, to lend some authenticity to their game (you’ll eventually be able to purchase these legends for your own team). In addition to playing the computer, you can also jump into the game’s multiplayer lobby and face a user-controlled team; Smith told me that there are usually about 200 people in the lobby, and the number jumps to two or three times that number on the weekends.

When I asked about microtransactions, Justice was quick to note that you can play the game and earn stuff through it, or you can buy it -- but because the game’s matchmaking is based on skill and not experience, you won’t be penalized if you don’t spend money. If you decide to buy a legend, for example, your team rating will go up, and you’ll get matched against higher-level teams even if you haven’t put as much time into the game as them. Smith mentioned that the top 20 players have played for, on average, 200 hours; accordingly, the developers have placed a great deal of focus on the community. The development team recently released an update to the beta that added features that the community had been clamoring for, such as the ability to pause games and a system for punishing quitters.

The game itself shows an aerial top-down view of the field, and it renders full 11-on-11 gameplay. This is a strategy game at heart, but there’s more to it than a calculation on a server somewhere: you call the plays, and you see the action unfold on the field. As you play more and more games, and you get attached to your players, you become more and more invested in their success or failure -- just as in any RPG, like Fallout 3 or the Road to the Show mode in Sony’s MLB The Show series. You feel pretty damn cool when you make the right calls and score; there’s a great “I did that!” feeling that’s very rewarding.

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Perhaps just as significant is the game’s potential to teach users about the game of football. Just like gamers who have spent two decades playing Madden have built up a considerable knowledge of the football, Quick Hit will help you to better understand the sport itself. I didn’t know what a Cover 2 defense was before I started playing Madden, and I couldn’t tell a fly route from a curl. Football watchers may be familiar with such terms on the surface, but since the playbook in Quick Hit allows you to see what your players will do when the ball is snapped, playing the game will help football fans learn more about the sport they love. And who doesn’t love being an armchair quarterback, yelling at the TV that the coach should’ve called a quick slant on third-and-short?

Of course, Quick Hit isn’t trying to compete with Madden. And Justice acknowledged that longtime sports videogame players are perhaps unlikely to enjoy a less interactive game that offers substantially less control over the outcome of a play. But football is just as much a cerebral game as it is a sport based on athletic talent, and Quick Hit’s strategic approach is both faithful to the sport and accessible. Justice said something that day that stuck with me: “This is really a game for football fans, more than anything else.” Whether you spend hours every week analyzing football games to figure out whom you should start on your fantasy football team, or you watch your favorite team every Sunday, you might want to give Quick Hit Football a try.

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Quick Hit Football is currently in a public beta at quickhit.com. At this time, it requires you to install Adobe Air on your computer, but the team is working on a browser-based version of the game that you won’t need to install at all; they hope to roll it out later this year.

LAUNCH GALLERY (4 IMAGES)
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Samit Sarkar is a founding Destructoid editor and go-to Sports guy. Samit was the son of the Duke of Knees, rescued from a burning village in the afghan desert by a golden condor. He is an ace Backgammon player and lost both legs in a whaling tour. He lives for free in a nursery in Scotland where he teaches monks how to capture butterflies without hurting them. Likes Confuse Ray, Feel My Blade A Mabari War Hound, Snot, Spiral Arrow, Argo, Dan Smith's critical hit bark, Rolling things up into my life Meet the rest of the team



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18 comments | showing # 1 to 18
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The Fundoshis's Avatar - Comment posted on 01/06/2010 19:37
The Fundoshis
sounds like a FOOTBALL MANAGER game.
gatorsax2010's Avatar - Comment posted on 01/06/2010 19:40
gatorsax2010
I was skeptical when I saw the headline, but this actually sounds kind of interesting. As much as I love football, like you said, there's a lot about the strategy and such that I don't necessarily know. I'm not a hardcore NCAA/Madden player (a game here or there for fun, but I don't go through a whole season or anything), but this sounds like a good way to get my fix and actually learn a thing or two. I'll have to check it out.
The Silent Protagonist's Avatar - Comment posted on 01/06/2010 19:40
The Silent Protagonist
I'd love to see this adapted for PSP or DS. I hate pretending I know what's going on in football :P
pedrovay2003's Avatar - Comment posted on 01/06/2010 19:43
pedrovay2003
Wow, this is pretty crazy looking...
reindall's Avatar - Comment posted on 01/06/2010 19:43
reindall
Oh, I thought it'd be actual football...
True Axiom's Avatar - Comment posted on 01/06/2010 19:58
True Axiom
Sounds like something to try out. I'm too cheap to buy Madden, and I was basically the target market for NFL Head Coach (I put about 200 hours into Baseball Mogul 200X, back in the day, and football's more interesting, anyway). Awesome.
Excel-2011's Avatar - Comment posted on 01/06/2010 19:59
Excel-2011
I think an NFL-themed NIS game would be hilarious and worth it.
Karunga's Avatar - Comment posted on 01/06/2010 20:01
Karunga
QUICK HITS!!!! AAAAAAAAHHHHHHHHHHH!
Rfwill13's Avatar - Comment posted on 01/06/2010 20:07
Rfwill13
I gave this game a try awhile ago during the UFL Championship game. Its not bad. I wish they would allow you to customize player names but other that it was good and on yeah, you need a fast computer/browser to run it. It took me an hour to finish a game with my crappy computer.
Polish Hill's Avatar - Comment posted on 01/06/2010 20:10
Polish Hill
Played the beta a month or two ago and while it was fun for a bit it clearly needed a lot of work. Hopefully they can flesh out everything and make it more interesting because its a nice concept that just needs some work.
runtheplacered's Avatar - Comment posted on 01/06/2010 22:07
runtheplacered
I don't watch football but for some reason enjoy playing Madden (and back in the day, Gameday). so, don't forget to factor in my demographic.. which is about 3 of us.
Tubatic's Avatar - Comment posted on 01/06/2010 22:20
Tubatic
"As you play more and more games, and you get attached to your players, you become more and more invested in their success or failure -- just as in any RPG"

I'm telling you, the studio that finds a way to mesh the excitement of following a sports team and fantasy storylines will hold the a serious Piece of Eden.

I'd like to think I would be into this. I really wanted to LOVE Head Coach, but that just isn't possible, as clunky and buggy as it was.

This, maybe I can dig it.
specter620's Avatar - Comment posted on 01/07/2010 01:36
specter620
Having just tried it out, all I can say is fail. They're missing the big point that many of the football viewers who don't play Madden type games do so because they never played themselves and hitting the 'ask madden' button play after play gets old fast. I tried it expecting it would teach me a little bit about the play calling. Not only does it not do that, the coach's recommended play stays the same nearly every down. FFS there's not even a tutorial. If only I could have the last half hour of my life back.
Darren Nakamura's Avatar - Comment posted on 01/07/2010 17:34
Darren Nakamura
Man, this sounded interesting at first, but the more I read the more it just sounded like a free, low-fi version of Head Coach. I bet my dad will like it. I'll keep waiting for Blood Bowl.
bastardmaster's Avatar - Comment posted on 01/07/2010 18:47
bastardmaster
You had time to do this and not play Portal? Shame on you Sports Sarkar. Shame on you.

Piqued my interest, will give this a shot between Dragon Age sessions.
Samit Sarkar's Avatar - Comment posted on 01/08/2010 08:54
Samit Sarkar
@specter620: I can confirm that a tutorial will soon be added to the game.
quickhitter's Avatar - Comment posted on 11/26/2010 09:14
quickhitter
They have recently (Nov 2010) re-done the entire site and the economy. It is no longer worth playing if you aren't prepared to fork over real cash. All the legends are now on a cash system, Most of the plays are also on a cash system. It will be fun for the first 10 games. After that, get your wallet out!
Getitskit02's Avatar - Comment posted on 01/27/2011 11:26
Getitskit02
Excellent post.I want to thank you for this informative read, I really appreciate sharing this great post. Keep up your work.
Gerald Celente
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