Sierra (now owned by Activision Blizzard) only approached Lori and Corey Cole, designer and programmer respectively, to remake a Quest for Glory game once since the game was released in March 1989 even though the tandem desires to “make upgraded versions” of the games. The reason for the lack of remakes, apparently, is due to ancient Sierra’s stance that remakes didn’t make money.
“Only once -- when Sierra had us remake the original [Hero's Quest],” Corey Cole told me via e-mail when asked if Sierra ever approached him. “They envisioned it as a faster, cheaper alternative to creating an entire new game. However, it actually cost more to make than the original, and almost as much as a full game.”
“Interestingly, although most of Sierra's VGA remakes were unprofitable, QG1 VGA was a notable exception. I believe it actually sold more units than the original game. However, by that point, Sierra management had a picture that remakes did not make money, so ours was one of the last.”
Naturally, the Coles are interested in making more Quest for Glory games. Hit the break for the full interview (questions answered by Corey Cole) and learn about how they envision the upgraded versions, how they wanted to do expansion packs for Quest for Glory 5, what they change if they could Quest for Glory all over again and their thoughts on current adventure games.
Would you like to go back to Quest for Glory?Yes. We'd love to make upgraded versions of the first three games as Lucas is doing with
The Secret of Monkey Island Special Edition. It would be even more exciting to have the opportunity to create additional games in the series. In our Sierra days, we discussed three possible directions that could go - expansion packs to QG5 set in the Mediterranean, an entirely new series set in Asia, or a massively multiplayer online game. Since then,
World of Warcraft has demonstrated that an MMO based on a popular game can be hugely successful, but we would not have been able to get that level of budget while we were at Sierra. Except for
Quest for Glory 5, all of our Sierra games cost well under $1 million to develop. An MMO can cost $10-$20 million or more and has no guarantee of earning that investment back.
Is there anything you would change about Quest for Glory?We would have spent more time on each game to ensure it was entirely bug-free before release. Most of the games in the series were developed in under a year, which did not leave enough time for testing.
Given the mythical unlimited budget, we might have developed the series the way Peter Jackson filmed
Lord of the Rings -- by filming all three movies at the same time, he managed to get perfect continuity between them. Because the
QG games were developed over a period of 10 years, the first two seem dated and need special software to run properly on current computers. We always intended that players would play the same character through all of the games, beginning to end. Together they tell a bigger story than we could fit in a single game.
Do you enjoy current adventure games?Actually, we don't play them. The only game we both play regularly is World of Warcraft. The last adventure games we played were LucasArt's
Monkey Island and
Indiana Jones series. We tried the demo version of a recent episodic adventure game and got stuck very quickly. On the whole, we prefer role-playing games to traditional adventure games, which is why we made
Quest for Glory a hybrid of the two types. I (Corey) also like some strategy games, such as
Heroes of Might and Magic,
Civilization, and so on, although I haven't been playing those recently. I still regularly play live bridge and online poker. Those games are timeless.
RPG + A funny and well written graphic adventure = Win concentrate
(pouring water on the disk maybe required as the vitamin win contained within the game may be to potent)
The remake of 1 was more expensive because they used claymation. With today's technology, it'd be a lot easier and cheaper. The unofficial remake of 2 was nice, but the fighting system was incredibly complex compared to every other game.
It'd be really cool if some of the Quest series could be remade for PC and consoles. King's Quest, Space Quest, Police Quest (not SWAT)... they would all still work wonderfully. Hell, bring back the Manhunter series and I'll kiss Sierra's ass; maybe the biggest mindfuck of a game at the time. Sadly, Sierra abandoned these series a long time ago, and I doubt the douches at Activision will feel any differently.
Sure #3 was a bit on the crapola side...and #4 depsite being amazing had game-destroying glitches...and #5...let's just say I hated having to choose between Erana and Katrina (particularly given that after having been hyped up for four games Erana was totally not hot once resurrected...)
Anyhoo...I too would love to relive these agonising decisions once more. It would be great to see these games in the very least re-released on a platform such as the DS, as others have mentioned. C'mon Coles!
QFG stands as my favorite series amongst adventure games. Hands down. It was what really turned me on to the genre, really. Before then, my youthful experiences were primarily in getting frustrated at Zork. The humor of the series and the multiple solutins to almost every puzzle really stand out even today. I can't begin to recommend them highly enough.
Now if you'll excuse me, I have to dig out my QFG Anthology CD...
QF3 admittedly grew on me too, once I discovered all the game had to offer. Waiting around for random encounters with that Leopardman girl are what really annoyed me on my first playthrough...I think I clocked up like 50 days or something ridiculous haha.
And re: Katrina. When I played QF5 marrying her worked just fine as far as I can remember...I think it was supposedly the 'evil' option though. Never got around to marrying Elsa or that chick that worked at the bar though...
Also, did anyone else attain "Paladin" status at the end of QF2? I've played that game like, 100 times, getting 500/500 each time...then on my last play through all of a sudden "bam!". Awesome.
Man I love QFG
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