Quantcast
Destructoid Japanator Tomopop Flixist
Dtoid Forums now support TapATalk and ForumRunner on your iOS/Android devices. Whoot.


Quantum Conundrum: Portal-y, but fluffier and cuter photo

When Square Enix told us that we would be seeing something new at PAX this year, I didn't expect to see anything like Quantum Conundrum. What a nice surprise. Square Enix is working with Airtight Games and Portal creator Kim Swift on this, so all I had to go on was Portal. After meeting with Swift and seeing a demonstration I can tell you that while Portal influences are definitely there, Conundrum also moves into a cuter, sweeter dimension.

In this game you play as a kid that was just dropped off at your uncle's house. Boring family weekend, right? Actually, your uncle is an inventor, Professor Fitz Quadwrangle. It seems he has gone missing in his own crazy mansion, and you decide to go look for him. Forget ordinary uncles or houses, though: both are nuts here. Fitz's house is outfitted with all kinds of crazy test tech for him to prove his theories, and you'll have to work through all of these physics-based tests to find him.

You'll make use of your uncle's wacky invention, the Inter-Dimensional Shift Device. This IDS can shift dimensions at the touch of a button, and you'll use these shifts to change your world to solve some pretty clever puzzles.

There's a lot of physics play, like in Portal, but the difference here is that the environment is changing with your shots. The IDS can do things like make heavy objects as light as a pillow by utilizing the Fluffy dimension, or help you access things on the roof in the Reverse Gravity dimension. There's five in all; we were also shown the Normal and Slow Motion dimensions, but the fifth remained under wraps for now.

One of the best examples that used many of the game's revealed dimensions had the player changing a heavy safe into a fluffy, light one, so that it could be lifted. The safe was then thrown forward, and then switched back to its original, heavy state while in mid air. From there the player switched to the Slow Motion dimension, where time passes 20 times slower. While in slow motion, the player jumped onto the flying safe and then switched back to the normal dimension, riding it until gravity began to take over. From there he alternated between the normal and Reverse Gravity dimensions, falling and rising alternately, to ride the safe across a wide pit to sort of fly across to the other side safely.

It's not another Portal, but you can definitely feel the influence. The dimensional angle is a different direction, for sure. The cuter, more cartoon-y art style and fun environment seem to be aimed at a broader audience. Don't let Conundrum's charming looks fool you into thinking that this is something a bit more simple, though. The demonstration Swift gave us proved that this game could be every bit as complex as Portal -- maybe even more. You'll still need to wear your thinking cap, but you may smile more with this one.

Look for Quantum Conundrum on XBLA, PSN and Steam next year.








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

15 comments | showing # 1 to 15
prev next

josmeister's Avatar - Comment posted on 08/27/2011 12:59
josmeister
Okay, that took me by surprise. WANT WANT WAAAAAANT
Chongomaster's Avatar - Comment posted on 08/27/2011 12:59
Chongomaster
Sounds interesting but I don't like the looks of the game.
Scissors's Avatar - Comment posted on 08/27/2011 13:31
Scissors
These screens make it look like somebody's rubbed butter all over the surfaces in this game, the lighting effects are hurting my eyes. I might be interest in this, considering it doesn't make me go blind.
BadStar's Avatar - Comment posted on 08/27/2011 14:02
BadStar
I dig the concept and the puzzles sound intriguing, but I'm not sold on the art direction. Looking forward to seeing it in action.
Shane Saiyan's Avatar - Comment posted on 08/27/2011 14:13
Shane Saiyan
Sold!
Drakengard's Avatar - Comment posted on 08/27/2011 14:14
Drakengard
I don't want to put this game down. I like the Portal influence from a puzzle standpoint, but what always grabbed me with Portal from the start was the character personalities and the story behind the gameplay.

I'm just not one to play games just for the sake of gameplay though for those who love that sort of thing this game appears that it will suffice easily.
Cyril's Avatar - Comment posted on 08/27/2011 15:30
Cyril
I think it looks interesting and the plot is cute. I'll be watching it.
gatorsax2010's Avatar - Comment posted on 08/27/2011 20:25
gatorsax2010
That painting of Professor Quadwrangle (and honestly, his name), and even in some ways the plot description, remind me of the kind of games Rare used to make for some reason. This is a good thing. Add to that what sounds like a pretty great puzzle mechanic, and VOILA. We have a new game I'm looking forward to.
Josh Cliffe's Avatar - Comment posted on 08/27/2011 21:06
Josh Cliffe
I love this already!
Sage Crowley's Avatar - Comment posted on 08/28/2011 00:09
Sage Crowley
I'm getting a definite Team Fortress 2 vibe from those graphics.
Clum-Z-Boy's Avatar - Comment posted on 08/28/2011 16:23
Clum-Z-Boy
@gatorsax2010

Yes. That's exactly what I got from it as well. The world needs more games like that.
jetpackcat's Avatar - Comment posted on 08/29/2011 02:43
jetpackcat
Looking reeeal nice. I don't really see the TF2 vibe though Sage Crowley.
Revenile's Avatar - Comment posted on 08/29/2011 02:57
Revenile
I was there and saw the demo, it's friggin awesome.
VoltySquirrel's Avatar - Comment posted on 08/29/2011 09:54
VoltySquirrel
Ima steal a joke. Ahem.

Quantum Conundrum? Moar liek Condom Cumdrop, amirite?
Viollante's Avatar - Comment posted on 01/17/2012 17:29
Viollante
I love the puzzle aspect! However, I believe that the deep, intense psychological conflicts in portal were a big part of what made it such a great game! Don't get me wrong, I'm definitely looking forward to quantum conundrum, but I also certainly won't stop looking for a game that fills the shoes of Portal 2 in more ways than just having exceptional puzzles.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!