Quantum Conundrum is a wonderful upcoming puzzle platformer from creative director Kim Swift. Her past work includes Portal, and while the game has some influences from Valve's little puzzler, Quantum Conundrum takes things to a whole different level as you have to tinker with a variety of physical properties to solve puzzles.
My hands-on time started from about the beginning of the game, and the further I progressed, the more hooked I got. The puzzles are challenging, yet simple enough that you don't feel like a total idiot trying to get through the stage.
Quantum Conundrum (Xbox Live Arcade [previewed], PlayStation Network, PC)
Quantum Conundrum revolves around a young boy exploring his uncle's enormous laboratory. His uncle, Professor Fitz Quadwrangle, disappears after a failed experiment, and with the power of the Interdimensional Shift Device (IDS), the boy will shift dimensions and solves puzzles to find his uncle.
The IDS lets you switch between four dimensions, the first two being the fluffy and heavy dimensions. The fluffy dimension makes everything lighter, allowing you to pick up typically heavy objects like a safe with ease. Then there's the heavy dimension that will make something like a cardboard box weigh a ton.
You won't necessarily always have access to all the dimensional powers. Some rooms switch dimensions at set times, while other rooms let you switch on the fly. Some of the rooms will even require you to first power up the IDS, with the source energy placed somewhere in the room that you need to acquire.
The puzzles won't be as simple as placing the cardboard box on a button then switching to the heavy dimension, either. In one instance, there was a glass window that I needed to break to get through and the only object in the room was a safe. In this case, you have to switch to the fluffy dimension, pick up the safe, then throw it at the glass. With the safe airborne, you'll need to switch back to normal space so the weight of the safe can break the glass.
That's just a very quick look at Quantum Conundrum. The game has an extremely fun puzzle system on top of a funny story and cute visuals. I did not want to put the controller down at all during my hands-on session.
Plus, John de Lancie is the voice of Professor Fitz Quadwrangle, and he's constantly saying insane things to the player. Maybe it's because I hated him so much every time he would pop up in Star Trek, but every time he started speaking it just kept me wanting to solve the puzzles faster, thinking my prize at the end of game would be a chance to throw a safe at his face. LEAVE JEAN-LUC PICARD ALONE, Q!
|10:00 PM on 09.12.2012|
IKE-aramba! DLC now available for Quantum Conundrum
New puzzles are now available for all of you Quantum Conundrum fans out there. The second puzzle pack, IKE-aramba!, tasks the player with rescuing the lovable IKE from another series of puzzles in a new wing of Quadrangl...more
|5:00 AM on 07.30.2012|
Let's get physical with Quantum Conundrum
If you've yet to have some physics fun with the charming puzzle title Quantum Conundrum, then time to get educated. In this video segment, get a lesson on gravity and how to manipulate it with a little help from Quadrangle Industries (and the IDS Glove, of course). Quantum Conundrum, designed by Portal designer and former Valve employee Kim Swift, is out now on Xbox Live, Steam, and PSN. more
|6:00 AM on 06.01.2012|
Quantum Conundrum's adorable E3 trailer gets the job done
Here's a fantastically charming trailer for Quantum Conundrum, the multi-dimensional puzzle game coming to PC, Xbox 360 and PlayStation 3 later this month. Cheerful music, bright colors and a furry little creature will go a ...more
|4:45 PM on 03.13.2012|
Interview with Kim Swift, creator of Quantum Conundrum
You guys have heard of Kim Swift, right? Creator of Portal, former designer at Valve, and all-around badass? I interviewed her last week after getting some hands-on time with Airtight Games's upcoming downloadable title ...more
|9:00 AM on 03.12.2012|
Preview: Brain busting goodness in Quantum Conundrum
I had the pleasure of working through my first Quantum Conundrum play session with the help of its Creative Director, Kim Swift. After helping create Valve hit games Portal and both Left 4 Dead titles, Swift moved o...more
|4:30 PM on 08.28.2011|
Tara Long and Nick Chester discuss Quantum Conundrum
The big Square Enix game reveal happened yesterday with the unveiling of Quantum Conundrum. The title is a collaboration between Square Enix, Airtight Games, and Portal's Kim Swift. Tara Long and Nick Chester got t...more
|12:55 PM on 08.27.2011|
Quantum Conundrum: Portal-y, but fluffier and cuter
When Square Enix told us that we would be seeing something new at PAX this year, I didn't expect to see anything like Quantum Conundrum. What a nice surprise. Square Enix is working with Airtight Games and Portal creator Kim ...more
|1:30 PM on 08.25.2011|
Charming first-person puzzler Quantum Conundrum revealed
The mystery title from Airtight Games is called Quantum Conundrum, and it looks like the type of project Kim Swift (of Portal fame) would be attached to. It's a first-person puzzle game, except this time, the subject matter a...more
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