The next big thing from Remedy is not an "immersive" iPad game about telling ships where to sail. It's Quantum Break, a game that looks to combine everything Remedy has learned from developing games like Alan Wake and Max Payne into one big action/drama/sci-fi epic.
If you haven't been impressed with "next gen" graphics until now, this is one of the games that may change your mind, as the level of detail in character models, animation, and environments is staggering. The game's time-stopping hook seems to in part be an excuse to have the player stop focusing on what they're doing and just take in the visuals. It's hard to say how much all those extra details will matter when you're busying running around and shooting stuff.
There's a few goofy time glitches in the background during Creative Director Sam Lake's explanation of the game. It will be interesting to see if they end up meaning anything.
Get more destructoid: We're indie-run, blogging for the love of it, and our site will always be free. Optionally, you can support us and get: (1) Faster pages from our cloud server (3) Wide(r)screen (3) No big ads on Dtoid, Japanator, Tomopop, or Flixist (4) Auto contest entries, and (5) Dibs on betas & downloads. Try it out
Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.