Example: Supposed to make a meal for my son and look after him? Lol, I'll shoot some hoops outside in the rain instead!
So yeah, I'm looking forward to this if not for the reasons I'm supposed to XD
Okay, I'm all for different opinions and all that, but , really?
Many times I dropped the controller because I was so angry that my characters COULDN'T die in that game, it felt like a direct lie from Cage. Whenever I wondered "what will happen if I fuck up here" the game either didn't go anywhere and waited for me or just automatically finished stuff for me. Did we play different games? I don't think I actually felt tension once in that game, maybe-just-maybe at the final chase, but that was probably it.
Did he just settle for games after he couldn't make it in movies? What's the story with that guy?
It's stupid and amateur stuff like that that make me love the concept but hate how Cage never seems to learn from his mistakes.
Did you read that Quantic Dream? HIRE A NEW WRITER.
Examples of ego increasing choices:
Tell haters on Destructoid to fuck off
Don't hire a writer and write the game's plot yourself
Give interviews about your artistic vision
Examples of ego decreasing choices:
Hire a competent writer
Work on the game (where you quickly realize you are not the world's greatest director)
http://youtu.be/Dou4Gy0p97Y
Yes, the tech is phenomenal, it leaps across the uncanny valley, but it's so well crafted. If this is the direction QD is going thematically, I'm sold.
Oh, and fuck anybody who hates on Heavy Rain. Go play Diablo or whatever bullshit you kids find entertaining these days. Was that game perfect? Not at all. But HR broke gaming conventions that had been put in place for decades, and it managed to do something truly unique. We need to respect that, not hate on it because we'd rather play some additively shallow toy.
Or because the last time Cage went into supernatural themes, things got wildly out of hand and we got the third act of Fahrenheit. Probably didn't want to make the same mistake again.
She goes from "use me as your sex toy" to "I'm human, please don't kill me" in the span of a couple minutes. Her emotion is strong, but the consistency in writing is still absent. Cage clearly doesn't know who Issac Asimov is or watch read anything on transhumanist themes.
Hell, watching Short Circut or Star Trek TNG could lead people to write better "robots with humanity" than this tripe. There's development there. Cage just jumps right to the end.
Heavy Rain was a glorified point-and-click adventure game that not only did nothing to change the genre's conventions, but did one worse by shoehorning players toward the same inevitable answer regardless of choices made. I knew who did it before I got five minutes in.
David Cage thinks he made something unique, but he didn't and I find the assertion that HR was remotely original to be a slap in the face to any studio that excels at point-and-click. Telltale Games can run circles around these incompetent fucks.
It's obvious that they were going for a robot becoming human kinda thing with the video. Just much quicker for the sake of length I gues.
@ctg
Heavy Rain wasn't unique, Indigo Prophecy was. Heavy Rain was literally Indigo Prophecy, but worse and with slightly more fleshed out quick-time events.
Raise of hands, who here thought Indigo Prophecy's main character becoming a super zombie and the sudden arrival of cyber demons born of the 1980's internet and the cabal of hobos who kept them in check weren't as deftly handled as they could have been? And how about Final Fantasy XIII making four or five tiers of sentient life for the backstory, including bio-mechanical time-hopping demigods, only to shove them all into an encyclopedia? Guess all that world backstory meant they had no room left for the tiny cast to have any of their own. I don't think Square can use the "But making HD graphics is so haaard..!" excuse for that one.
The amount of unchecked hatred leveled at the game continues to astound me.
To put it another way. Heavy Rain is like meeting a person who you really find intriguing and wish to date, but you are at two different points in your life. Sure you could uproot your life, but that feels like you are giving up a lot. You know it would be easier for the other person to come to you, but they will not bring it up in conversation and only direct the responsibility to you to make the decision. Did that make sense?
Get Ghost Trick. It is on the ds and ios right now.
GO QUICKLY!! \(@O@)/
Preferably out of a cannon. At least Kaz can have a rolled up newspaper and hit David Cage with it and say No... No more games.
Heavy Rain story and dialogue wasn't even good in video games medium and as "film" it was comparable to softcore porn movies - seriously, it was bad.
i really don't understand why everyone is wetting themselves over Kara demo. it wasn't pretty if you consider the fact that all that is rendered there is one character and some VERY basic and simple machine. i'm guessing that it will end up as Heavy Rain: good looking main character in the world where everything looked like upscalled ps2 game that was blurred out. some of the Heavy Rain graphics was atrocious like a car chase - i played Deadly Premonition before HR and the car models and overall graphics at that scene looked the same in both games.
storywise it was simply ripping of SF movies in a very bad way.
Yes those quick time set pieces were exciting, but they fall flat when you realise you can just sit the controller down for the first 3/4 of the game and be fine. I was actively trying to kill a character once, and it just doesn't happen. At the same time, I do understand that throwing the player to a game over screen would ruin the pacing and immersion of the game, so I don't exactly know what the solution is. Perhaps the game could have found a way to continue on without characters who died.
Actually that sounds good now that I think about it. Anyways, I hope their next game is good, but I'm not expecting much.

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