If you're a gamer and you aren't even slightly interested by what we've seen of Heavy Rain so far, I have to admit that I'd have a hard time understanding why not. Even if you're more of the FPS type, just a glance at this game tells you it's going to be something very different. Hell, even Hideo Kojima was fascinated with it.
According to a recent inteview with Kikizo, lead designer David Cage says that he met with Kojima to discuss Heavy Rain:
Cage: Kojima heard about Heavy Rain last year and we met, because everyone told him about Heavy Rain and he wanted to talk, discuss this topic. It was a very interesting discussion. But yeah, I believe that the only real challenge is to treat the storytelling differently, not through cut scenes but directly through gameplay. As you play you tell the story. And that's the most difficult thing to do, but also the most interesting thing.
Considering Kojima's games tend to rely heavily on cutscenes for storytelling purposes, it's interesting to know he was training a close eye on Heavy Rain. Does this mean we might see future Kojima titles telling stories in a different way?
[Via Kotaku]
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That, and it looks a little...too "I wish I were a movie". MGS at least had non-quick time event combat.
heavy rain still looks ambitious enough to warrant my interest. if it spins a good yarn i think i'll be satisfied. i don't own a ps3, but if i do by the time this rolls out then it's a must-play for me.
Let's not have that in Heavy Rain now...
Well, this isn't Fahrenheit.
so.... now what do you think?
I'll get it, but get it with my eyebrows squinty.
Also, grammar policing is #1 on the list of 'Things That Make You A Douche!'
Welcome to my club.
What I've seen of Heavy Rain so far is quite interesting...
making it work will be hard, but that is kind of the point isn't it?
Someone who finds it necessary to point out the correct use of the ellipsis is a douche... you're doing it right.
I like menus and gui's, I also do not like the name Heavy Rain...reminds me of Chubby Rain from Bowfinger.
Heavy Rain's developers talk to Hideo Kojima. It seems they want people to not hate their end of game twists and the only man who seems to do that is Kojima. Ghost spiders attacking the office weren't really working all that well, so now they've decided to include clones, vampires, and magic bullet shields.
The fact that Kojima was interested in a game that is supposedly "doing something different" I think is a good sign. It shows that as a professional in the field of videogames he is keeping up with the evolution of the medium. That isn't to say Heavy Rain is obviously an evolution but it is being marketed as trying something new.
If you're dissing this game you're probably 12. This thing is gonna push boundaries.
It apes Hollywood, frolics in the uncanny valley, and uses ... friggin QTEs.
Basically I see the game trying as hard as possible to be a non-game, and that doesn't really interest me. Sorry.
For someone who's been around a bit longer than the 12 years some of you have, we've been playing shooters, drivers and platformers for about 20 years and although we're not completely sick of them, it's always a welcome change to play something different.
It's not about "changing gaming" it's about creating a new Genre which HR is promising. Indego Prophecy / Farenheit was brilliant, despite a few "wierd" story elements, i really feel like HR is going to push that further.
"I like games not cutscenes" is a bullshit argument, why not mix the two? Why do you need menu's and gui's for EVERY game? Why not enjoy the odd game that treats you to a story, and even better, why not have a story in which the outcome is determined by your "play"?
MGS did contain a lot of cutscenes, but for someone who's played the whole series (that's who the game was aimed at) it had a whole lot of story to tie up, which it did really well, and to some of us felt perfectly balanced between cutscene and play for the game.
HR is going to be sick, Quantic Dream did a great job with an iffy story on Farenheit, I'm confident they'll do a great job with HR.
Fingers Crossed.
Am really looking forward to it.
""I like games not cutscenes" is a bullshit argument, why not mix the two?"
If that did it for me, I'd still be playing Dragon's Lair and reading R A Montgomery books. I don't want to fiddle with a cutscene parser wrapped around a "choose your adventure" book... I want to interact with an environment in a significant way and be immersed as a character with semi-independent control over such interaction, while participating in a narrative that doesn't require me to put my controller down and disengage.
"Why not enjoy the odd game that treats you to a story, and even better, why not have a story in which the outcome is determined by your "play""
I find your use of quotes around the word play somewhat conspicuous and a propos.
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